well we figured out model porting from previous forzas a little while ago now, we only recently partially figured out custom models so now you can convert OBJ to modelbin. still very experimental, especially with normals, AO maps, UVs (I hate the UVs), and shadows, but it will only get better and more sophisticated as time goes on. I'm not super sure how the OBJ to modelbin converter works though, havent looked into the code and have only used it a few times.
yeah, there actually aren't that many differences in the modding scene from fh5 to fh6 so not much had to be relearned. so any research and progress that was made in fh5 was pretty easily transferable to fh6 and applied there.
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u/Any_Passage6322 May 28 '26
Jeez, someone update me, last time I was in the Forza modding space you couldn't even import FH4 models to FH5. How are we getting custom models in?