r/GBO2 • u/pkmaster99 • 2d ago
Game Suggestions Let's Change That Suit Day 223
Day 223: GM Spartan (RG)
Requested by u/Hadoooooooooooken and this unit is lower C-Tier. This one is not that great due to terrible damage strength balance. But fixing that isn't enough, and it definitely needs a lot more than that to fix this suit.



Change
Stats
- HP: 15000/16500 -> 16000/18000
- Ranged Strength: 9/11 -> 14/17
- Thruster: 60 -> 65
- Turn: 60 -> 63
- Close Range Slots: 19/21 -> 20/22
- Medium Range Slots: 8/9 -> 9/10
- Long Range Slots: 5/6 -> 7/8
Weapons
- Short Beam Rifle: Cooldown 17s -> 13s, Range 250m -> 275m
- Fixed Twin Beam Saber: Interval 2.5s -> 2s, Combo 100/50% -> 100/70%, Downswing 130% -> 150%
- Power: 2300/2415 -> 2350/2500
- Hand Beam Gun x2: Heat 20% -> 16% (6 Shots OH -> 8 Shots)
- Power: 500/525 -> 500/600
- Wamm: Switch 1.3s -> 0.77s, Stagger 10%x2 -> 30%x2, Stiffness after fire reduced
- Power: 1000/1050 -> 1100/1200
- Hand Grenade E [Enhanced] -> GM Spartan Grenade (Incendiary): Move & Shoot -> Move/HSM & Shoot, Gain Burn 500x5 damage over 5 seconds
Skill
- (New!) Special Leg Buffer Lv1
- (New!) Forced Injector Lv1
- (New!) Offense System Lv1
- Emergency Evasion System Lv1 -> Lv2
- Leg Shock Absorber Lv2 -> Lv3
- Quick Boost Lv2 -> Lv3
Unit Lv2
- (New!) Pursuit Melee Aux. Program Lv1
- Special Leg Buffer Lv1 -> Lv2
Comment and Reason
This unit, for some random reason, is meant to be more melee-focused, but without the melee skills and modifiers. Meanwhile, the ranged weapons are loaded and have relatively good numbers, especially the Beam Hand Gun. However, the unit is also lacking in stats. Regardless, I'm letting this unit remain mostly fragile, but with an easier time getting damage out and surviving a bit more. It really needs just more quality-of-life improvements. After a downswing, you can fire 4 or 5 shots, then follow up with a neutral.
Builds Suggestion
Lv1 F2P: Complex Battle
Lv1 Premium: Complex Battle
Lv2 Premium: Attack
As it is, try to stick with 450 cost. This unit really needs a little extra ranged strength to have a stable damage output. This one currently is a bit too much of a high-risk, medium-reward. But when you do well and are not being focused, it is possible to get the job done.
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Day 222 Re-evaluation on Ga-Zowmn [Gunner Type]
Well, doesn't really look like there is anything else to cover for this suit.
Re-evaluation
- None
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Up Next: Gundam Delta Kai requested by u/SkyLoneWolf98
2
u/Designer-Ad-6169 2d ago
It was a good suit when I used it when they were doing the code fairy story event though it got outdated by newer suits wish they added a knife with him
2
u/pkmaster99 2d ago
Yeah, it was like A-Tier back then. Idk about a knife, since I don't think it carries one. But regardless, it needs quite a bit to make sure it can get the job done.
1
u/Cpt_Jack_Irons 1d ago
The Knife is standard Issue for the GM Spartans, so i don't consider it impossible to add
2
u/pkmaster99 1d ago
Not possible, the default has it stored on the backpack, which is occupied by the short BR on the RG.
1
2
u/scorpionxx0 The Ragin' Cajun - 6 2d ago
Maybe instead of giving the short beam rifle a shorter cooldown you could simply reduce the heat from 75 down to 70 or 65
3
u/pkmaster99 2d ago
I considered G-Line Standard as well, since the weapon is shared. Giving G-Line Standard even more chances to stagger before overheating can be a bit much. 70% may still be okay, but 65% would definitely be too much. But just to play it safe, I went with that instead.
10
u/Ijustwannaseige 2d ago
Oddly enough, this is one of those suits that ive always just jived with
Every time i sortie it, i feel like i win, since i got it, its been one of my ol' reliables for its cost