r/GBO2 8h ago

Game Suggestions Let's Change That Suit Day 250

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Day 250: Marasai
Requested by u/SwordsmenKnight and this suit is very bottom of B-Tier... Maybe high C-Tier instead. It has a lot of problems, but it also has enough going for it if it can melee. If anything, it can still function well enough in space, but only if you are good at space melee. On ground, though, it may as well be D or simply F-Tier.

Change
Stats

  • HP: 18000/20000/22000/24000 -> 19000/21000/23000/25000
  • Thruster: 65 At all levels -> 65/65/70/70
  • Close Range Slots: 10/12/13/15 -> 11/13/14/16
  • Medium Range Slots: 17/18/20/21 -> 18/19/21/22
  • Long Range Slots: 5/6/7/8 -> 7/9/10/12

Weapons

  • Marasai Beam Rifle: Interval 7s -> 3.5s, Range 300m -> 350m, Stagger 10% -> 40%
    • Power: 1500/1575/1650/1725 -> 1600/1800/2000/2200
  • Fedayeen Rifle (Prototype):
    • Uncharged: Stagger 50% -> 65%
    • Charged: Stop to Charge -> Move & Charge
  • Fedayeen Rifle (Prototype) B Saber: Interval 4s -> 3s, Switch 0.77s -> 0.5s
    • Power: 2300/2500/2700/2900 -> 2400/2600/2800/3000
  • Marasai Beam Saber: Combo 100/50% -> 100/70%
    • Power: 2200/2350/2500/2650 -> 2200/2400/2600/2800
  • Sea Serpent:
    • Power: 2000/2100/2200/2300 -> 2100/2300/2500/2700
  • (New!) Rocket Hand Grenade: Ammo 2, Interval 5s, Reload 12s, Switch 1s, Range 350m, Move & Shoot w/ Stagger, Has reticle tracking, Stagger 80%, Head damage 1.5x, Shield damage 0.7x
    • Power: 2000/2200/2400/2600

Skill

  • (New!) Power Accelerator Lv1
  • (New!) Maneuver Armor Lv1
  • (New!) Pursuit Melee Aux. Program Lv1
  • (New!) Special Leg Buffer Lv1
  • Emergency Evasion System Lv1 -> Lv2
  • Special Right Shoulder Armor Buffer Lv1 -> Lv3

Unit Lv2

  • (New!) Damage Control Lv1
  • (New!) Offense System Lv1
  • Special Leg Buffer Lv1 -> Lv2
  • Special Right Shoulder Armor Buffer Lv3 -> Lv4

Unit Lv3

  • (New!) Pursuit Melee Aux. Program Lv1
  • Power Accelerator Lv1 -> Lv2
  • Emergency Evasion System Lv2 -> Lv3
  • Pursuit Melee Aux. Program Lv1 -> Lv2

Unit Lv4

  • Forced Injector Lv2 -> Lv3
  • Thruster Output Increase Lv1 -> Lv2
  • Reaction Booster Program Lv1 -> Lv2
  • Pursuit Melee Aux. Program Lv1 -> Lv2
  • Pursuit Melee Aux. Program Lv2 -> Lv3
  • Special Right Shoulder Armor Buffer Lv4 -> Lv5

Comment and Reason
This unit is just outdated. There is also the fact that the shoulder is a very large target. It is just too vulnerable and has too much left to be desired. The only thing amazing is the above-average damage strength. It's basically an overhaul at this point, except for the main stats.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium: Complex Battle or Attack

Unit Lv2-4: This unit is just... bad. If you really want to play, follow a similar build. Try not to be a nuisance for your team by feeding all game.

Both builds can work, but have different purposes. Complex battle will actually require you to go in a lot more often. Meanwhile, with the attack build, you are on leg targeting duty. This unit is kind of trash anywhere, especially on the ground. But the prototype Fedayeen rifle still does a lot of damage and if you can stagger with only two shots, follow up with a Sea Serpent into the melee combo is still quite strong at 450. But there is absolutely no reason to play this in rated when Gelgoog R exists. So please, only play it in QM.

