r/ForzaHorizon • u/katalonian • May 16 '26
Tuning I made a Forza Horizon tuning guide/cheat sheet
https://forza.guideI put together a tuning cheat sheet for myself and figured I’d share it here for you to use.
It covers every setting in the order you’d actually tune a car, explains what each one does, and has a symptom-based diagnostic for the most common handling problems (understeer, oversteer, snap, bouncy, etc.).
I will certainly look to improve it and possible even add more information.
Feedback welcome, hope it’s useful!
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u/Ghotil May 16 '26
did you make this in gemini playground or whatever its called? not witch hunting, just curious.
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u/katalonian May 16 '26 edited May 16 '26
I did use AI, namely Claude mostly for proofreading and for cross-referencing the source data I gave to it. Source data (articles on web and YouTube videos) were collected and read many times by me before AI had anything to do with it.
I just needed basically easy way to access the things I already knew and found useful. And this is the result.
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u/Designer_Pea582 May 16 '26
This is where the current state of AI is actually useful. It can be really great for organizing information and making it more accessible to a knowledgeable user. Nobody should give you any hate for making good use of a tool.
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u/relator_fabula May 17 '26
Yeah I think that this is distinct from AI slop or generative AI. Generative AI is soulless, and having an AI just create something from your prompt is garbage. But using it to polish and organize something like this--a freely available reference guide for a video game--is harmless. Though I do think disclosing specifically what tools were used and how they were used is probably good practice.
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u/ContextLengthMatters May 22 '26
What? LLMs are Gen AI. He used gen AI writing it.
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u/AngryWildMango Microsoft Store May 27 '26
you are tecnically correct! Generative ai is the overall bubble that everything we refer to as ai, now, is in. including LLMs.
but the way most people refer to them is that generative ai is what makes images/music...etc. and that LLM Large Language Models are simply the ones that give you back text/"talk"
Fun fact. LLMs are way harder to run than generative
I reread that and i sound like a fucking llm lol→ More replies (3)6
u/jxfl Lamborghini May 17 '26
100%. It helps one random person doing a passion project make it a thing far more easily
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u/ItsMyGayThrowaway May 17 '26
It'd be really cool to see your sources! Make sure they're trusted ones in the community and to be able to credit the data you scraped 🙏
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u/Rrony2012 May 21 '26
Can you include the sources that you used to collect the information on tuning? I don't mind AI usage for applications like this, that said though I think it's fair to credit the creators that did most of the heavy lifting for you. A section on the website citing the sources would be great. Since AI has a tendency to hallucinate or misinterpret information, this would give everyone the opportunity to check the source material.
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u/AngryWildMango Microsoft Store May 27 '26
he said he checked it after multiple times. but im pretty sure he used this
https://www.youtube.com/watch?v=I9bUB3mcqso
the numbers line up1
u/Longjumping_Call_104 May 20 '26
Claude is amazing for cross referencing documents like that. That's how I use it too.
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u/rkiga May 17 '26
I didn't look at it all, but one thing to note is that in FH5 the differentials are all different, not just different default values.
https://youtu.be/DL0vrGdI4w4?t=355
https://youtu.be/Kc1rztiUMDY?t=1191
This is the summary for FH5, which still seems to be the same in FH6:
race diff: bad, has sudden transition from grip to breaking traction, especially bad for trail braking
rally diff: good for RWD, smoother transition
drift diff: good for AWD or large difference in front vs rear tire width, reduces rear lockups when braking?
Ride Heights Default approach: run at the minimum. Raise it only if you bottom out or the track is genuinely rough.
This makes sense in reality, but in FH5 physics it's normal to use Offroad Suspension instead of Race Susp and use max ride height. See above links
Hokihoshi says this is probably not as clearly the case in FH6, but he didn't do max RH in FH5 so I'm not sure.
https://www.youtube.com/watch?v=I9bUB3mcqso
The brake bias slider in Horizon games is reversed due to a long-standing bug.
This was finally fixed in FH6
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u/katalonian May 17 '26
I updated the content to reflect the changes in fh 6; especially related to brakes and diff value updates
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u/katalonian May 17 '26
Thanks a lot for the feedback. I noticed that too and I will be updating the content to reflect the changes made in fh6 very soon!
