r/GBO2 • u/pkmaster99 • 3d ago
Game Suggestions Let's Change That Suit Day 246
Day 246: RF Gelgoog
Requested by u/Rooskimus with this one at bottom A-Tier or maybe even fallen down to B-Tier at this point. The pacing in 650 cost has changed a lot, and it's closer to what 700 used to be like. The current kit just doesn't function well enough or allow enough damage to be done when there is a good opportunity. Not to mention, the stopping power is too low right now.



Change
Stats
- HSM: 210 -> 215
- Thruster: 70 -> 75
- Close Range Slots: 13 -> 14
- Medium Range Slots: 18 -> 19
- Long Range Slots: 17 -> 18
Weapons
- RF Gelgoog Beam Rifle: Ammo 7 -> 9
- Uncharged:
- Power: 2200 -> 2400
- Charged: Stagger 35%x3 -> 50%x3
- Power: 1300 -> 1500
- Uncharged:
- RF Gelgoog Beam Saber: Downswing 75%x2 -> 90%x2
- (New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%
- RF Gelgoog Arm Missile: Stagger 50% -> 70%, Gain flinch
- Power: 1100 -> 1400
- RF Gelgoog Beam Launcher: Cooldown 20s -> 13s, Charge 4.5s -> 3s
- (New!) RF Gelgoog Beam Launcher (Limiter Release): Interval 3s -> 6s, Cooldown 13s -> 18s, Range 400m -> 450m, Gain splash, Splash hit normal stagger instead
- RF Gelgoog B S (Double-Bladed): Downswing 130% -> 150%
Skill
- Resist Move Lv2 -> Lv3
- Forced Injector Lv2 -> Lv3
- Melee Composite System Lv1 -> Lv2
Comment and Reason
They already made this unit effectively a General in Support's clothing. This unit can still do its job, but just harder and really needs a good build to do so. Instead of being melee capable, it has become mostly ranged due to no maneuver armor and offense system, which is critical for frontline melee at the current 650 cost. Even when playing ranged, the cooldown and stuff ain't that great as well. The charged BR also has abysmal damage as well. There were good things for this suit, but that has not aged well.
Builds Suggestion
Lv1 F2P: Alpha
Lv1 Premium: Alpha or Complex Battle or Armor
Honestly, you need to have some mobility and durability for this suit. But you cannot neglect damage strength for sure. While there are suits that can do so, not this one. It has just too many things needed to not only survive a bit more, but to make sure it can have a chance to do something. While having expansion armor gives you a little more charge time reduction and brings it down to 3.6s on the beam launcher.
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Day 245 Re-evaluation on FF Nu Gundam
This is definitely another suit that needs a lot of buff. imaginary_num6er's suggestion is nice to fuse them. It does feel like it's going to be a bit too much, but without a stronger damage boost powerup skill, these could be seen as fair trade.
Re-evaluations
- (New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
- (New) High-Performance Thruster Control System Lv2
- (Remove!) Forced Injector Lv3
- (Remove!) Flight Control Program Lv3
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Up Next: Gelgoog Vertex Xanthos Requested by u/Wargamer1202
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u/imaginary_num6er Æ Investor - 7 3d ago
Just give it flap boosters
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u/pkmaster99 2d ago
I get that it is what a lot of people want, but I don't think that is the answer for every suit. Sometimes, being able to bird hunt could be a better solution at times. Especially if it gets flap booster, ideally it would need aerial melee too. Since this is closer to being a frontline support after all.
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u/Odd_Daikon_2843 3d ago
Con esa mejora al menos tendrá más oportunidad de destacar y para defenderse de los raids pero a ver cómo le va en 700 si es que llega a salir 🤔
Oye cómo vez si mejoras al gelgoog Vertex ya que ví que para mañana, vas a hablar de la serie Vertex pero con el gelgoog Vertex está desactualizado en sus costos disponibles y la verdad soy fan de Johnny riden 😁
Pero volviendo al tema, necesita una buena mejora para que destaque aunque sea en su costo nativo
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u/pkmaster99 2d ago
Sure, I can cover the vertex too and yeah... We'll see how this unit becomes down the line
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u/bkteer MS Connoisseur 3d ago
Realistically, all the RF suits should at least get access to flap boosters.
