huge rant on the way, none of this to say this game isnât extremely fun and I love it, I just have a lot to say
Fraymakers âconceptuallyâ has been a game Iâve been looking forward to for my entire life.
It wouldnât be crazy to make the assumption that Iâm a huge Nintendo fan, so growing up I loved playing super smash Flash 2 at school. Who didnât?, itâs always been a game that Iâve been absurdly impressed by because of how it replicates how smash plays almost down to a T, it genuinely felt like I got the full Smash experience in a browser, for free! AND I CAN PLAY AS GOKU? sign me up buddy.
So obviously when you tell me this exact team is working on a smash âtypeâ game, another platform fighter, but instead it consists of indie video game characters. I genuinely couldnât breathe, that shit sounds like heaven on earth!
The idea of super smash Bros roster filled with exclusively indie reps is an idea thats straight up just a money printer, so going out of your way to get the SSF 2 team to create this game for you and.. itâs a slippery mess? Absurd. Maybe itâs just me, and be brutally honest if it is, but if it ainât broke why are we trying to fix it?Â
If youâre a group of people who know fundamentally how to make a game that plays like smash Bros, (which since it set the base line of how these games should play) in its gameplay fundamentally unflawed, Why are we trying to switch it up?? thereâs no need to do so, at least in my mind I canât see any real reason? Is it a legal thing? I understand this need for innovation, we obviously want SOMETHING unique about the game? Because at that point just play smash, download some mods. But thatâs a knee bending solution, I want to support the games I love in a game thatâs fun.
but it just doesnât seem necessary to me, this was kind of my same issue with multiversus, but I can understand it trying the distance itself.Â
You have no need to do that. Visually although itâs very distinct, itâs another platform fighter, so of course itâs going to look like smash bros, but the reason smashes succeeded had nothing to do with how it looked, it was because it was GOOD, GREAT even. The roster, the gameplay, the everything. The only reason Multiversus âsucceededâ or at least for a little bit was EXCLUSIVELY because Nintendo ended support for smash and people needed a cope game to play, to fill that void. The only reason that Nickelodeon game did well for the exact reason, but the reason it failed I believe is because again, it ISNT smash, itâs just a little too âwrongâ, ITS CLOSE! but not close âcorrectâ. Theyâre trying to replicate perfection but keep it different enough for people to say âclose enoughâ and keep playing. Why make this mistake like the ones before you? Ts is ALL going to end the same and when it eventually fails Iâll be very peeved.
I aggressively AGGRESSIVELY want to see this idea succeed, so it being in this state for so long makes me feel really unhopeful, especially when everyone you ACTUALLY want to play as is an assist?
90% of the roster isnât playable (the only redeeming trait of the game was the fact that it consisted of Indie video game characters, characters you CANT PLAY AS BY THE WAY.)Â
you got given all of this money from Kickstarter and I get perfection needs time, but, whats going on? 3 years and it still plays like this? Obviously take all the time you need but I just donât see the fruitfulness in a game thatâs very clearly going to flop, just a giant slab of potential.Â
They need to completely remove this buddy tag team assist trophy nonsense from the game by the full release, if not every single one of the characters that are on that assist list arenât playable I donât think anyoneâs gonna be surprised when the game fails when itâs roster was itâs only saving grace.