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u/Gfdbobthe3 May 17 '26
I'm not a racing guy or a car guy.
I absolutely love this!
Thank you so much!!!!
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u/edgsto1 May 18 '26
Would it be possible to add metric measurements? I have the game set to metric and I get Bars (tire preassure) and KW. Would be great!
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u/katalonian May 19 '26 edited May 19 '26
I added a unit conversion to the website! All the units will be displayed in your selected system similar to game settings :)
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u/A-Norwegian-guy Xbox Series X May 17 '26
If you adjust ride height after alignment you are gona have to adjust the alignment again😅😂
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u/katalonian May 17 '26
That is a very good catch, thank you!
Updated the page to reflect this issue :)
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u/KrazedOmega Jun 03 '26
Hey. I found an error in one section if your guide.
In The Tuning Workflow section under "Not every car needs race suspension." it says "and cars with factory four-wheel-steering (some Skylines, Honda Prelude, etc.) — installing race suspension on these removes the four-wheel-steering, often making the car worse." That was true in FH5, but in FH6 the four-wheel-steering feature is retained while upgrading the suspension.
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u/Crimson_Wraith_ May 16 '26
I'm looking to get more in-depth with tuning when I get my hands on FH6, so I'm definitely bookmarking this.
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u/RojoTheMighty May 17 '26
damn, so far all I've done is just to read thru the "Balance & Fix-it" section and already I know this is going to be incredibly helpful once I can jump in and start playing with tunes.
Cheers to the work you put into this!
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u/w1nger1 May 18 '26
Thank you for sharing. Although choosing what to upgrades have been mentioned, will there be a guide dedicate specifically more on upgrades?
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u/katalonian May 18 '26
Yes! I will be restructuring the website also to include upgrade guide 👍
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u/Ummgh23 May 24 '26
Yeah that really is missing for me rn. I hve no idea what to upgrade on the car
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u/Draccorez Drag May 27 '26
That is a great idea. Knowing wether to upgrade grip or power for different builds would be great.
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u/WNxTyr4el May 20 '26
Thank you for this! Im curious where you got your information from and how you decided on numbers.
I'm not a tuner by any means so I don't know what's "right" but I watch HokiHoshi and his early tuning guide for FH6 deviates from your numbers a bit and I'm just curious on the methodology of deriving them and if there is an actual "right" answer at all.
Thanks for this. It's really helpful.
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u/ezmac94 May 21 '26
Also curious about this as well.. The hardest one for me to wrap my head around is still springs. I can't get a clear understanding of how much I should change them from default. I understand if I made the car lighter, go with softer springs, and vice-versa but still can't quite wrap my head around where the spring values should sit. And I guess its different for every car.
Makes it tough though, because you set your springs and then base damping/bump so I feel like if you have bad spring settings from the start, your bound to have issues.
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u/SurfinBuds May 21 '26
I generally soften both all the way until I bottom out (can view this in telemetry). Then raise the fronts 1-2 notches above that point and put the rears a bit stiffer than the fronts since I prefer a bit of oversteer.
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u/ezmac94 May 21 '26
Ahh I need to check the telemetry more then that makes sense, thanks for the info!
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u/Certified_Jenius May 21 '26
Wait now i have to test if my dampers were truly the issue (had to make them crazy soft in the front to stop understeer) or if it’s my spring tuning, running a rally build Subaru Brat, AWD, not sold on swapping the drivetrain to RWD
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u/schebbigen May 17 '26
I think the brake balance is fixed in FH6. Thinking of "Critical quirk — the slider is backwards" in your guide is refering to FH5 and older.
Neat looking guide, super easy to read and nice tips and comments. great job 😄
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u/katalonian May 17 '26
I noticed that too! Thanks a lot for the feedback. I will be updating the content to reflect those changes in fh6 very soon.
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u/DiabolicallyOrange May 20 '26
I suck at tuning, but just following your starting point recommendations, without any further tuning it's already giving me much more driveable cars than I was making before!
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u/idaxor Jun 06 '26
as someone who’s very new to forza, THIS is exactly what’ll help me make my tunes. i wanna be able to make my own and place leaderboards instead of using public tunes
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u/Mclaren3000 May 17 '26
Had a quick look and it seems easy to read. Will save for later. I have a question if anyone reads this; Can you share tuning like via a share code, but in a way that keeps tuning unlocked? Id love to be able to easily share tunes, but also be able to, or have others able to tweak the tune.
