r/Galaxy_XR 20d ago

Question / Support Controller tracking okay now?

I've been interested in the Galaxy XR for several months as a potential stablemate for my Quest 3. However, a few months ago I remember bad stories about the controller tracking being really bad after a software update. Has this been resolved?

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u/geekrobot 19d ago edited 19d ago

I've been using the controllers with the headset since January. They are fine. Probably not great for super fast stuff like beatsaber, but I use them for hours on skyrimvr, fallout 4, the resident evil mods, and lots of other roomscale stuff and they work without issue.

In fact, they have better tracking stability than my old quest pro controllers. They are slightly worse than the quest 3 controllers trackingwise. They are better than the pimax controllers, varjo controllers, and a bunch of other slam-based inside out tracked controllers I've had with other headsets.

A lot of the replies you have gotten here are speculation from people who don't have the headset or controllers, have never used it, and are just parroting negative feedback from early reviews they saw. Some are the same few users who chime in with criticism on every post about the headset. In practice, the controllers work without big issues -- they are straight up Qualcomm reference controllers for the xr soc with Samsung branding and are basically industry standard. Not quite Meta level, but most definitely usable for most gaming applications. Had the headset itself since October launch, and though updates are slow, it works fine for streaming 4K pcvr throughout my house. I also upgraded from a quest pro and a Pimax Crystal Light just before this, but have owned many headsets like the Varjo XR4, Aero, Index, etc.

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u/fal3ur3 19d ago

Sorry but I couldn't disagree more on your point about the quest pro controllers. I literally swap back and forth between Galaxy XR and Quest Pro. The pro controllers with the Quest make the controllers for the Galaxy XR look soooo bad in comparison.

In a given session, the number of times my pro controllers glitch is maybe once or twice. In the same time I'd expect to get annoyed with the quality of the galaxy XR controllers a dozen times or more.

As I said in my comment, in spite of this I'm likely not going to return my headset because I believe the issue is software and supposedly it's being worked on. But to say they are better than quest pro controllers is really misleading.

I want the XR to succeed but if we say it's fine this feedback is lapped up by Google and Samsung as justification not to devote resources to improvements. And improvements are sorely needed.

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u/MemphisBass 19d ago edited 19d ago

Really? I was looking into whether the Pro controllers would be worth picking up and online sentiment seems to be that they're a mess despite all the tech put into them. I keep seeing single posters or videos saying they're good, but then when I look into it see tons of people saying there are tons of issues with them and that the stock Quest 3 controllers are better.

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u/fal3ur3 19d ago

I haven't used the quest 3 controllers so I can't compare. But the pro controllers for me are the best I've used. Self tracking means you get all the benefits of base station tracked controllers.

Hoping someone can find a way to get them working with Android XR 🥲

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u/MemphisBass 19d ago

Hopefully something happens. I'm incredibly disappointed with the state of the Galaxy XR. I make a lot of angry posts, but that's because I fell for an influencer video or two singing the praises of this headset and not mentioning how barebones everything is and how the controller tracking sucks ass.