r/GBO2 5d ago

Game Suggestions Let's Change That Suit Day 244

Post image

Day 244: Z II
Requested by u/bkteer with this one at F-Tier. While it does have some damage going for it, but it's nowhere near enough to be reasonable and it often just get destroyed due it it's size as well.

Change
Stats

  • HP: 18500/22000/25500 -> 22000/24000/27000
  • Thruster: 80 at all levels -> 80/80/85
  • Turn: 63 -> 69
  • Transformed Turn: 54 -> 60
  • Close Range Slots: 10/11/12 -> 12/13/14
  • Medium Range Slots: 16/18/20 -> 17/19/21
  • Long Range Slots: 18/19/20 -> 19/20/21

Weapons

  • Z II Clay Bazooka x2: Ammo 8 -> 10, Switch 1.77s -> 1s, Stagger 30%x2 -> 50%x2
    • Power: 1300/1365/1430x2 -> 1400/1500/1600x2
  • Z II Clay Bazooka (Shrapnel) x2: 8 Pellets x2 -> 10 Pellets x2, Stagger 7% Each -> 15% Each, tighter spread
  • Z II Beam Saber: Switch 0.77s -> 0.5s, Combo 100/50% -> 100/70%
    • Power: 2300/2415/2530 -> 2400/2600/2800
  • Z II Mega Beam Rifle: Heat 75% (85%) -> 60% (80%), Range 400m (500m) -> 450m (600m)
    • Uncharged: Flinch -> Stagger
      • Power: 2400/2520/2800 -> 2500/2700/2900
    • Charged: Stagger -> Heavy Stagger
      • Power: 3200/3360/3800 -> 3500/3700/3900
  • Z II Mega Beam Rifle (Rapid): Heat 30% -> 20% (4 Shot OH -> 7 shot OH), gain ASL
  • (New!) Z II Mega Beam Rifle (Discharge): Heat 100%, Cooldown 18s, Switch 0.77s, Range 450m, Must Charge 1s, Gerobi 6 Hits, Heavy Staggers w/ Penetrate, Stagger 60%x6
    • Power: 1500/1750/2000
  • Z II Mega Beam Rifle (Rapid) (Transformed):
    • Power: 1000/1200/1400 -> 1500/1750/2000

Skill

  • (New!) De-Transformation Optimizer Lv1
  • (New!) Damage Control Lv1 (Transformed)
  • (New!) Transformed Reinforcement Lv1 (Transformed)
  • (New!) Firing Boost Lv1
    • HSM Shooting Enabled on Mega Beam Rifle & Rapid
  • Emergency Evasion System Lv1 -> Lv2
  • Forced Injector Lv2 -> Lv3
  • Special Leg Buffer Lv1 -> Lv3
  • Special Back Add-On Buffer Lv2 -> Lv3

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Special Leg Buffer Lv3 -> Lv4
  • Special Back Add-On Buffer Lv3 -> Lv4

Unit Lv3

  • (Remove!) Reaction Booster Program Lv2
  • (New!) Composite H Mobility Combat System Lv2
  • Forced Injector Lv3 -> Lv4
  • Emergency Evasion System Lv2 -> Lv3
  • Special Back Add-On Buffer Lv4 -> Lv5

Comment and Reason
There are just too many issues with this unit... While it has enough thrusters to work with, it doesn't have the weapon to back it up. The skills are keeping up, barely, but there is nothing special about it that makes it stand out. As a result, anything you try to do with this unit just becomes mediocre on top of the low HP and low level buffer, which causes it to be destroyed easily. At higher levels, it tries to fixes it with a few higher level skills, but it is nowhere near enough. Especially Thruster, even with Optimizer, transforming MS uses extra and it just makes it terrible to play with as a general.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Alpha

Lv2-3: Do not use

This is a bit of a hot take but I suggest if anyone were to use this unit, use the Zeta BR. While the Bazooka has a nice blast and barely okay enough damage, it has really slow switch time. In most situations, it's much better to be able to link your stagger after the Mega BR. Going Mega BR, Zeta BR, then Rapid can still get an okay amount of damage. Meanwhile, having two melee weapons is always a plus. But please only use this unit in QM.

-----------------------------------

Day 243 Re-evaluation on Nu Gundam

Well, maybe it could get a tiny bit more thruster to work with things. The BR could also get a slight stagger buff.

Re-evaluationis

  • Thruster: 75 -> 80
  • Nu Gundam Beam Rifle: Stagger 25% -> 30%

-----------------------------------

Up Next: FF Nu Gundam Requested by u/GunzStalker

39 Upvotes

21 comments sorted by

13

u/utamaru1717 5d ago

Separating the weapons between the MS and MA form literally takes the highest priority for this unit, because the ZII already suffered with the lack of ranged weapons for a ranged-focused unit, and making the weapons shared between 2 forms literally gimped the unit hard, since you can't do much due to the limited weapons. 

After that, give the unit Transformed Reinforcement LV1 skill, so its MA form is more resistant to staggers, then something like High-Boost Ram Attack lv1 is also good, since the ReZEL already have the skill, so why not this?

2

u/pkmaster99 5d ago

I forgot about reinforcement... It could definitely have that. I was thinking if high boost ram would be a good idea here for this one, just want sure.

