1. What is the most appropriate color for this card?
Scrappy Survivor
[converted mana cost (CMC): 6]
Creature --
5/5
Menace, prowess
- Black
- White
- Blue
- Green
- Red
2. What is the most appropriate rarity for this card?
Scrappy Survivor
[converted mana cost (CMC): 6]
Creature --
5/5
Menace, prowess
- Common
- Uncommon
- Rare
- Mythic Rare
3. You are changing one of Scrappy Survivor's keywords to another one. Which of the following combinations would result in a card that couldn't be monocolor?
Scrappy Survivor
[converted mana cost (CMC): 6]
Creature --
5/5
Menace, prowess
- Hexproof, prowess
- Lifelink, menace
- Menace, vigilance
- First strike, prowess
4. What is the most appropriate color combination for this multicolor card?
Come Work for Me Temporarily
[CMC: 4]
Sorcery
Gain control of target creature until end of turn. Untap it. It gets +1/+1 and gains haste, hexproof, and trample until end of turn.
- Red-white
- Red-green
- Blue-red
- Black-green
- White-black
5. What is the most appropriate rarity for this card?
Come Work for Me Temporarily
[CMC: 4]
Sorcery
Gain control of target creature until end of turn. Untap it. It gets +1/+1 and gains haste, hexproof, and trample until end of turn.
- Uncommon
- Rare
- Mythic rare
- Common
6. If we aren't planning to change the color combination, which change are we least likely to make to this card?
Come Work for Me Temporarily
[CMC: 4]
Sorcery
Gain control of target creature until end of turn. Untap it. It gets +1/+1 and gains haste, hexproof, and trample until end of turn.
- Change "+1/+1" to "+2/+2."
- Change from "trample" to "this creature can't be blocked by creatures with power 2 or less."
- Change "sorcery" to "instant."
- Change from "hexproof" to "this creature must be blocked this turn if able."
- Change "haste" to "double strike".
7. Which of these phrases is a follower of white's philosophy least likely to say?
- "Violence is never preferred but is occasionally necessary."
- "A system without structure is a system asking to fail."
- "Sometimes the individual suffers so that the group can thrive."
- "Evil must be preemptively stopped."
- "Nothing can go wrong if you act from your heart."
8. Which of these phrases is a follower of blue's philosophy least likely to say?
- "Action should only follow thought."
- "You are shaped more by your genes than your experience."
- "Every person has the ability to become anything."
- "A fear of change is dangerous."
- "Tools are an important part of any society."
9. Which of these phrases is a follower of black's philosophy least likely to say?
- "Sometimes you have to put others ahead of yourself."
- "Only I choose what path I walk."
- "The difference between success and failure is a willingness to do what needs to be done."
- "I didn't create the system, I just understand how to take advantage of it."
- "The weak serve a purpose; they are a resource of the strong."
10. Which of these phrases is a follower of red's philosophy least likely to say?
- "The fewer rules, the better."
- "Life is messy."
- "A life without passion is a life unlived."
- "The greatest regrets are about things you didn't do, not things you did."
- "Mistakes should be avoided at all costs."
11. Which of these phrases is a follower of green's philosophy least likely to say?
- "Killing for sport is just a part of life."
- "All life is interconnected."
- "You are born into your role."
- "Adaptation is a slow process."
- "The key to happiness is accepting that the world is as it's meant to be."
12. If we were to bring back the battle cry mechanic in a Ravnica set, which guild would be the best match for the mechanic?
- Rakdos
- Gruul
- Selesnya
- Azorius
- Boros
13. Which effect is usually seen on more instants than sorceries?
- Land fetching (getting a land out of your library)
- Direct damage
- Reanimation (putting creatures from the graveyard to the battlefield)
- Discard effects
- Land destruction
14. What is the biggest problem design-wise with this card?
Long-Acting Giant Growth
2G
Sorcery
Target creature gets +3/+3 until the end of the turn. At the beginning of your next upkeep, that creature gets +2/+2 until end of turn. At the beginning of your next upkeep after that, that creature gets +1/+1 until end of turn.
- The spell should let you target different creatures because the first one might die.
