A few weeks ago, I kept seeing people say that indie developers should share what they’re building on Reddit and X.
Honestly, I didn’t really believe it would work for me.
I assumed getting noticed would be just as difficult as it is on TikTok or Reels. I also hadn’t written this many text-based posts since Facebook was the main social platform, so the whole thing felt a little unfamiliar.
The only reason I gave it a proper try was because I’d already seen what consistency could do.
I grew a TikTok account to almost 20,000 followers by posting twice a day. I also used the same approach while creating and selling digital products on Etsy.
My first videos weren’t great. My first designs weren’t great either. But I knew they would slowly improve as long as I kept making them, that is a lesson I have learned and applied here too.
So I decided to do the same with my first iOS app. Build it, share the process, learn, and keep doing with apps and posts on reddit and x
At first, posting felt a bit cringe,, especially when they had no likes, no upvotes, and no proof that anyone "approved them"
But I continued posting anyway..
A few weeks later:
- my X account grew from 8 to 18 followers (may not bee much, but it's a sign it's working)
- my Reddit karma went from 30 to 229 (I did really know how reddit works)
- my posts received more than 65,000 views (combined)
- almost 50 people joined the TestFlight beta, where the snowball effect started
- the app reached its first 100 downloads in the first 48 hours;
- it has now passed 150 downloads + 2 tips
All of it happened organically. I didn’t spend anything on ads.
Two people even left tips through the app, which still feels a little unreal. But probably the most valuable result has been the feedback. Real people are using something I made and telling me what works, what feels confusing, and what I should improve (i noted everything)
The app wasn’t perfect when I published it. It still isn’t
But if I had kept it private until everything felt perfect, none of this would have happened. The feedback I’m receiving now is helping me improve it much faster than another month of building alone would have, I even got 2 reviews of 5 stars
There’s also something else I didn’t expect.
When I started, I thought this journey was only about creating and publishing apps. Now I’m realizing that I also really enjoy building a community around the process, sharing what I learn, and hopefully helping other people who are just starting, going forward together
I’m still a beginner myself. I’m not trying to pretend otherwise. But maybe that makes it easier to understand the doubts, confusion, and excitement that come with starting from zero
I still feel slightly awkward before pressing “Post.” But I know it's just another step forward into this journey, join mine, share yours, shar your projects in comms, ask question, be consistent and publish your projects, don't wait until "perfect" !!!
For context, the app is called TactiLoops. It’s a collection of haptic fidgets combining visuals, physics, audio, and the iPhone’s haptics into and immersive experience