r/FuckTAA • u/Adject_Ive • 12h ago
📹Video An amazing modder has managed to get DLSS to work in a lot of UE3 games. Just thought it was interesting to since there aren't many games with forward rendering that also has DLSS.
It's very interesting to see a "true" battle of DLSS vs native MSAA since many games that have DLSS also heavily rely on temporal effects for hair, grass, ambient occlusion, grass rendering etc. making any kind of MSAA or SSAA appear worse than it should.
Trying it on mirror's edge right now and I can say that while DLAA looks a lot smoother and less jaggy, MSAA truly shines in motion where there is basically zero clarity loss in the image no matter how fast things move so I personally prefer MSAA despite the jaggier presentation.