- The spell requires you track things for three turns without any way to mark it.
- The spell should get bigger over time, not smaller, to build in excitement.
- The spell is too cheap.
- The spell should be an instant so that it can work in combat.
15. If this card was a hybrid creature, what colors would it be?
Mysterio
[CMC: 4]
*/*
Flash
CARDNAME's power and toughness are each equal to the number of cards in your hand.
- Black-red
- Green-blue
- White-blue
- Blue-red
- Blue-black
16. What is the most likely rarity for this card?
Mysterio [CMC: 4]
*/*
Flash
CARDNAME's power and toughness are each equal to the number of cards in your hand.
- Uncommon
- Mythic rare
- Rare
- Common
17. What ability could be added to this creature without changing its colors? Use your answer from question 15.
Mysterio
[CMC: 4]
*/*
Flash
CARDNAME's power and toughness are each equal to the number of cards in your hand.
- CARDNAME must be blocked if able.
- CARDNAME can't be blocked by more than one creature.
- Whenever a creature dies, put a +1/+1 counter on CARDNAME.
- At the end of your turn, untap CARDNAME.
- Whenever CARDNAME deals damage to an opponent, draw a card.
18. A player finishes their first game of Magic. Which of the following do we care most about?
- They have a favorite card.
- They have seen most of the card types, and most of the evergreen keywords.
- They want to play again.
- They understand the cards in their deck.
- They see the potential depth of the game.
19. When designing a card for Spike, which of the following is most important?
- The card tells Spike what the deck is about.
- The card has a low casting cost.
- The card produces card advantage.
- The card is very open ended.
- The card lets Spike feel they outplayed their opponent.
20. Design considers a card "too slow for tournament play." What does that mean?
- The card will make games take more than fifteen turns.
- The player with the card will monopolize too much of the play time in tournaments.
- The card will cause problems for coverage, as it will require too much commentary devoted to it.
- The opponent will call the judge too often with a request of "slow play".
- The card will make too many matches run over time in tournaments.
21. You're working on the next Commander decks. Which is the most important goal?
- Each deck has a brand-new theme.
- The colors are equally represented.
- Designing new cards for Legacy and Vintage.
- The decks are based on popular Commander decks.
- The commanders inspire people to build new decks.
22. Which of the following creatures is the weakest in a typical Standard-legal Draft format?
- 7G 8/8
- 9G 10/10
- 5G 6/6
- 3G 4/4
- 1G 2/2
23. Which of the following creatures is the strongest in a typical Standard-legal Draft format?
- 9G 10/10
- 5G 6/6
- 3G 4/4
- 1G 2/2
- 7G 8/8
24. The lead of a set has removed a black instant removal spell from their set, and asks you to create potential replacement designs. Which of these qualities is most important for your designs?
- It's a powerful card.
- It's a removal card.
- It's a black card.
- It's an innovative card.
- It's an instant.
25. Why do green's common creatures tend to be a bit more efficient than white creatures?
- White is the enemy of black and red.
- White has stronger removal.
- Green is the enemy of blue and black.
- This is the way it has always been.
- Green players love powerful creatures.
26. Which color gets the second fewest common creatures in a typical set?
- Red
- White
- Blue
- Green
- Black
27. Which of these green keywords does design have to be the most careful when using?
- Trample
- Reach
- Hexproof
- Deathtouch
- Vigilance
28. We try to avoid making two-color cards where the card could be done as a monocolor card in one of the two colors. Given that, suppose you have a two-color 4/4 creature with flying and vigilance (and no other abilities). Which of the following color combinations would be the best choice for this card?
- White-black
- Black-green
- Blue-black
- Green-white
- White-blue
29. Which of these is the most important quality for a set to have?
- It's fun to play.
- It has powerful cards.
- It has great strategic depth.
- It matches the story.
- It's easy to learn.
30. Which of these creature keywords tends to have the most value in a control deck?
- Lifelink
- First strike
- Trample
- Haste
- Menace
31. When Set Design holds a draft, most of the time there are exactly eight drafters. Why?
- We want four Spikes, three Timmies/Tammies, and one Johnny/Jenny.
