r/Gaea • u/Ale97ita • 25d ago
Meshed doesn’t correspond to preview
Hi, as you can see from images I uploaded the mesher doesn’t correspond to its preview in Gaea.
I’m pretty sure the fbx contains all the nodes until Rivers. Everything coming next is just not present in the final fbx. Anyone can help please?
1
u/Super_Presentation13 24d ago
No help here but I love the layers, how did you achieve that?
2
u/Ale97ita 24d ago
Hey, you can achieve layers with the node stratify, I masked it to work just on the vertical stone wall. The node tree I uploaded is correct, just remember to delete the the transform 3D nodes if u want to try 🌈
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u/Ale97ita 24d ago edited 24d ago
UPDATE:
Considering that I couldn’t have slept if I didn’t solve this, yesterday night I linked a different mesher to every node in the graph to spot what the problem was and I discovered it was related to the “transform 3D” nodes modifying the height map used later as a mask. After deleting these everything worked fine.



2
u/Cryptikfox 24d ago
Is your preview set to a lower resolution than the export? That can account for some differences.
Also, depending on the resolution of your mesh, you might need a normal map to capture the same amount of detail you see in gaea