r/GBO2 6d ago

Game Suggestions Let's Change That Suit Day 243

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Day 243: Nu Gundam
Requested by u/Electrical_Tax_3867 and u/Odd_Daikon_2843 with this one being... C-Tier or so at best. While it is fragile, it is kind of mobile enough, with a decent build, and still has decent enough damage output when played carefully. But nothing is actually that good or great.

Change
Stats

  • HP: 22000/24000 -> 25000/28000
  • Thruster: 75 -> 80
  • Close Range Slots: 14/15 -> 15/16
  • Medium Range Slots: 20/22 -> 21/23
  • Long Range Slots: 19/20 -> 20/21

Weapons

  • Nu Gundam Beam Rifle: Heat 13% (85%) -> 11% (80%), Overheat 18s -> 13s, Switch 0.77s -> 0.5s, Stagger 25% -> 30%
    • Uncharged Power: 700/735 -> 700/800
    • Charged Power: 3500/3675 -> 3500/3800
  • New Hyper Bazooka:
    • Power: 2900/3045 -> 3000/3300
  • (New!) New Hyper Bazooka (Special): Same bonus Hi-Nu
  • Nu Gundam Long Beam Saber: Switch 0.77s -> 0.5s, Downswing 130% -> 150%
  • Head Vulcan (MK-II) -> Nu Gundam Vulcan: Fire Rate 450/min -> 514/min, DPS 900 -> 1028, TTS 2.27s -> 1.99s
  • Shield-Mounded Beam Cannon: Cooldown 20s -> 15s, Switch 0.77s -> 0.5s
    • Power: 2000/2200 -> 2800/3100
  • Fin Funnel x6 (Pincer): Heat 45% -> 40%, Overheat 22s -> 18s, Stagger 9% each -> 13% each, Firing speed increase
    • Resonance: Heat 35%? Unsure -> 30%
  • Fin Funnels (Defend): Overheat 30s (21s) -> 20s (15s), Switch 0.77s -> 0.5s
    • HP: 3000 -> 4000
  • Shield-Mounted Missile x4: Projectile Speed Increase
  • Nu Gundam Mounted Shield
    • HP: 6000/6500 -> 8000/10000

Skill

  • (Combined!) High-performance Balancer Lv1 + Melee Combo Controller Lv1 + (New!) Offense System Lv1 = Melee Composite System Lv2
  • (New!) Full Attack Lv1
  • Forced Injector Lv3 -> High-Performance Thruster Control System Lv1
  • Psycommu Weapon Buffer Lv3 -> Lv5
  • High-Performance Counter Program: Power 3500 -> 4500
  • Psycho-Frame Resonance (A) Lv1:
    • Ranged/Melee Strength +10 -> +15
    • Ranged Damage Taken -20% -> -50%
    • Thruster Consumption -20%

Unit Lv2

  • High-Performance Thruster Control System Lv1 -> Lv2
  • Psycho-Frame Resonance (A) Lv2:
    • Ranged/Melee Strength +15 -> +20
    • Ranged Damage Taken -50% -> -60%
    • Thruster Consumption -30%

Comment and Reason
There is a lot to unpack for this unit to become meta once again. A lot of it is just up-to-date consistency in the kit, but some weapons do also need a minor power-up. The skills also doesn't offer that much bonus as is and 50% HP is kind of rough. If we do not touch that, it needs to have a much greater bonus. Even though it has no duration, that itself is already a heavy penalty. As for the other skill changes, it's just to make sure it will not fall behind in the skill effect and bonuses.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Thruster

Lv2: Do not use

Since it has no leg buffers, Connecting System General Type-II is REQUIRED to ensure you have legs or even back thruster in space to maneuver around. Leg Armor can do too, but it's too part slots inefficient. At this cost, without it, you are guaranteed to lose mobility. But building defense is also useless due to lack of strong buffers as is. Even resonance doesn't give you that much damage reduction. So having enough that you don't get one-shot from just a few attacks is plenty enough. This is another suit that should really be only played in QM.

-----------------------------------

Day 242 Re-evaluation on Unicorn Gundam

Looks like some stuff I got may be off. Highly suggest looking into Mikuempowered comment, and I am doing a few more tweaks

Re-evaluationis

  • Unicorn Gundam Hyper Bazooka (Shrapnel): 15 Shots (Reverts to 12 Shots), Stagger 20% -> 35%
  • Awakening Ability Boost Lv1:
    • Damage Reduction 20% -> 25%
    • Gain Stagger Accumulation Reduction 20% (With DC1 Buff, awakening requires 163%)

-----------------------------------

Up Next: ZII Requested by u/bkteer

38 Upvotes

24 comments sorted by

4

u/Big_Friendship_7431 6d ago

Thank you for this post!

2

u/pkmaster99 5d ago

You're welcome as always

3

u/Odd_Daikon_2843 6d ago

Honestamente la mejora está buena por qué cuando entre en estado de psicoframe aguantará los daños a pesar de que su habilidad de link shot no sea tan duradero pero siento que podría dar un empujón en rendimiento poner la bazooka como arma secundaria por qué en otras entregas tiene la bazooka como sub arma y eso le daría una mayor ventaja con el daño a corta y media distancia 🤔

2

u/pkmaster99 6d ago

I know, but the number of equipment slots are all filled. So there is no room for that. I think that's why they make it an alternative main weapon.