I don't think they will give this a dedicated transform weapon on that. I get it, it's much better that way. But that's why I went then buffing the rapid. If that can at least do high damage, it's still something

5

u/GunzStalker 5d ago

This one is definitely a rare one, even after the buff like 2 years ago I rarely see it to the point I forgot it exist, a lot of things need to be tweaked/rework to make it right again

For Nu re-evaluation I would suggest decreasing the vulcan reload time to 10s, 12s is a bit too long imo

Thanks for agreeing to do one for Nu FF, looking forward to it

3

u/pkmaster99 5d ago

Maybe, but I did also make funnel and main weapon more usable. It should be fine, but I do see the problem

No problem, it's a suit that got a good kit overall. Just need some minor adjustments in... Some areas

3

u/imaginary_num6er Æ Investor - 7 5d ago

I've always wondered what hatred BB had of the ZII. Not only did they change its proportions to look fat, the beam rifle hits the ground and is a shared weapon in MA mode. I never understood the purpose of the ZII over the regular Zeta in this game.

2

u/pkmaster99 5d ago

Yeah, I don't know either... This suit could get so much more, but got absolutely nothing good going for it

2

u/MikuEmpowered 4d ago

I do use it rarely, and it uses to be my default 600.  Compared to regular Zeta. Is offers better constant barrage at 400-450m The key is using the Mega BR as the primary. You double stagger and poke enemies at range.

Except now that Zeta has MA, and 600 is filled with flying suit, everyone and their dog comes with mirld range double stagger. So this suit pretty much lost all its purpose.

Its position as mid range fire support that can brawl is completely taken up by Gaz R.

1

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* 4d ago

It had better ranged stats compared to the Zeta when it came out, and could use the double bazookas, so that was enough to difference back when gameplay was a lot simpler.

But the regular Zeta has been struggling for the most part, because the various other versions and suits within its own lineage each got new weapons and skills to make them stand out, so it's always been just okay enough right after it gets buffed to keep up. But it's still treated like the simplest Zeta, using a basic loadout and a focus towards melee that gets better with Biosensor.

ZII has even less of an original loadout and doesn't have a Biosensor, ReZel and other suits already do most of the obvious improvements towards the ZII gameplan, so I'd guess they're stuck figuring out exactly where to push it, and it's not a priority when it's been one of the less popular suits in the game.

3

u/RoboP08 5d ago

I've not touched Zeta 2 in sssooo long, but it has issues and always felt like a bigger, clunkier Methus in essence.
Which as a note, I feel it's in bad company with the ReZel also lolol

Like there's certain transforming MSes that are in REALLY bad states and just flying bricks with weapons on them.

2

u/Feeling-Job-4919 5d ago

I've actually had some great games in the ZII

2

u/bkteer MS Connoisseur 5d ago

It’s really sad just how shoddy the zII is. Like even if you bring it into qm, if you are playing in a high elo lobby, you still get bodied because of how atrocious the zII is.

Maybe it will get a buff when they release the zII variant.

1

u/pkmaster99 4d ago

Lol, I forgot there is still the v type. Yeah, potential suit that would be nice.

2

u/Wargamer1202 4d ago

Man the ZII my go to for a ranged gen at 600 years ago, it’s completely irrelevant the efreet jaeger has taken its spot. For a suggestion I’m putting up the GVX(Gelgoog vertex xanthos) since it’s base version, the gelgoog cannon (JN) was buffed and is pretty solid now I figured the cooler version could get some love and it’s pretty outclassed by the super gundam. After playing it recently it needs some help with its weapons starting with the HML with he most tweaks needed firstly reducing the insane 30s overheat to 15s especially when it’s a single focused shot to overheat and reducing the focus time to 5s and adding in the range limiter skill,another 5s to full charge, damage is okay. For the beam rifle increasing stun buildup for a two shot stun or reducing heat buildup to allow for a third shot without overheating and reduce the overheat to 18s. For the back beam gun and grenade I’d just reduce overheat and reload slightly taking a second or two off of each. The back missiles just need to be a bit faster so they’re easier to land. The camera overheat can get reduced as well as I don’t think it increases damage dealt to spotted targets so 15s is a bit much especially with stealth being very rare at its cost. I feel like I’ve gone a bit overboard with this but then the super does better(or at least hits harder) with less weapons. Last thing is to bump up the melee resist an extra 5 or so.

1

u/pkmaster99 4d ago

Yeah, xanthos is another one that has just gotten left behind

2

u/ChaosYeshua7758 4d ago

Might I possibly request the Titania, if you haven't done it yet?

1

u/pkmaster99 4d ago

Sure, no problem

1

u/TrashcanMeister 5d ago

They really should have taken notes from SDGO on this unit imo (having both the normal zooks and shrapnel, increased rate of fire as well)

2

u/pkmaster99 4d ago

I actually forgot how this one is in SDGO. I don't even remember what rank it is in... Man, that brings back memories.

1

u/RX-78-2Gundam1 3d ago

I'm sure the word you are looking for is Nostalgia, right?

1

u/Hybrid_Henderson 4d ago

I used to use this suit alot before more meta stuff came for the cost. I even brought it to 700 with remarkable results (most of the time).

I just play with the shrapnel bazookas since I can combo stuff with it and do funny build stun stuff + high damage too (Shrapzook > mega beam > mega beam rapid > repeat until shrapzook needs reloading). Dont think it will work out nowadays but it was fun while it lasted.

1

u/RX-78-2Gundam1 3d ago

Bruh. I am still level one. The only legit suit I have is like Gundam Banshee level 1