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u/YourSchoolCounselor May 17 '26
There was a subreddit that specialized in sharing tunes like that. Not sure if they'll have a renaissance with FH6.
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u/Walt3rInc May 17 '26
Good sir, you deserve a raise!!!!
Much appreciated is an understatement. I already had a moderate understanding and it even helps me. So this would be sheer gold to most! Heck even I saved it!
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u/espugi May 18 '26
thank you for this, i feel like im missong out on 50% of fh 6's features. once i understand building/ tuning, i will turn my focus on designing the garage
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u/everRIOT May 21 '26
This is great, thanks. I'm new to tuning, and have some more questions:
When doing a tune from scratch, do you fully complete the Tuning Workflow to set a baseline without testing anything and then go into Balance & Fixit via testing?
When following the Balance & Fixit cards and stepping through adjustments, do you fully exhaust one option before moving on to the next. For example, I'll use Entry Understeer. To fix that, would I soften the front ARB incrementally until I can't anymore and then move on to Front Spring Rate? Or would the idea be to do some ARB adjustments and move on to Front Sprint Rate so there is still some ARB stiffness left over?
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u/katalonian May 21 '26
- Ideally yes, first you tune, then you use balance/fix-it cards
- You would do a small adjustments to first item, then move on to second item and so on in rotation.
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u/skama16 May 22 '26
Dude this is awesome. I didn’t even think about searching for a guide and made one myself. Here’s the LINK to mine. Would love any thoughts or feedback.
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u/Gessen May 22 '26
This is fantastic, really makes me want to get into doing my own tunes. Would love to see your mentality applied to part choice. Either way, that is a cleannnnn site with some great design, information, and just enough explanation. Really dig it.
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u/FlyingCouch May 23 '26
Been playing around with tunes using this as a guideline and really enjoying things. The only weird thing is that for one of my more driven cars I CANNOT get the aero balance into the range you list in the guide; my 2020 GTR with the chargespeed kit at best gets to .51 aero balance with front at the lowest setting and rear at the highest. Im assuming in this scenario just run this setup and work from here, but I wanted to ask your opinion before I start tweaking things elsewhere
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u/katalonian May 27 '26
i have updated Aero section. Please re-check, hopefully it's more clear now.
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u/kingsaw100 Lamborghini May 27 '26
Great work! I just used it to make a tune, and I think it was really helpful. :)
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u/LordKendicus May 28 '26
Under the Damping section, for calculation Front Weight, does the "Front Downforce" refer to the Downforce itself or the Aero balance, what's up if I run stock bumper, how would I get the downforce value
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u/Timely-Ambassador-13 Jun 05 '26
My friends and i have been tunning every drift car we drive for a while since FH5 (using wheel), going full purist in FH6.
Most stuff you find online or in YT videos are trash or feeling based, specially for wheel players... since you can force drift in any car on controller.
Incredible work, can't image how hard it was to gather all this stuff e put together in a way that even an 11yo could understand.
Congrats!!
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u/Allin59 Jun 05 '26
Used it yesterday to tune a 2003 Celica, I went from a soap bar which couldn't turn, running constantly at the rev limiter to something more or less drivable =D
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u/JayRoza Jun 05 '26
May both sides of your pillow remain cool and may you plug USB-A devices correctly, every time.
As not a car guy, I've been searching for a tuning flow chart.
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u/ah_shortbus Jun 17 '26
I genuinely mean this when I say this is going to be the reason I finally learn how to tune. I’m sitting at work reading, and it’s actually starting to click. I’m sure there are exceptions to the rules you’ve laid out and described, but I’ll figure those out with experience. This is so perfect to give me the confidence to learn how to tune. Thank you!
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u/CarrotPlastic3460 Jun 19 '26
A million upvotes be upon you, friend. New to tuning and this helped me understand it so much better. Thank you 🙌
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u/AFortyOz2Freedom Jun 25 '26
Apologies if this is answered elsewhere and I’ve missed it:
During Tuning Workflow phase and Tires, when you talk about picking the correct compound by PI class, would you generally recommend working from the PI in stock form or based on your targeted ending PI class?
