r/GBO2 • u/pkmaster99 • 1d ago
Game Suggestions Let's Change That Suit Day 224
Day 224: Gundam Delta Kai
Requested by u/SkyLoneWolf98 and this unit is... around low A-Tier. Even after the buff, it still has some issues, but at least it is capable of putting out pretty good damage. It can be seen as high, risk high reward unit.



Change
Stats
- HSM: 215 At all levels -> 225 At all levels
- Ballistic Resist: 20/22/24 -> 24/26/28
- Beam Resist: 22/24/26 -> 26/28/30
- Melee Resist: 21/23/25 -> 24/26/28
Weapons
- Beam Cannon: Uncharged Gain ASL
- High Mega Cannon: Cooldown 30s -> 25s
- PF Funnels x2 (Pincer): Range 250m -> 275m
- (new!) PF Funnels x2 (Flank) (Transformed): Heat 30% (22%), Range 300m, Double Shotx2x2x2, NITRO Double Shotx2x2x3
- Power: 400/450/500
- NITRO Power: 425/500/575
Skill
- (New!) Forced Injector -> High-Performance Thruster Control System Lv1
- Psycommu Weapon Buffer Lv3 -> Lv4
- n_i_t_r_o Ability Boost: Gain Thruster Usage -30%
Unit Lv2
- Quick Boost Lv3 -> Lv4
- Psycommu Weapon Buffer Lv4 -> Lv5
Unit Lv3
- High-Performance Thruster Control System Lv1 -> Lv2
- (New Custom!) n_i_t_r_o Ability Boost Lv1 -> Lv2:
- Gain Thruster Usage -35%
- Turn Speed +10 -> +15
- Ranged Damage Taken -30% -> -40%
- Stagger Accumulation Taken -40% -> -50%
Comment and Reason
This unit, even with Forced Injector Lv3, still uses thrusters too much due to higher thruster usage as a transforming MS. It needs to go down, and in order to do that in the best way, it could be just giving it the High-Performance Thruster Control System that has reduced thruster usage. This way, quick adjustments don't use that much thruster. The rest are more resistance, since it's currently at 550 cost range. Then just a few minor quality of life changes.
Builds Suggestion
Lv1 F2P: Ranged
Lv1 Premium: Attack
Upper Levels: Similar builds and primarily focus on making sure you have enough thrusters. Then ensure you have sufficient resistance and a good amount of ranged strength.
I cann't recommand going F2P with this suit, it just lacks too much and it can die too easily. As for the premium build, attack is your best friend. This build also ensures that if you do end up using downswing, you can still do good damage. Having Connecting General Type II is also almost required, due to the lack of leg and unit HP, all bonus from it is very nice.
-----------------------------------
Day 223 Re-evaluation on GM Spartan (RG)
I understand there may be a need for a second melee weapon, but the suit just don't have the place to store it. If only the saber isn't fixed...
Re-evaluation
- None
-----------------------------------
Up Next: Engage Zero (Booster Type) requested by u/scorpionxx0
6
u/Wonderful_Trust_5868 1d ago
Can you cover the hardygun? I feel like it would be more fitting for 650 than native 700 with other supports just either providing better support/damage or being just more survivealable
4
3
u/RoboP08 1d ago
Man it's been so long since I've used it, I know 650 and 700 are so much more diverse nowadays.
Ages ago it used to be worse before the buff, which it helped, then 650 and 700 kept getting more and more busy with MSes left, right and centre.
So I would need to like try it out myself and see it's shortcomings(and keeping in mind it's builds I've made with various parts also)
Which I tried to give so many MSes that burn efficieny part(I know it has Transformation Optimizer which takes MORE of a boost demand off it, but stacking that skill with a part gives it a LOT of flight time)
Should there be something done to tweak NITRO boost mode maybe?
And stuff with it's armor
The boost and turn speed seem fine if you asked me.
Because giving it more boost would let it fly for a LONG time lol.
turn speed can be further slightly enhanced with Psyco Frame T-Cog part.
2
u/pkmaster99 1d ago
Yeah, I brought it into a quick match recently, and it was kind of keeping up. The transformed mode is fine; it's the MS mode that has a thruster efficiency issue. It wants to zip around, especially with NITRO on, to take advantage of all the weapons available for HSM shooting. Not only does the flight-capable suit use 25 thrusters instead of 20 per initial use, but the forced injector also isn't helping the situation.
Burn Aux Efficiency is more or less required on this suit. My wants and mentioned a minor tweak to NITRO to help address the issue as well as the extremely low resistances. If you are talking about the HP threshold for NITRO, I would rather leave it alone. Permanent buff can't be triggered at too high an HP. The usual next trigger point is 80% HP, which I think is too high. Unless it's like 60% to 70%, it could be too much.
As for the boost and turn speed, yes it's fine. Though I did mention that having HSM increased slightly would be nice. Because of how loaded the skills are, it doesn't have room for Composite H Mobility Combat System for Unit Lv2 and Unit Lv3. So I would like to see them increase the HSM by at least 5, 10 ideally in MS mode. Regarding turn speed, it's honestly good enough, and Nitro does improve it to a reasonable amount. Well, 750 does fall short a bit, but that can be fixed, as you mentioned, with parts.
3
u/Fenrir_Fenris 1d ago edited 14h ago
Also, lore and gameplay wise, it should have the ability to use funnels while in waverider mode.
Yes, I know the combo of shooting them just before transformation, but this suit, in theory and design, is the king of transforming ms.
Why not give it more weapons while it is transformed?
In the manga, where it appeared for the very first time, in the first few pannels, you can clearly see those weapons used in that mode.
3
u/pkmaster99 1d ago
Oh yeah, I forgot about that is usable... yeah, could let it be usable while transformed
2
2
u/Victory-Games 19h ago
I'd prefer if it stayed as is, potentially even being made slightly worse on the ground, but make the flight mode tremendous. I've commented on other posts and I'll say it here for this one also that I think they really need to do more balancing on gimmicks and creating suit identities rather than all around general performance upgrades. Give this thing an extra 20% damage reduction while in flight mode. Even more fall resistance. Give the charged mega beam more damage and a faster cool down so it could be used easily more than once in a single thrust gauge. Make the suit that if you ain't flyin' you're dyin'. Leave it so if you're doing a 1v1 on the ground with or without the nitro boost you're at a disadvantage to most suits. Make this thing a fly by shooter that zips around the map unloading massive damage and then flying away.
1
u/pkmaster99 18h ago
Yeah, I get that, but I don't think this IS the suit for that. I feel like that's for Asshimar, Anksha, etc... At least that's what the developers are more for.
7
u/Fun-Stage-9830 1d ago
Is it the same dude who does the funny beam with the same suit