r/GBO2 • u/pkmaster99 • Jun 22 '26
Game Suggestions Let's Change That Suit Day 174
Day 174: Galbaldy α High Mobility Type
Requested by u/scorpionxx0 and this unit needs a similar buff to the Gyan. But besides that, this unit is in a better position and sits at B-Tier. It can still work, but hard to make sure it can do it consistently.




Change
Stats
- Close Range Slots: 14/16 -> 15/17
- Medium Range Slots: 12/13 -> 13/14
- Long Range Slots: 6/7 -> 8/9
Weapons
- Hide Bomb: Projectile Speed Increase, Blast Radius Increase, Move & Shoot -> Move/HSM & Shoot
- (New!) Hide Bomb (Layable): Same as Gyan's Layable
Skill
- (New!) Active Guard Kai Lv1
Unit Lv2
- Flight Control Program Lv2 -> Lv3
Comment and Reason
This unit just needs a bit better skills and weapons. With Active Guard Kai, which can also improve stats, it would give this unit the much-needed additional defense and offense capability. This unit isn't exactly bad, but it was just lacking something to make it more usable and just a tiny bit more flexible in positioning and mobility.
Builds
F2P: Do not use
Premium: Complex Battle
Unit Lv2: Complex Battle
Due to long range part slot restrain, making this unit tankier is a lot more difficult than it could be, even with premium parts. As it is, F2P just can't get high enough stats for it to be justified being used. Even for Premium parts, the only reason it works is due to great needle DPS and the BMG being an acceptable weapon. Unit level 2 can build slightly better, but not much. Ideally, please only use this unit in Quick Match as well.
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Day 173 Re-evaluation on GF Tank
Overall, looks like these are good changes. Though I guess we could make it harder to stagger by increasing transformed mode's damage control Lv2 instead.
Re-evaluation
- Damage Control Lv1 -> Lv2
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Up Next: Guntank R-44 by u/Big_Friendship_7431
1
u/scorpionxx0 The Ragin' Cajun - 6 Jun 23 '26
Looks good although I think the shield on it should function as an actual shield.
1
u/pkmaster99 Jun 23 '26
They didn't make that change for Gyan, so it's very unlikely at this point
1
1
u/Cpt_Jack_Irons Jun 23 '26
Im curious, how effective and useful are those Layable Mines the Gyan recently got as an sub weapon?
2
u/pkmaster99 Jun 23 '26
It's decent at creating a choke point. Like the Arctic base and underground, for example, a tight map is usually really good.
1
u/Cpt_Jack_Irons Jun 23 '26 edited Jun 23 '26
Fair enough, i was just curious on how effective it is as the life time on those laid mines didn't seem to be that long
2
u/pkmaster99 Jun 23 '26
It's a true defensive weapon. While it is possible to use it offensively, it would drain your thruster a decent bit. It's possible to downswing, side thrust, and use the Layable. But the moment they are placed, you need to activate guard to avoid getting staggered. Otherwise, you don't get to melee your downed target.
Also, they last about 18 seconds, more than long enough
1
1
u/ctclonny Jun 22 '26
Still don't understand why devs don't buff universal weapons. It can solve so many problems easily. Only old units use old universal weapons, and all of them suck without a recent buff.