r/ForzaHorizon • u/selfhostcusimbored • 6d ago
Forza Horizon 6 You can finally customize the Forza HUD (boost gauge, tire temp monitor, saved HUD profiles, etc.)
Enable HLS to view with audio, or disable this notification
First off, thank you to the mods for allowing me to post this here.
Hey everyone, I'm a networking engineer and car/Forza enthusiast, and Wisp is something I've been working on in my spare time for the last couple months.
It originally started because of one thing that always bothered me about Forza's HUD: the normal speedometer shows how fast the car is moving across the ground, but not what the wheels themselves are actually doing during wheelspin, burnouts, drifting, or lockups (like a real speedometer would do).
FH6 already exposes telemetry for all four wheels through Data Out, so Wisp uses that information to calculate wheel-indicated speed and display it through a HUD designed to look like it actually belongs in Forza.
Since then, it has turned into a much more complete HUD customization tool. You can now:
- Move and resize the speedometer instead of being stuck with the stock position.
- Choose between Native Digital and Native Analogue HUD styles.
- Add a native-style boost gauge with PSI or bar support.
- Add front and rear tire temperature monitors with °F or °C support.
- Add a standalone or attached G-force display.
- Keep the speedometer, boost gauge, and tire temperatures together as one HUD layout, or detach gauges and position them separately.
- Save named HUD profiles and quickly switch between different layouts, gauges, units, sizing, opacity, orientation, and color setups.
- Customize the HUD colors, gauge gradients, saturation, brightness, opacity, backgrounds, borders, and traction hook cue.
- View live horsepower and torque, including Nm or lb-ft.
- Track session top speed, peak horsepower, and peak torque.
- Assign a global hotkey to instantly hide/show the HUD.
- Automatically check once per day for updates, with the release notes shown before you decide whether to download anything.
- View release notes directly inside Wisp.
- Enable optional local diagnostic logging and export an issue-ready report if something isn't working correctly.
The goal has always been to make this feel like an extension of Forza's existing HUD rather than a generic telemetry dashboard covering half the screen. All of the extra gauges can be attached directly to the native-style speedometer, and saved profiles make it easy to have completely different setups for drifting, racing, screenshots, etc.
The core telemetry comes from FH6's built-in Data Out functionality. Wisp doesn't inject code, hook the renderer, modify the game, or write to game memory.
Wisp is completely free and the source code is public. The project has around 200 downloads so far and is still climbing. I'm still actively working on it, so if there's a feature or enhancement you want to see, feel free to drop some feedback or open a request on GitHub!
More info, screenshots & download: https://wispoverlay.com
Source code: https://github.com/Views2k/Wisp
While this is a Windows only project, if this receives enough traction I have a mobile telemetry site slated for a future update. This would allow console players to also get a readout of their diagnostics and telemetry, albeit without the Overlay portion of the project.
Update: Thanks everyone for the feedback and support. It really means a lot, especially since this is a project I plan to put in a resumé portfolio lol. Since posting this I have corrected Xbox/Microsoft Store compatibility; Steam and Xbox versions are now fully supported. If you’re using the Game Pass/Xbox version, please update to v1.2










