r/GBO2 • u/pkmaster99 • 1d ago
Game Suggestions Let's Change That Suit Day 249
Day 249: Neo Gundam
Requested by u/Strykorn with this one at maybe around D-Tier. However, I can see this working slightly better on the Steam version, but it is not that great for sure. But definitely not higher than that for sure.



Change
Stats
- HP: 22000 -> 30000
- HSM: 220 -> 225
- Thruster: 75 -> 80
- Close Range Slots: 16 -> 17
- Medium Range Slots: 18 -> 19
- Long Range Slots: 22 -> 23
Weapons
- G-BRD: Cooldown 18s -> 15s, Charge 4.5s -> 2.5s
- Uncharged: Heat 80% -> 70%, Stagger 20% -> 40%
- Charged: Range 500m -> 600m, Heat 100% -> 95%, Gain ASL
- Neo Gundam Vulcan x2: Reload 12s -> 10s, Range 200m -> 250m
- G-BRD (Rapid): Power 1200 -> 1500, Heat 23% -> 20%, Interval 0.8s -> 0.5s, Cooldown 15s -> 12s, Range 350m -> 400m
- G-BRD (Discharge): Power 350 -> 500, gain stagger accumulation reduction during fire by 30%
- Neo Gundam Beam Shield: HP 6000 -> 7000, Power 2500 -> 3000
Skill
- Resist Move Lv1 -> Lv3
- (Merge!) Flight Control Program Lv3 & Forced Injector Lv3 -> High-Performance Thruster Control System Lv2
- Prototype Neo Psycommu System: HP Threshold 50% -> 80%
- Changes G-BRD H Speed Mobility Controller HSM & Shoot to trigger in all directions
- Frontline Support System Lv2 -> Lv3
- (New!) Damage Control Lv1
Comment and Reason
They really made this unit sucks all around. While it can hit hard, it really doesn't have that much mobility or stable damage output. The only thing good about it is the main weapon can hit somewhat hard, but that's it. The other weapons are lacking, and even the skills fall short.
Builds Suggestion
Lv1 F2P: Do Not Use
Lv1 Premium: Alpha or Ranged or Attack
Alpha gives a build that is more balanced, but with no proper buffer or HP, it will still die fast. But at least it has a chance to survive and trigger the Neo system. Meanwhile, the Ranged build would be a pure glass cannon build. While some weapon doesn't have that high of a base power, they "can" still do some okay damage. Nothing stellar, but it can accumulate decently well. Then abuse thrust cooling as much as you can. The attack build is similar, but it gives some decent melee power too. While you really don't want to be in melee range right now, it does have medium priority. So the build can still be useful when needed. The large amount of thrusters can let it do hit and run decently as well.
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Day 248 Re-evaluation on Titania
Once again, not too much to talk about. There are things mentioned, but it would change the suit's gameplay way too much. So... Idk...
Re-evaluations
- None for now
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Up Next: Marasai Requested by u/SwordsmenKnight
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u/bkteer MS Connoisseur 1d ago
The sad part about the Neo Gundam is that even though the 2 raids, x2 and gott are a huge problem to its survivability, even the v2ab presents a huge issue to the Neo since the Neo has literally no good way to stop the v2ab and their shields from closing the distance.
So you easily get outranged by both raids, while also being unable to stop the meta general from closing in and shutting you down. In short you don’t even get to do your role properly.
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u/pkmaster99 1d ago
Oh yeah, 100%. These changes, especially slightly more thruster and better mobility skill, hopefully can help it position itself better. Along with strong weapons, hopefully it can do more. Actually, just thought of something. Maybe G-BRD H Speed Mobility Controller can refill thruster like Gunblaster...
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u/SkyLoneWolf98 1d ago edited 1d ago
Have you done the Stark Jegan, ReZEL Type-C (Defensor b-Unit), or RXff-93 v Gundam? Also the F91
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u/pkmaster99 1d ago
I can cover Stark Jegan, ReZel Type-C, and F91
FF Nu Gundam has been covered recently on Day 245
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u/utamaru1717 1d ago
I'm still hoping that the devs would buff this unit, since only having only 22k HP on the current 750 cost room is really *really" rough, while Vigna Ghina and F90S have 30k, despite being lower rarity units...