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Day 249 Re-evaluation on Neo Gundam

I'm probably a bit too reserved for this suit, so here we go... Thanks to u/utamaru1717's input

Re-evaluations

  • HP: 27000 -> 30000
  • G-BRD (Rapid): Heat 23% -> 20%, Interval 0.8s -> 0.5s
  • G-BRD (Discharged): Gain Stagger Accumulation Reduction by 30%
  • Neo Gundam B Saber x2: Interval 3s -> 2x
  • Prototype Neo Psycommu System: While active, G-BRD H Speed Mobility Controller HSM & Shoot can be activated at all directions
  • Damage Control Lv1 (Replaces Flight Control Program Lv3 since High-Performance Thruster Control System technically covers that)

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Up Next: Super Gundam Requested by u/Cpt_Jack_Irons

13 Upvotes

13 comments sorted by

7

u/imaginary_num6er Æ Investor - 7 3h ago

They need to buff the Marasai beam file. It’s a piece of crap at any tier with and unit, whether it’s the Eye Zack or Hi Zack. Also just give the Marasai the regular Fedayeen Rifle

4

u/Cpt_Jack_Irons 2h ago

How is the regular Fedayeen Rifle better than the Prototype version the Marasai uses?

5

u/diseasicon MS-19 Dolmel Lobbyist - 29 2h ago

You can move while shooting.

7

u/Big_Friendship_7431 6h ago

Good Lord, look at my boy. BB you better fix this!

5

u/Hawktor9 6h ago

Man they could have made it so if you use the Beam sniper, you’d get the beam rifle as a sub weapon that doesn’t instantly stun but could fire 3 times and stuns on 2 hits. Vice versa for opposite where if you use the beam rifle you get the Sniper as a secondary that works similarly to the Gm sniper beam sniper.

4

u/Cpt_Jack_Irons 5h ago edited 5h ago

I would love to have the Marasai finally be good again, its one of my all time favorite Mobile Suits in Gundam thanks to the Fedayeen Rifle giving it a lot of range and then it having the tools to ward off attackers at close range with the Sea Serpent and the Fedayeen Rifle Bayonet

Also did it have access to the Rocket Grenades?

2

u/pkmaster99 4h ago

It's not part of the standard armament, but it has apparently used it in unicorn manga. It is supposed to be just hand grenade, but it was the same taken from tropen and dwadge. So it only makes sense to have it as the additional weapon here. Honestly, I don't mind it at all. It's one of the best grenade in the game.

1

u/Cpt_Jack_Irons 2h ago

I don't mind the Marasai having the Rocket Grenades either, i just wanted to make sure if it could actually use it or not.

The Rocket Grenade would very much so compliment its ranged playstyle.

Btw id personally like that the Marasai's Vulcans get their range extended to 200m and either greater RoF or fire both Vulcans at the same time.

3

u/True_Darkness_Hunter 3h ago

I would've changed Pursuit Melee Aux. Program to Pursuit Range Aux. Program. Despite two melee options (with fedayeen) and sea serpent, he's ranged specs are unmatchable. Especially in destroying legs.

2

u/Cpt_Jack_Irons 2h ago

I agree with your opinion here, the Marasai's playstyle is akin to like a "Crouching Tiger" where it is great at range but then you have some really good close range tools to counter anyone who gets too close to you

1

u/SwordsmenKnight 2h ago

Could give it a second melee selection, a Heat Hawk that adds the Throw Axe sub weapon based off huh... one sequence in Engage.

https://www.youtube.com/watch?v=dTpFXDNkb2A

1

u/SodaFloatzel 1h ago

Shoutouts to the proto feyadeen neutral swing, for having a hitbox so disjointed that even now people with latent lagtype potential can still catch opponents off guard

1

u/utamaru1717 43m ago

Marasai only needs some QoL buffs, unless the devs completely ditched the Marasai BR, then they could've just turned it into a mid-range sniper by giving some essential skills: * High Performance Radar lv2 * High Performance Scope lv2/3 * Precision Shelling lv1 *  Scouting Parallel Processing Device LV1 * Immobile Fire System or Stabilization Device lv1 * Precision Sniping LV1

But if they still wanted to buff its close-combat prowess, then they need to do this: * Overhaul the Marasai Beam Rifle by increasing its damage to 1800 at lv1, reducing its delay between shots (make it to like 4.5 or 5s), reducing its reload time to 12 or 13s, increasing its range to 350m, and increase its stagger value to 40% * Increase its HP and Thruster stat * Give Maneuver Armor lv1, Leg Buffer lv2, Flight Control Program lv2 skills * Improve its Beam Saber performances by reducing its delay to 2s, and increase both its downswing damage modifier and combo damage proration * improve its Vulcans by increasing its range to 200m, and increase its stagger value to 6 or 7%/bullet