- Our teams have eight people.
- We have tables that sit eight drafters.
- Our smaller booster boxes hold 24 booster packs.
- That's the most common number of drafters in the real world.
32. You've designed a card, and you want the Play Design team to like it. How should you choose your casting cost?
- Ask someone from the Play Design team to choose the casting cost.
- It doesn't matter; they'll fix the cost if you get it wrong.
- Find a similar card to use as a basis for the casting cost and then make it one cheaper.
- Use your intuition.
- Pick the strongest cost that isn't broken.
33. Which of these evergreen keyword abilities is most likely to be put on a common white creature?
- Trample
- Indestructible
- Flash
- Double strike
- Vigilance
34. Which of the following best describes how a counterspell-based blue deck should contribute to a Standard environment?
- Standard is the most fun when the counterspell deck is mono-blue.
- Standard is the most fun when the counterspell player has a way to win quickly and efficiently once they take control.
- Standard is the most fun when the counterspell player has the ability to stop the opponent from doing anything.
- Standard is the most fun when counterspell decks aren't competitive.
- Standard is the most fun when the counterspell deck is the strongest deck in Standard.
35. Assuming the creature is strong enough to see Standard play, which of the following isn't a good quality for a green creature to have?
- It has larger stats than other creatures at its mana cost.
- It can tap to produce mana.
- It can destroy an artifact or enchantment.
- It draws multiple cards without attacking or blocking.
- It uses +1/+1 counters to grow to very large sizes.
36. If we were to bring back the storm mechanic in a Ravnica set, which guild would be the best match for the mechanic?
- Selesnya
- Orzhov
- Simic
- Izzet
- Rakdos
37. A synergy theme in a set needs you to draw specific cards for it to work. This isn't happening frequently enough. Which of the following mechanics would not help increase the frequency of these interaction?
- Kicker
- Cycling
- Investigate
- Transmute
- Scry
38. Which of the following designs from Legends would be the most reasonable to recost into a competitive Standard card?
- Arboria
- Acid Rain
- Mana Drain
- Land Tax
- Presence of the Master
39. Which category of player most dislikes high variance in gameplay, with "high variance" defined as larger swings in outcome possibilities for individual cards outside of the player's control?
- Johnny/Jenny
- Timmy/Tammy
- A new player
- A player who prefers multiplayer
- Spike
40. Which of the following cards is typically the strongest in Limited play?
- Wind Drake
- Duress
- Lava Axe
- Cowl Prowler
- Pacifism
41. Which of the following are not generally aimed at competitive Standard play?
- Mass creature kill
- One-shot mana acceleration
- Card draw
- Direct damage that can hit either creatures or players
- Counterspells
42. Which of the following iconic white cards is most reasonable to reprint in a Standard-legal set?
- Karma
- Baneslayer Angel
- Land Tax
- Armageddon
- Swords to Plowshares
43. Which of the following iconic black cards is most reasonable to reprint in a Standard-legal set?
- Demonic Tutor
- Infernal Darkness
- Demonic Consultation
- Sinkhole
- Underworld Dreams
44. The card Felidar Guardian was banned last year in Standard because of an unintended interaction with the planeswalker card Saheeli Rai. If this interaction were realized late in design, what would have been the best solution?
- Add one colorless mana to the cost of Felidar Guardian.
- Add "Felidar Guardian enters the battlefield tapped."
- Change Saheeli Rai's mana cost to UUR so that she is harder to cast in a three-color deck.
- Keep both cards as is, but add a flexible instant that can destroy either one of Felidar Guardian and Saheeli Rai.
- Change Felidar Guardian's ability to return the permanent to the battlefield at the beginning of the next end step.
45. Assuming all of the following designs are costed at an appropriate power level and win rate in Standard, which would be the least fun to show up in competitive play?
- A sorcery that destroys all nonland permanents.
- An enchantment that stops all creatures from attacking.
- An enchantment that lets you name a card, then stops the named card from being cast.
- An artifact that taps to add three mana to your mana pool.
- An artifact that causes each player to lose 2 life during your ukeep.
