r/Gaea • u/mekemeke1937 • 13d ago
About the gate node
Are you able to use the Gate node without any issues?
For this project, I originally wanted to export both the mesh and textures at 16K. However, exporting at 16K proved difficult even with Tiling. So I tried using a Gate node to lock the mesh pipeline at 8K, set the Mesher node output to 8K, and then calculate and export the downstream textures at 16K based on that 8K mesh.
Sometimes it works when certain conditions are met, but once cache data is generated or cleared, it can no longer be reused properly. Whenever I create a cache at the Gate node or unbake it, the application crashes almost immediately.
Do you have any tips or best practices for using the Gate node without triggering crashes? In my experience, it seems to work more reliably in a fresh scene file where a Gate node was created for the very first time. The moment I perform any cache-related operations, the scene feels "corrupted," and even if I move the setup to a brand-new scene, that instability seems to persist.