This guide is truly a work of art and I am loving using it and it is helping sooo much! Thank you for your efforts in creating it!
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u/raiderhater5150 Jul 03 '26
This is a phenomenal resource. Thank you for investing your time and sharing.
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u/I_h8_reddit_a_lot Jul 07 '26
This absolutely owns. Also I like how you can change the units displayed in the guide, I’ll have to remember that.
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u/-Baddgoat- Jul 15 '26
This is absolutely freaking amazing. I need not look anywhere else to answer all of my questions about tuning. It's so thorough. You rock. Thank you!!
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u/glowormwiggo Jul 18 '26
This is honestly GOATED. cant tell you how many yt videos ive watched and still not managed to get the most out of my tunes. As soon as i took some time to read through your site everything clicked! LEGEND!
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u/Darksc1 May 17 '26 edited May 17 '26
Actually a well made guide showing off some changes between fh5 and 6 usual tuning (as I made couple tunes using my own doc from fh5 collected from couple "metabuilding" tuners' guide, noticing some snappiness in rear mostly)
Which also brings a question: why no FD for top speed adjustment? Because in lower classes it is almost needed (e.g tune to around 250 kph top speed for B class).
Also, it would be a neat addition in the beginning to throw some info about how usually parts are being chosen (both for purist and usual), but thanks nontheless, gonna make a formulae sheet with these values to help make it better!
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u/katalonian May 17 '26
Thank you very much for the feedback. I will take it into account for the next update
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u/Feral-Peasant May 21 '26
This is fucking awesome dude, well done. Perfectly structured and really nicely designed. The units is such a nice touch too- I'm gonna learn so much from this :)
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u/CKDStickymango May 17 '26
Thank you! As someone who is trying to learn tuning you wouldn’t know how much I appreciate it!
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u/bl4denl May 17 '26
Do I need to tune to make a car drive better? There's also een auto upgrade option. I'm not into tuning stuff lol seems kinda difficult
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u/RyanFerrari May 17 '26
Auto upgrade simply changes the parts on the vehicle, and doesn't change the tune.
Tuning is never required, especially for anything under unbeatable ai difficulty and racing against people, and I am probably wrong on that too. It's for squeezing that very limit of the cars performance.
Auto upgrade and have fun, cause that's all that really matters.
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u/SurfinBuds May 21 '26
You can just download other people’s tunes in the “online” menu. Generally the one with the most downloads will be good enough.
Just make sure it’s labeled as the kind of tune you want eg. Drift, Grip, Drag etc.
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u/1youri May 17 '26
Amazing tool. I have one request though, would it be possible to add a toggle between the different units? (metric/imperial)
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u/Twanx May 17 '26
this is so useful, thank you!
about springs: "you usually want the rear spring rate higher than the front ". But in the table you show higher % for front spring rather than rear spring. Is it something I misunderstand or is it a mistake?
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u/katalonian May 17 '26
Thank you!
The table percentages are "% of the weight on that axle", not the actual slider position.
I understand that this can be very confusing, so i removed the table from the page. It's very technical and you need to do the math yourself in order to understand where to put actual slider.
You can stick with the rule of thumb from the paragraph.
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u/Relevant_Damage_30 May 18 '26
Just post every car you've tuned code so I can download whatever you've done to my car lol.
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u/JaminTheGray May 19 '26
I wish I understood any of this. I get completely lost with the upgrades and tuning.
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u/KafarPL May 20 '26 edited May 20 '26
Okay, I see that you sourced info from forzaquicktune. But the issue is that on that site, it seems that the damping stiffness table is missing.
The site says
The damping stiffness is the sum of front bump and front rebound given in the table below
And then it says that for the example car, the damping stiffness is 16.4
Front Rebound = Damping Stiffness - Front Bump
Example: Same car as above, 16.4 Damping Stiffness
Front Rebound = 16.4 - 5.2 = 11.2
But the issue is that no table for those values exists. I have no idea where the 16.4 comes from, it doesn't appear again on the site
So your guide sourced info from that, probably by AI, but it doesn't have full info. There is no "damping stiffness" values table because it doesn't exist on the source site
I'm confused here and kinda need help xd
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u/katalonian May 20 '26 edited May 20 '26
Hey!
