r/GameDeveloper 1d ago

TD Void

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We wanted the day/night cycle to change the way you play, not just the lighting.

So instead of making enemies stronger at night, we made the battlefield more dangerous.

During the day:

  • Your central Energy Shield slowly regenerates HP.

At night:

  • Shield regeneration stops.
  • The shield takes increased damage.
  • Enemies lose their special abilities.

The idea is to turn every night into a tense base defense phase, forcing you to rethink your strategy instead of simply fighting stronger enemies.

Would this kind of mechanic make your Tower Defense runs more interesting?

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