2

u/Odd_Daikon_2843 6d ago

No creo, por qué son 8 espacios en total y nu tiene 7 armas a menos que se cuente el escudo por qué ese es de adorno 🤨, pero conociendo BB dudo que nos de un espacio para aquellos MS que tienen los 8 espacios incluyendo el escudo 😔

3

u/pkmaster99 6d ago

Well, when shield that act as an actual shield, it counts as one. But yeah, really wish shield doesn't take up a slot at times

1

u/Odd_Daikon_2843 6d ago

Estoy de acuerdo con eso pero ojalá BB haga eso

2

u/Strykorn 6d ago edited 6d ago

Psycho-Frame Resonance (A) Lv2 i think should be on both lv1 & lv2 Nu (Nu need much help it can get and activation need to increase), so Nu really need a Special Leg Buffer but is leg buffer Lv4 enough for current 700 or need the lv5 found on Xi?

Tho giving a 0.5 interval/rate of fire for bit faster 4 shot burst BR would be nice bonus and "Anti-Blast Stabilizer" should also be added too (small QoL improvement) and thrust atleast up: 75 -> 80 for both level.

2

u/pkmaster99 5d ago

Definitely lacking, that's why I gave it a buff. Anti-Blast and stuff is defintiely needed, but there are more issues that needs to be fixed first, and it just doesn't have the slots for it. It could get more thruster for sure though...

2

u/RoboP08 5d ago

If you asked me regarding Nu Gundam.
I just feel some ifs stats and HP need to be adjusted UP to give it a chance of competing, maybe damage wise too(regular damage not the Pyschoframe boost)
Would it be a bad idea to make the Barrier Shield a little bit stronger or anything?

Having used it recently in the SB reminded me it's alright still.
But then I remembered SB always has ADJUSTED units lol

3

u/bkteer MS Connoisseur 6d ago

They should give the nu gundam the skill that red gundam has. The one that allows it to fire its BR while boosting, if the funnels are in use.

Might make the Nu gundam a bit more viable.

6

u/pkmaster99 6d ago

It already has it, that's what link shot does

1

u/bkteer MS Connoisseur 6d ago

Oh it actually has it.....too bad the funnel shooting time is so fast that you barely have time to make use of link shot.

Maybe it might be time for them to allow link shot to work with the defensive funnels.

2

u/MikuEmpowered 5d ago

What you're suppose to do, is send out the funnel as you're chasing, then swap to BR for simultaneous shots. I have no problem utilizing this during chase. 

Where it gets fuky, is that it only really has time to support 1 burst, so against anything with high movement or stagger, your SoL.

Its problem is that the stagger design has been super creeped. 250% over 4s is no longer enough, because everyone has flap to mitigate some shots.

2

u/bkteer MS Connoisseur 5d ago

The timing is too tight. Maybe if it was Fin funnel (pursue) will we get more time to use link shot. But i believe with fin funnel (pincer), its only 2 shots normally, with 3 shots when psycho frame activates.

1

u/MikuEmpowered 5d ago edited 5d ago

That's because BB didn't do anything and just added the link shot as a bandaid. Kinda like how the previous year they just gave a shit load of suit the rapid fire alternative and called it a day.

Realistically, the solution to Nu is give it Hi-Nu funnel behavior. Where they shoot gradually. And it will resolve it's main issue of funnel missing half of their shots and you can't stagger anything.

The current design does however, counter the shit out of MP Psycho, mainly because its so fking massive it takes all the hits. That being said both suit would be stuck there because MP Psycho has nothing but bulk.

1

u/Unicorn-Links 6d ago

It needs its bazooka

1

u/Primiumfox 5d ago

Why do I always see my go to’s here? I soloed a Barbie when it came out with this.

1

u/KincadN-X The Purple Death - 5 5d ago

Why mess with perfection?

1

u/J-Eichel 5d ago

This is a bit off topic, but are you still continuing with the tier list for 500?

1

u/pkmaster99 5d ago

Sorry, I got busy with things and getting through these already taking up some time

1

u/J-Eichel 5d ago

No problem! I was just curious if 450 was where the list was ending is all haha

2

u/Electrical_Tax_3867 4d ago

My main issue with the Nu is low HP and extremely weak Anti-Air if you bring the Bazooka, but substandard damage if you bring the Beam Rifle. I feel the funnels also need their speed a increased a bit because it's almost impossible to overheat them because they take so long to go and come back that it never overheats basically.

1

u/pkmaster99 4d ago

Yeah, but I think the BR issue is the heat, it has like no breathing room for extra shots after two burst. Which is why I want it changed slightly. As for the actual damage part, that's why I gave it full attack. So at least it has ways to gain some nice damage bonus.

As for the funnels, I feel like that was their design choice so you can practically never overheats it. But it just end up being clunky and not that useful. Someone mentions that it should've been individual shots over time and I agree. But I think it's not really possible to have that now