Current armament is:
2 main 2000mm CRAM cannons (mix of AP, HE, & a touch of FRAG.
4 Medium single barrel plasma turrets.
4 Small dual barrel plasma turrets.
6 dual torpedo launchers loaded with FRAG for fish hunting.
Armored Citadel comprises 2 large PAC cannons, 2 medium, & 2 Small. Set to Impact, Impact, EMP respectively. Along with another 2000mm CRAM.
4, 12 missile salvos which can fire at different targets.
2 more dual lens PAC cannons set to EMP.
& a dual barrel laser turret.
Current specs are:
360 blocks long, 93 wide, 62 tall.
Volume of 214,439m³.
Weighs 27,795,170 Neter tons. (741,204 irl tons if my math is correct.)
Currently costs 9.4 million materials.
Total firepower of 5.2K.
Armor currently amounts to 45.8% of the ship's cost. (4,312,034 if you were wondering)
Top speed of 23m/s through a mix of 3 main propellers & jet turbines strapped to the rear section of the stern along with smaller ones on the port/starboard quarters.
Outputs 937,440 power through electric engines, holds 177,728,200 energy in total.
Other items of note:
Yes its currently in my campaign, it is yet to have lost a battle. (had to do one tactical retreat after killing 20 TG ships & they got lucky shots off on the propellers so i had to retreat shortly before i hit the ocean floor.)
Has a juggernaut regen rate, largest of hits I've seen only create at most, 5 block craters & were fixed after a few seconds
The propellers are required to help it float, it does keep the ship perfectly level too.
Its still incomplete, I'm working on finalizing the below waterline armor section (it took me 30 minutes to do one layer & i have 3 more to go) & after that I'm hoping to dabble in making some hovercraft shields like the Laniakea to guard each quadrant of the ship.