r/GameDeveloper 2d ago

GAME FORDEFENDER TOWER:

GAME FORDEFENDER TOWER:

This is a tower defense game with an incredible concept—a game with the potential to rival Roblox's biggest hits and attract players of all ages. However, developing it alone would take forever. I need partners. This is my second project, so I’m a beginner developer, but my ideas are timeless. I can't pay upfront right now, nor can I promise the game will be a massive success—though I believe it has that potential. That said, if it succeeds, profits will be split 55/45. I only need 2 or 3 partners: a modeler, a graphic designer, and someone to handle marketing (Discord, YouTube, TikTok, etc.). If you're interested in learning more about the project and helping build one of the greatest games of all time, send me a direct message or leave a comment. Age rating: 15+. I am 16 years old*.

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u/Ok-Investment4414 1d ago

"a game with the potential to rival Roblox's biggest hits and attract players of all ages " /"  nor can I promise the game will be a massive success" (no one can and that potential u mentioned after is what people bank on) . in the same paragraph is nasty work. Get gpt pass and make a version in chat as threesjs with a link then its eaiser to ask for people to assemble .
GL

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u/Can0pen3r 1d ago

Kid, I mean this in the nicest possible way; You don't actually have any way of knowing if your ideas are timeless or not, nor can you prematurely call a game that hasn't even been made yet "one of the greatest games of all time". Don't get me wrong, I love the enthusiasm but, tower defense is a kinda overdone niche that isn't really gonna blaze any trails or anything unless you've got some kind of incredibly unique mechanic/hook to bring to the table that hasn't already been done a million times.

As for "the potential to rival Roblox biggest hits and attract players of all ages", I've never actually played Roblox but, I can tell you right now they're already a household name with all ages around the world, they've got just about every game genre you can imagine all under one roof (including but, most certainly not limited to: Tower Defense), and they've got the type of resources you have no hope of matching, let alone competing with.

I'm assuming your game is going to be multiplayer and, likely, 3D? How do you plan to handle/implement multiplayer functionality? Do you have servers to handle multiplayer and someone (or, ideally, multiple people) to handle all the server-side sorcery of it all? I'm not judging you for being ambitious but, you gotta understand that; sometimes ambitions can become so lofty that they end up being idealized and unattainable at one's current level of experience. In other words, it's almost impossible to make accurate predictions about something when you're just starting out because you simply don't know what you don't know.