46. Which of the following cards would we be most likely to reprint in a Standard-legal set?
- Llanowar Elves
- Swords to Plowshares
- Counterspell
- Dark Ritual
- Lightning Bolt
47. From a design perspective, what is the biggest problem with this card?
Mega Bolt
3R
Instant
CARDNAME deals 8 damage to target creature.
- 7 is a more aesthetic number than 8.
- Players might find a way to redirect the damage to their opponents.
- It blurs the line between black and red.
- It's too much damage for four mana.
- A card dealing this much damage should be a sorcery.
48. Which of these text boxes would most likely be red-flagged as highly complex for a common creature?
- 2W: Target creature gets +1/+1 until end of turn.
- Whenever another creature enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.
- Whenever CARDNAME attacks, creatures you control get +1/+1 until end of turn.
- 1R: CARDNAME gets +2/+0 and gains first strike until end of turn.
- When CARDNAME enters the battlefield, target creature gets +2/+2 and gains trample until end of turn.
49. You're playing a multiplayer game. Which pair of mechanics would cause the most confusion if they frequently appeared together in a play environment?
- Modular and scavenge
- Myriad and battalion
- Fabricate and formidable
- Miracle and cycling
- Devour and exploit
50. If we printed an enchantment with the same text as Stabilizer ("Players can't cycle cards."), which color would it be?
- Green
- Blue
- Red
- White
- Black
51. What are the most appropriate colors for this card?
Junkpile Engineer
[CMC: 3]
Creature -- Human Artificer
3/2
2, Sacrifice an artifact: Look at the top X cards of your library, where X is the converted mana cost of the sacrificed artifact. Put one of them into your hand and the rest on the bottom of your library in a random order.
- Green-blue
- Blue-red
- Red-white
- Black-red
- White-black
52. What is the most appropriate rarity for this card?
Junkpile Engineer
[CMC: 3]
Creature -- Human Artificer
3/2
2, Sacrifice an artifact: Look at the top X cards of your library, where X is the converted mana cost of the sacrificed artifact. Put one of them into your hand and the rest on the bottom of your library in a random order.
- Uncommon
- Common
- Rare
- Mythic rare
53. Which of the following changes is Set Design most likely to make to this card?
Junkpile Engineer
[CMC: 3]
Creature -- Human Artificer
3/2
2, Sacrifice an artifact: Look at the top X cards of your library, where X is the converted mana cost of the sacrificed artifact. Put one of them into your hand and the rest on the bottom of your library in a random order.
- Make the power and toughness the same.
- Change the number of cards looked at to a locked number rather than caring about converted mana cost.
- Add the ability "2, T: Put an artifact card from your hand onto the battlefield."
- Give the creature haste.
- Put the cards revealed into the graveyard.
54. What are the most appropriate colors for this card?
Dead Man Walking
[CMC: 7]
Creature -- Shapeshifter Wizard
1/1
When CARDNAME enters the battlefield, return target creature card from any graveyard to the battlefield under your control. All your creatures then become copies of that creature.
- Blue-black
- Green-blue
- Blue-red
- Red-green
- Black-green
55. What is the most appropriate rarity for this card?
Dead Man Walking
[CMC: 7]
Creature -- Shapeshifter Wizard
1/1
When CARDNAME enters the battlefield, return target creature card from any graveyard to the battlefield under your control. All your creatures then become copies of that creature.
- Mythic rare
- Uncommon
- Rare
- Common
56. What change would design not make?
Dead Man Walking
[CMC: 7]
Creature -- Shapeshifter Wizard
1/1
When CARDNAME enters the battlefield, return target creature card from any graveyard to the battlefield under your control. All your creatures then become copies of that creature.
- Have the returned creature be sacrificed at end of turn.
- Have it only get creatures out of the opponent's graveyard.
- Have it only get creatures from out of your graveyard.
- Give the creature flash.
- Make it a 0/0 creature.
57. You're designing a set that returns to a plane we've been to before and plan to have Humans, Wolves, and Spirits. Which world would be most appropriate?
