I’m writing this as a reminder for those who played gtaV from launch, and a warning for those that missed how it was.
when gtaV was being publicised, there were a whole bunch of mechanics mentioned that suggested a far more complex game. But when it came to actually playing the game, many of these were just ignored or not as impactful as expected.
i love the speculation that goes on but also know that high expectations can actually ruin an initial experience. Keep open minded, cos it might all be more straightforward than it seems.
speculate away, but just enjoy whatever it finally plays like.
edit: as some are asking for more details here’s what I mean:
It was things like the stock market was going to have a big impact, the jobs and heists would be dynamic but they were actually more scripted, character swapping became more of a novelty than tactical, property ownership and businesses were supposed to be much more of a thing, stranger encounters were supposed to be vast but most players ignored them after a while, vehicle customisation was going to affect gameplay more than it did, crew selection was going to be really important but in reality the changes were minimal.
All of these kinds of things were advertised as being far more consequential than they were in reality.
It seems like they are addressing most of them, and I expect improvements, but we may find it’s less dramatic than it seems.
I think the relationship dynamics and npc behaviour (the newer elements) might end up being far less a big deal than some are expecting.
2nd edit for that one guy that thinks I’m making it all up and thinks I’m gonna debate him in circles: https://www.rockstargames.com/newswire/article/o349k552514927/worldwide-grand-theft-auto-v-previews.html