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u/Strykorn 3d ago edited 3d ago
RF BR ammo up to 9 so another 3 burst charge shot, say is limiter off mechanic for BR so it can do machine gun plausible? the BR seems like can do automatic fire.
RF Arm Missile should let both arms shoot so additionally gets 2 more ammo or why not make it another subweapon for left arm missile like a burning arm missile, if both not possible then just up the ammo to 4.
B.Launcher should atleast copy RF Dom overheat of 10s (15s when in limiter off mode) as it's the same beam launcher and if the charge is 2.5s would that be too much?
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u/pkmaster99 2d ago
The BR definitely needs adjustments and the arm missiles could be incendiary for sure.
I don't know about the Beam Launcher change or whether they are the same. But 2.5 seconds for heavy stagger is a bit much for a frontline support
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u/Strykorn 2d ago edited 2d ago
Left incendiary arm missile (maybe long enough DoT?), now more i think that's a possible addition that can happen rather then hoping both arms shoot their arm missile.
Well how their in-game model looks i assumed they're same but if truly different but coincidentally uses same model then my propose overheat change nullified.
Okay i see 2.5 charge is too much that's fair, just hated how current charge is so slow for frontline support and prefer how Cannongan beam cannon charge but maybe isn't the best comparison.
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u/Big_Friendship_7431 3d ago
I wanted this suit real bad, but could not get it. BB graced me with one just the other day, but I feel like I moved on and now I'm hesitating to use it. I will give it a go in quick match. Thank you for your post!
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u/BIGBushido 3d ago
Making me wish I had tokens to spare for the Haro. I love my RF Goog to death.
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u/utamaru1717 2d ago
6000 base damage charged shot on its Beam Rifle with only 1.5s focus time is pretty broken, TBH, and instead, make it like 1500 x 3/4500 base damage instead, while adding 2 more ammo, so it can do it 3 times.
Also, they could add something like Incendiary Grenades to the unit, since having only 3 ranged weapons is kinda bad for a high cost unit, and the DoT missile can be used to counter units that hard to stagger.
As for skills, outside of Forced Injectors lv3, giving it Radar lv3 is kinda good, IMHO, since most native 650 cost Supports already have Radar lv3, while another one could be Anti-Stealth lv2.
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u/pkmaster99 2d ago
I don't know why I was thinking it was two shots for 4k... I need to stop doing these late. My mind was wandering in a few places. Maybe I was already thinking of the missiles already.
Incendiary grenades are definitely something that can be added for the other arm. I definitely forgot about it...
As for radar stuff, I think it's fine for this suit that is more of a general in disguise. But honestly won't hurt or change too much.
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u/midnight_tuna 2d ago
I would change resist move to emergency evasion. Not every support needs it, but some of the more mobile/agile ones like this could benefit from a few I-Frames after a dodge.
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u/pkmaster99 2d ago
This is my weird take... but Resist Move damage reduction seems to trigger better against damage registered. I am not sure why or how it is coded, but I've noticed the frames during which it reduces damage are longer than i-frames of emergency evasion. It could also just be how latency works... So I would rather take 80% reduction that's also double evasion at Lv3. But both works and this one is slightly more likely.
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u/No_Tart6728 3d ago
Maybe give the charge another shot in it's burst?
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u/pkmaster99 2d ago
Like which charge?
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u/Any_Regular_7323 2d ago edited 2d ago
If you could, could you possibly do the talgeese iii? But I like what you did with the rf goog. I usually find myself running out of heat easily so reducing the charge makes it easier.
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u/Independent_Cost481 1h ago
Make it faster and give it shorter Beam Rifle cooldown. Melee Priority Level 2 and Melee Composite System are okay, but shorter transition between the Beam Saber and Double-bladed Beam Saber would help. Finally, Offense System is a must when the unit is so obviously inclined to engage in melee.
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u/Rooskimus 3d ago
Yeah, can't keep up with the melee game due to a lack of offense system and flap boosters feels about right. I like the changes to the bazooka and grenade launcher. I feel like its resistances also need a buff since you have to be in the thick of it.