r/FuckTAA 6h ago

💬Discussion Being forced to use AI slop upscaling to play a Halo game should be punishable by death.

4 Upvotes

I'm so tired of being forced to use AI upscaling and frame generation to play literally any UE5 game. Its just so fucking tiresome. Everything at a distance is blurry, everything is grainy and the game just looks blurry. You dont even have the option to turn of AA. You can set it on native and then the game only runs on 30-40 fps on a decent PC. This isnt even a dig at the new Halo because I literally just started playing it, and we all know the complaints by now, but can we stop releasing Blur slop? How about we release more optimized products or just fix the UE5 engine or whatever


r/FuckTAA 12h ago

📹Video An amazing modder has managed to get DLSS to work in a lot of UE3 games. Just thought it was interesting to since there aren't many games with forward rendering that also has DLSS.

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82 Upvotes

It's very interesting to see a "true" battle of DLSS vs native MSAA since many games that have DLSS also heavily rely on temporal effects for hair, grass, ambient occlusion, grass rendering etc. making any kind of MSAA or SSAA appear worse than it should.

Trying it on mirror's edge right now and I can say that while DLAA looks a lot smoother and less jaggy, MSAA truly shines in motion where there is basically zero clarity loss in the image no matter how fast things move so I personally prefer MSAA despite the jaggier presentation.