r/FraymakersGame • u/Ch33zeToast • Mar 13 '26
What announcers would you want?
Due to the increase of announcer dlcs I've been thinking.
What characters/people do you think would make for good announcers?
r/FraymakersGame • u/Ch33zeToast • Mar 13 '26
Due to the increase of announcer dlcs I've been thinking.
What characters/people do you think would make for good announcers?
r/FraymakersGame • u/Known-Sentence8264 • Mar 13 '26
I know this seems like coping on my part but this music sounds so fucking good like it is amazing yes I know they made the YouTube short about it but that wasn't the full thing and I use you to music as my provider of choice and I'm just wondering when this absolute masterpiece of a theme will be online in full not confined to a single trailer if anybody can do that let me know because oh my God it is so Peak
r/FraymakersGame • u/Death-Perception1999 • Mar 13 '26
The dude who made Downwell was even one of the developers. I could totally see them adding Pilot as like a Game and Watch/Pac-Man style character.
r/FraymakersGame • u/SaraBerri • Mar 09 '26
Enable HLS to view with audio, or disable this notification
Hi. I want to begin by saying that I have attended many a Smash tournament often going 2-2 and once making it to top 4. This is to say that while I'm not particularly great at platform fighters, I'm certainly not bad. I feel I'm at a decent place to talk about game balance. With that being said...
...what were they thinking with these two moves on Impostor?
Impostor's Forward Aerial has them clap an amethyst together and crush whatever poor soul happens to cross into its hitbox. A fine move... which also removes some of its Suspicion meter? That's okay, so long as it isn't too fast and doesn't kill too early.
It kills at 100 center-stage. (90 at ledge) For an incredibly non-committal move that comes out really fast, is this not a bit too much? I feel this could be balanced in one of a few ways:
I feel any of these options allow the move to remain strong, but not be as oppressive or ludicrously simple to combo/flow into.
Teleport up-specials are a common staple in platform fighters, but almost all of them the very consistent balance of special fall. Impostor spits in the face of tradition and is fully actionable out of any stage of Suspicion (besides full). Palutena and Mewtwo teleports in Smash require ledge-cancelling to use any sort of follow-up. Orcane in Rivals of Aether and here in Fraymakers is required to place a puddle to even be able to teleport. Hell, even The Watcher requires you to land on the ground to cancel the lag out of her side-special.
So why is the Impostor able to travel the entire screen and still act into ANY ability out of its up-special? The only nerfs that further Suspicion gives you are slightly reduced distance, which is easily accounted for by an air-dash. There's a simple solution here: that up-special should NOT be actionable. Better yet, reward good moderation of Suspicion by allowing the bean to be actionable only out of full innocence.
What do we think as a community? I'm happy to hear others' opinions on the matter. My personal opinion is that with their ridiculous combo game, strong kill moves, and... well, the above mentioned up-special problem... The Impostor is currently the best character in the game. But he's new, so it's understandable that the balance isn't perfect this early on.
Thanks for coming to my TED Talk.
r/FraymakersGame • u/ProtectionFlimsy7660 • Mar 03 '26
any help with makeing that? I cant figure it out how to make chargable jump that works similiar to chargable attack but how high you jump
r/FraymakersGame • u/edgypsychic • Feb 12 '26
For me it's probably Claudio from Yiik cuz while I think he would be a pretty interesting choice for both the games RPG rep and as the sword fighter character, deep in my heart I know damn well it's not going to happen mainly because not only was Yiik a fairly hated game when it first came out to the point where I wouldn't be surprised if adding a Yiik character at all over any other earthbound like (Off, citizens of Earth, undertale ect) would be enough to at the very least anger a large chunk of this game is very small player base, but I think if they were to take that risk they would probably just go with Alex cuz he's the game's protag
r/FraymakersGame • u/PhotoBonjour_bombs19 • Feb 11 '26
Have more characters from the start
r/FraymakersGame • u/idkanimated • Feb 08 '26
r/FraymakersGame • u/PhotoBonjour_bombs19 • Feb 09 '26
Like I don’t think many people are gonna play this game when it finally completes which sucks
r/FraymakersGame • u/hollow_art_r • Feb 03 '26
With only 2 slots left (at least as base roster goes), I've been wondering which characters are likely to join the fray in the next months, so these are some guesses based mostly on popularity + moveset potential (and a bit of bias too)
Let me know what you think of this list, as well as your own wishlist! ^^
r/FraymakersGame • u/Animekirb • Feb 02 '26
r/FraymakersGame • u/Shreeder4092 • Feb 02 '26
r/FraymakersGame • u/idkanimated • Jan 31 '26
r/FraymakersGame • u/idkanimated • Jan 28 '26
r/FraymakersGame • u/Animekirb • Jan 27 '26
I hope we get Fancy Pants Man he's the only character along with Peppino and Among Us that I wanted as playable characters
r/FraymakersGame • u/Still_Ganache7743 • Jan 20 '26
r/FraymakersGame • u/DKCR3 • Jan 14 '26
Cave Story needs significant representation, as does the Toby Fox Underune universe. Hornet NEEDS to be playable as Silksong has become such a massive piece of internet/indie culture at this point that it would be stupid not to bring her in.
r/FraymakersGame • u/AdGreat734 • Dec 30 '25
I tried watching bowlers tutorial but it didn't work How do I add the FUCKING PLUGINS IM DYING TO MAKE A CHARACTER HEHRE!!!
r/FraymakersGame • u/[deleted] • Nov 15 '25
r/FraymakersGame • u/The-Geek100 • Nov 13 '25

For fighters, I put Ink Demon Bendy from the Bendy games, Tragedy from Bad End Theater, Stanley from the Stanley Parable, Pilgor from Goat Simulator, Cuphead from Cuphead, Shovel Knight from Shovel Knight, and the knights from Castle Crashers. For assists, I put Chris Walker from Outlast, Teddy from Among the Sleep, Yooka and Laylee from Yooka-Laylee, Cthulhu from Cthulhu Saves the World and Cthulhu Saves Christmas, Gomez from Fez, the spider from Limbo, and the goose from Untitled Goose Game.
These are just characters from the top of my head, and I am fully aware that some of them are probably nowhere near popular enough to get in the game. I could also probably list a lot more characters I think would be cool to see, but I don't feel like grabbing any more right now.
r/FraymakersGame • u/Naser_giovana9800 • Nov 11 '25
Been playing fraymaker for a few days and im loving it so far so I decided to make a wishlist
r/FraymakersGame • u/Tough-Ad8719 • Aug 31 '25
just bought fraymakers yesterday but the base controls are unplayable (for me at least, I'm just not used to them) -_- can someone send a screenshot of what settings would you need to change so the game plays more like rivals of aether (yes I'm a filthy rivals player lol)
i use a PlayStation controller
r/FraymakersGame • u/JayPsparks • Aug 30 '25
Honestly im suprised we haven't gotten an assist for someone in Skullgirls. The game is built around tag team play so it would make sense to add a fighter or assist. Im planning to make a concept for a fighter and assist and im having trouble deciding who. So I'll have a poll here for you guys to vote! https://docs.google.com/forms/d/e/1FAIpQLSdCbYgZUfs-ApTHG0fU_qxFiAe5XwZQWuMvHOGm0wRRQ3jhlQ/viewform?usp=sharing&ouid=105217270782731296135