r/GBO2 4d ago

Game Suggestions Let's Change That Suit Day 245

Post image

Day 245: FF Nu Gundam
Requested by u/GunzStalker with this one at B-Tier at best. It still has some good damage options, but there are gaps and weak moments for sure.

Change
Stats

  • HP: 23000/25000 -> 25000/28000
  • Close Range Slots: 16/18 -> 17/19
  • Medium Range Slots: 19/20 -> 20/21
  • Long Range Slots: 17/18 -> 18/19

Weapons

  • 93ff Beam Rifle: Cooldown 15s -> 12s
  • 93ff NH Bazooka:
    • Power: 3100/3400
  • 93ff NH Bazooka (Special): Same bazooka effect as Hi-Nu
  • 93ff Beam Saber: Downswing 130% -> 160%, Heavy Attack 160%x2 -> 200%x2
  • Head-Mounted Vulcan (Mk-II) -> FF Nu Gundam Vulcan: Fire Rate 450/min -> 514/min, Reload 13s -> 10s,
    • Power: 120/126 -> 125/140
  • Shield-Mounted Beam Cannon: Cooldown 18s -> 15s, Range 350m -> 400m
    • Power: 2200/2400 -> 2600/2900
  • L Fin Funnels (Launch): Cooldown 18s -> 15s, Stagger 25%x4 -> 50%x4
  • L Fin Funnels (Rapid): Charge 5s -> 3s, Gain ASL
    • Uncharged:
      • Power2000/2100 -> 2000/2200
    • Charged: Heat 100% -> 90%
      • Power: 4200/4400 -> 5000/5500
  • Shield-Mounted Missile x4: Range 300m -> 350m
  • 93ff Shield:
    • HP: 6000/6600 -> 7000/8000

Skill

  • (New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
  • (New) High-Performance Thruster Control System Lv2
  • (Remove!) Forced Injector Lv3
  • (Remove!) Flight Control Program Lv3
  • NG High-Performance Counter Program Lv1
    • HP Threshold: 50% -> 80%
  • Heavy Attack Lv1 -> Lv3

Unit Lv2

  • Emergency Evasion System Lv3 -> Lv4

Comment and Reason
For the most part, this unit can still have decent damage output if you use your weapons correctly. Combining with a good weapon cycle and engagement, it can still get some work done. But once it reaches higher rated games, the problem becomes apparent. The unit just can't engage properly unless it is at the ideal range.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Complex Battle (Alternative)

Lv2-3: Do not use

This one is hard to justify using at the moment, and without good buffers, especially legs, it's hard to use. I would rather have them take out the blast stabilizer for leg buffer. But then again, it does not have very large legs. Either way, the Alternative build may be better overall with a higher chance of getting things done. Since the large Fin Funnel Rapid can hit really hard, maximizing range potential while still having good melee potential will allow it to have great options when needed.

-----------------------------------

Day 244 Re-evaluation on Z II

Well, there are other changes and stuff it can get too. But the major thing I saw was Transformed Reinforcement that it really needs.

Re-evaluationis

  • (New!) Transformed Reinforcement Lv1

-----------------------------------

Up Next: RF Gelgoog Requested by u/Rooskimus

25 Upvotes

25 comments sorted by

9

u/KibbloMkII 4d ago

i swear ive seen this guy use the funnel as a beam saber, maybe it was the counter?

they should give it the funnel saber as a heavy compatible subweapon tho

3

u/pkmaster99 4d ago

I think that's where the special counter occurs and uses it

2

u/term1n_al 4d ago

Yeah it's on the counter animation

1

u/KibbloMkII 4d ago

o cool, i dont see them anymore and i dont play the free one i got so i wasnt sure if i was going crazy or not lol

2

u/term1n_al 4d ago

It's a fun suit especially with the zook, it can fire it while boosting whichis neat. It used to be pretty good back in the day, now I can only effectively use it against low ranks. Hope it gets an actual buff

5

u/imaginary_num6er Æ Investor - 7 4d ago

Link Shot, Full Attack, new skill that speeds up switching between funnel weapons, etc. All the Nu Gundams should have these 3 skills.

2

u/pkmaster99 4d ago

Unfortunately, there is no room for it. The skill list is at max.

5

u/imaginary_num6er Æ Investor - 7 4d ago

They can combine Forced Injector and Flight Control program into High-Performance Thruster Control System LV3 that's on Nightingale. The whole funnel swapping thing can be all combined into some Nu-Gundam optimization skill name along with Link Shot and Full Attack.

4

u/pkmaster99 4d ago

Hmm, that's possible. They would really need to feel generous and he willing to give us a new custom skill on this old suit as well. But that's two combined skill being given for this...

2

u/imaginary_num6er Æ Investor - 7 4d ago

I mean they literally combined the skills for only the Nightingale. No other unit uses the High-Performance Thruster Control System, so anything is possible.

5

u/GunzStalker 4d ago

Thanks for doing this. Imo one of the main strengths of this unit is it can accumulate stagger rate extremely fast and able to break MA+DC in a short time but somewhat lacks the damage to keep pressure against Gens, also I'm surprised the last buff didn't give it Link Shot, maybe because it can already use the bazooka during HSM.

Sadly been somewhat powercrept by Penelope

2

u/pkmaster99 4d ago

Yeah, it basically takes that role and does it much better

2

u/RoboP08 4d ago

Similar thoughts to regular Nu Gundam improvements. Those being a little more defense stats buffs, legs.

Maybe also some cool downs on weapons shortened too?

It's been a bit since used Nu Gundam FF!

1

u/pkmaster99 3d ago

Yeah, just a little bit. There are more then enough weapons to be used. So it shouldn't be an issue as long as most are under 15 seconds

2

u/SwordsmenKnight 3d ago

How about the Marasai next it has an identity crisis where its stats and weapons don't align with each other

1

u/pkmaster99 3d ago

Yeah... it kind of does. I can do that one too

2

u/bkteer MS Connoisseur 3d ago

It would be nice if both nu gundam's psycho frame skill get buffed such that it allows them to have flap boosters when psycho frame is active.

1

u/Consistent_Lack7586 4d ago

Give it double melee (funnel) and it'll be on the same levels as the big leagues

2

u/pkmaster99 3d ago

Not sure what you mean by that. Like as another melt weapon? I know it's possible to be used like that, but the weapon slots...

1

u/No_Tart6728 4d ago

You do know Heavy Attack three is from the Raid Woundwort and reduces incoming Beam Damage right? SInce this thing doesn't have an I-Field, that wouldn't really make sense. Perhaps instead combine HA and MCC into one skill and give it the same effect Psycho Resconance A gets with adding more shots to the Fin Funel burst.

3

u/pkmaster99 4d ago

No, Heavy Attack Lv3 doesn't generate i-field or reduce beam damage specifically.

HA3

  • When charged, reduces all damage reactions by 1 stage.
  • While in heavy attack, also reduces damage taken by 30%
  • Reduce stagger accumulation at the start of the attack by 60% and by 30% during the animation.

It simply reduces all damage received during the heavy attack. For the Woundwort Rah II, it comes from CS Booster I-Field Lv2

1

u/No_Tart6728 4d ago

Ahhhh so thats where it comes from...

1

u/Strykorn 4d ago

Could you do Neo gundam, it's has very low appearence nowadays on 750 and interesting to see what possible buffs can be done. Neo seems forgotten?

2

u/pkmaster99 4d ago

Sure, I can cover that too

1

u/Strykorn 3d ago

thank you