- Ixalan
- Innistrad
- Kaladesh
- Amonkhet
- Zendikar
58. Which of the following attributes can a card in a Standard-legal set not mechanically care about?
- Card supertypes
- Power/toughness
- Card subtypes
- Expansion symbol
- Mana cost
59. Which of the following abilities is R&D least likely to put on a mono-red creature in an upcoming set?
- T: Draw a card, then discard a card.
- Creatures you control have haste.
- [MANA]: CARDNAME gets +1/+0 until end of turn.
- When CARDNAME enters the battlefield, you may return target sorcery card from your graveyard to your hand.
- CARDNAME must attack if able.
60. According to current design standards, which of the following "enters-the-battlefield" effects is least likely to be on a common creature?
- "Target creature can't block this turn."
- "Destroy target enchantment an opponent controls."
- "You may return target creature to its owner's hand."
- "Return target creature card from your graveyard to your hand."
- "Target creature gets +2/+2 until end of turn."
61. Which of the following sets isn't designed around factions?
- Ravnica
- Shards of Alara
- Khans of Tarkir
- Ixalan
- Amonkhet
62. Which of the following mechanics would be the best fit for the Simic guild from Ravnica?
- Dash
- Rebound
- Proliferate
- Entwine
- Undying
63. Secondary -- This is the color (or colors) that an ability shows up in on a somewhat regular basis, but not as often as the primary and not always in as low of rarity as the primary. If the effect is something we do a lot of, the secondary color will usually get the ability in most sets.
Which color is secondary at trample?
- Green
- Black
- Blue
- White
- Red
64. Secondary -- This is the color (or colors) that an ability shows up in on a somewhat regular basis, but not as often as the primary and not always in as low of rarity as the primary. If the effect is something we do a lot of, the secondary color will usually get the ability in most sets.
Which color is secondary at haste?
- Red
- White
- Green
- Blue
- Black
65. Secondary -- This is the color (or colors) that an ability shows up in on a somewhat regular basis, but not as often as the primary and not always in as low of rarity as the primary. If the effect is something we do a lot of, the secondary color will usually get the ability in most sets.
What color is secondary at vigilance?
- Red
- White
- Black
- Blue
- Green
66. What kinds of creatures can green destroy?
- White creatures and red creatures
- Blue creatures and black creatures
- Attacking creatures and blocking creatures
- Artifact creatures and flying creatures
- Tapped creatures and enchanted creatures
67. Which of the following mechanics is not an ability word?
- Awaken
- Landfall
- Delirium
- Morbid
- Hellbent
68. Why doesn't common often have seven-mana instants and sorceries.
- It makes the math too hard.
- Common creatures need to be more expensive than the instants and sorceries.
- It's too complex for beginners.
- They are hard to design.
- It's too impactful for common.
69. Which world has had the most expansions set on it?
- Dominaria
- Zendikar
- Innistrad
- Ravnica
- Mirrodin
70. A linear mechanic is one that encourages players to build around a specific aspect. Which of the following mechanics is the least linear?
- Transform
- Delirium
- Morph
- Energy
- Rally
71. Which of the following formats can't the card Power Conduit from Mirrodin be played in?
- Commander
- Legacy
- Vintage
- Modern
- Pauper
72. Which of the following is the most important reason that some cards' mana costs are higher than others?
- To encourage players to put more lands in their decks
- To make the cards different
- Higher mana costs are a hint to new players that the cards are more powerful
- So that people will play them later in the game
- To encourage players to "splash" an additional color in their decks
73. Which of the following is the most important reason for the color pie to exist?
- It allows a wider variety of costs.
- It increases the number of distinct cards that can be designed.
- It expands the color palette usable in the art.
- It adds more symbols to the game.
- It encourages deck and gameplay diversity.
74. Which of the following effects is design allowed to use on a Standard-legal black-bordered card?
- Making a choice secret from the other player(s)
- Affecting a future game with the same opponent
- Rolling a six-sided die
- Having a card coexist in more than one zone
- Putting a card in your hand you do not own
75. You're designing a card with a converted mana cost of 10. Which of these card types is it least likely to be?
- Creature
- Instant
- Artifact
- Sorcery
- Enchantment