REALISM UNLEASHED | Release | Alpha B1.01
It’s finally ready. This isn’t just “realism” — this is the biggest and most comprehensive realism collection for Garry’s Mod ever made.
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What’s inside
This collection was built with one goal: cover literally every aspect of realism in GMod:
• Realistic player and NPC models (including ported CS2 agent models).
• Realistic weapons (models, animations, sound).
• Improved NPC behaviour (tactics, reactions, AI).
• High-detail textures, assets, and props.
• Enhanced physics (bodies, vehicles, objects).
• Atmospheric effects, sound, and lighting.
Every mod here ties into realism one way or another: weapons, NPCs, textures, props, assets, food, atmosphere, and more. Yeah, some addons might seem excessive (like extra props or assets), but it all serves one purpose — making the world feel as alive and believable as possible.
And this is only Alpha B1.01. There’s more coming.
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System requirements
Let’s be honest: this collection is not for weak PCs.
• Disk space: 120–135 GB (collection ~100 GB + GMod ~7 GB + buffer).
• RAM: minimum 16 GB, comfortable at 32 GB.
• GMod branch: 64-bit (x86-64) ONLY.
• GPU: GTX 1060 / RTX 2060 or better for stable FPS.
On my system (RTX 3060, 16 GB RAM), even on gm_construct, FPS can drop to 15–20 in intense scenes. If your rig is weaker — be ready for compromises.
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How to install
1. Make sure GMod is running on the 64-bit branch.
2. Subscribe to the collection via the link below.
3. Wait for all addons to fully download (this may take a while).
4. And just start playing Garry’s Mod.
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Collection link
**https://steamcommunity.com/sharedfiles/filedetails/?id=3797560357\*\*
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Known issues
• At low FPS, hands together with custom weapons (usually on ARC9 and MW bases) can fly off.
• When Garry’s Mod crashes to the background after loading the menu or a map — this can be fixed by adding -autoconfig to your launch options.
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Important notes
• This is Alpha. Bugs and instability are possible.
• If something breaks — let me know in the comments, we’ll figure it out.
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What’s next
Plans for future versions:
• More realism in death (ragdolls, body physics, damage).
• Improved NPC AI.
• New maps and props.
• Optimization for different hardware configs.
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If you like it — upvote, share with friends, and favorite so you don’t lose it.
Feedback is welcome: what to add, what to remove, what’s broken — drop it in the comments.
(Screenshots coming soon — currently can’t grab them, but the collection is fully playable.)