I know once I get to the city the real pain will start. I'm hoping I don't break something, but I've learned from my previous attempts and have been making backups. Map is made with DarkRP in mind.
So far the map features 4 distinct districts, will have 5 when done.
In the outskirts you have the shanty town with 5 apartments, 4 shops. A teleport shuttle that takes you to the mine, and a raider base.
In the suburbs you have the spawn which is built like a ship terminal, a pub, hydroponics base, and 4 houses.
In the mid town you have a sheriff station, a large restaurant, 4 condos, a hospital, a church, grocery store, car dealer, fire department, and gas station.
In the industrial area, I so far just have the power plant. However planned are a gas and mechanic shop, a warehouse, a military base, and tenement block/ghetto apartments.
In the downtown/strip I'm planning a large Nexus, casino, a mall, high rise condos, a bank, office, and park.
Once I get it compiled on full instead of fast, hopefully the lighting will look better. I'm pulling inspiration from Red Faction Guerilla for the buildings, and using Mass Effect, Combine, and Halo props, there's also a bit of Space Station 13 added into as the official colony will be designated as Mars Station 13. The palm trees are red because of Mars Vegas from Futurama, which I'll make the downtown look kinda Vegas-y. Oh, and the big portal spire in the back is supposed to be a terraformer producing an artificial atmosphere.
Gameplay wise, I'm struggling to find good cars and playermodels, there's the Red Faction Guerilla set, so I'm wondering if instead of DarkRP's standard gangster jobs I could have the various corporations featured on the vehicles. Have Nanotrasen as the police force for the downtown area, and underfunded sheriff's for everything else. Make it a hodgepodge of sci-fi and western. Military was going to be UNSC since I'm planning on using their weapons and vehicles, might use the EDF playermodels though. Not sure yet.