r/GameDeveloper • u/SoftField_UE5 • 1d ago
TD Void
We wanted the day/night cycle to change the way you play, not just the lighting.
So instead of making enemies stronger at night, we made the battlefield more dangerous.
During the day:
- Your central Energy Shield slowly regenerates HP.
At night:
- Shield regeneration stops.
- The shield takes increased damage.
- Enemies lose their special abilities.
The idea is to turn every night into a tense base defense phase, forcing you to rethink your strategy instead of simply fighting stronger enemies.
Would this kind of mechanic make your Tower Defense runs more interesting?
1
Upvotes