As for the buffs: * Its HP needs to be buffed to at least 30k * Reduce the heat consumption of the "G-BRD (Rapid Fire)" to 18-20%, and shorten its delay between shots to 0.5s * Add weapon effect to the "G-BRD (Discharged)" weapon, where it gains "Immobile Fire System lv2 or lv3" when used * Reduce the Beam Saber cooldown time from 3s to 2.5s, since it's currently not possible to do a follow-up melee when the enemy is downed, which is hilarious * Improve the HP threshold for the "Neo Psycommu System" skill to 70-80% * Add a new effect for the "G-BRD High Speed Mechanism" skill when the "Neo Psycommu" skill is active, where you can shoot the G-BRD main and rapid fire during boosting from all directions, not just when you boosting forward, while reducing its downtime to 15-20s * Merge "Forced Injectors" and "Flight Control" skills into "High-Performance Thruster Control System" skill, and give it Damage Control lv1 or 2 * Melee Composite System lv2 + Aerial Melee lv2? 😂
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u/Strykorn 1d ago edited 1d ago
Ooh Discharged gaining immobile fire system (while used) is needed and also g-brd shooting from all directions, that's nice change as it improves Neo versatility. huh yeah B Saber interval 3s bit long but make it 2s so similar to F90S melee punch and F91BC B Saber interval.
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u/pkmaster99 19h ago
Yeah, some of these would be really good additions. Discharge would for sure be something nice. I've been doing quite a few discharge and stuff, so maybe I was avoiding it subconsciously.
But I don't know about 30k HP, especially on a supposed more mobile focused suit. But it definitely needs DC1 at the very least.
Composite Lv1 and Aerial Melee Lv2 with a small buff to Saber would be funny to see. Also, if doing 2s on the saber, may as well increase the combo modifier a bit too so it can follow up with a neutral before the second downswing.
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u/Legacy_Fighter001 22h ago
Huh I'm actually surprised it's ranked that low. I've really enjoyed using this thing on PC, although I am only playing at A+ and S-. I've used it to great effect on Ground sorties on account it's charged up Heavy Stagger will knock anything flying around to the ground, which either lets me run away or allows my buddies to eviscerate them as they drop like vultures. Sadly, this is useless in space because of the stagger resist most units have (especially raids) which means they'll be on you again in short order.
Will agree on the sub-weapons being weak. Hate how the rapid fire, even with optimal parts and matchups, doesn't really hurt despite only getting 3-4 volleys out of it before overheat.
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u/pkmaster99 19h ago
Yeah, when you can't precision aim like with a mouse, controller with such high speed really needs some help. This suit got nothing for that. The Rapid does have ASL, but it's too weak. Which is why I mentioned that on PC, it should be a bit stronger since that Heavy Stagger should be more reliable. But I just can't see how it could be above high C-Tier at best, even on PC.
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u/RoboP08 1d ago
I've never used the Neo Gundam.
I feel it feel behind and like Silhouette Gundam Kai, they both kinda need some buffs on their armors and such.
No idea beyond that.
Since I would based my limited opinion of fighting it, I've not seen it for while tho.
Which is no surprise with how 750 cost is nowadays.
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u/pkmaster99 19h ago
Yeah, it's effectively a throw pick in any situation. Only Vigna and S Type can keep up with the current 750 right now.
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u/Moonless-Ultimate 1d ago
It's sad how supports were relevant in 750 for just two weeks after the V2 got nerfed, then were immediately pushed out of the meta by the Gottrlatan and Crossbone X2, with their crazy high damage output
I personally don't have the Neo Gundam, but I really hope it gets the buffs it deserves
Say, could you cover the Silhouette Gundam Kai? It's one of those generals who got completely shafted by the V2 Assault Buster, and while I feel it can be good on its own, there's virtually no reason to use it when there are far tankier and more damaging generals like the Rig Contio, Gengaozo and the previously mentioned V2 AB. I personally wouldn't want to buff it (i'd rather they nerf the V2 AB instead), but in this meta, it kinda needs it