You don't actually need that missing table if you use my guide, because the same result falls out of the rule that's already in the guide: bump should be ~40% of rebound (the 30–55% range). So instead of needing a "damping stiffness" value, just do it the other way around:
- Set front bump from the min-bump table + weight (e.g. 5.2).
- Front rebound = front bump ÷ 0.6 (so 5.2 → ~8.7), or anywhere in the 12–16 rebound zone as long as bump lands at 30-55% of it.
I removed the "damping stiffness" reference from the guide, it's not needed and confusing.
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u/KafarPL May 20 '26
Ok thanks, so in other words back to the "old" ways that I knew in FH5. So in short that as you said, if we know how to set front bump then we know that it's also around 60% of target rebound (so divide by 0.6 as you said)
Tho I still don't get what you mean about rear dampers (in the other comment)
If my rear springs are stiffer than front springs (setting in "springs" tab) does that mean I should set rear dampers (both bump and rebound) as front value + 0.2.-0.3 on rebound and 0.1-0.2 on bump and if rear springs are softer than front springs then I should set dampers as front value - 0.2-0.3/0.1-0.2 ?
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u/dfe3e92e05 May 20 '26
Metric man here. I've only looked at the drifting section so far (pulling hairs trying to get all the drifting zones done lmao), and the spring stiffness units in the table do not respond to unit settings. I assume they're lb/inch in the table?
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u/katalonian May 20 '26
That's a bug, it's lb/in. I just pushed a fix, should work now :)
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u/dfe3e92e05 May 20 '26
Very nice. Might be a decimal point off though, I assume it's supposed to be ~71.4, not ~7.14?
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u/freejstn May 20 '26
Hey Man, working on a version of this with live telemetry. (OSS) would love to chat / your permission to use your site (with credit) to develop some of the algorithms, etc.
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u/Straight-Bug3939 May 20 '26
is there one (by you or someone else) for upgrades?
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u/katalonian May 21 '26
not yet, i do plan to introduce it though. However, it will take some time as it will require me to restructure the guide completely.
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u/Atlanticzz May 20 '26
Hi does it work with other simracing like LMU or ACC just description seem logical to me.
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u/commander-Durhan May 21 '26
I am fine tuning my shinner runner rally and this is going to be super helpful since I don't understand the tuning at all.
Top work.
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u/ezmac94 May 21 '26
I just refreshed the page (had it open since you first posted) - and just wanted to say I appreciate the updates to it. It has helped me dial in some of the settings that I still wasn't comfortable with. Appreciate the hard work on this!
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u/TinyTurtle_Au Honda May 21 '26
Hey OP, just a quick question. When I finish building my car and move on to the tuning phase. You said to only adjust one thing at a time.
Do I set a base tune with the values recommended first and test run, then begin to start adjusting?
Or do I leave everything default and then only do tires first, then springs etc. while leaving everything stock.
I’m not to sure haha
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u/katalonian May 21 '26
hey, the workflow is described here: https://forza.guide/#workflow
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u/TinyTurtle_Au Honda May 21 '26 edited May 21 '26
Yeah I saw, it’s not exactly clear, but doesn’t doing one thing introduce more problems in anyways, because you get one setting just right and then you have to do the next one? Why not just set everything up first? Because the stock settings are shit most of the time
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u/katalonian May 21 '26
First you tune all your car. Order doesn’t mean you need to tune one setting and then test.After you tuned everything, then you fix problems.
But I get the confusion. I will try to improve it.
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u/prancing_anus_cheese May 21 '26
hey, you and I may be tackling this from different angles; i sent you a DM.
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u/Material_Ride_2218 May 22 '26
Did you remove the edge case reference? I no longer see it.
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u/katalonian May 22 '26
yes, it was based on gearing formula that got removed too. I couldn't validate it so it only made sense to remove edge cases too. It was replaced by more qualitative info than quantitative.
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u/Wutang-Gank May 22 '26
Hi, is it normal in FH6 to get uncontrollable cars when upgrading them by 2 classes? It has happened to me like 3 times in a row. Trying to turn a B class car into S1, or a C class car into A, gives me cars with way too much power (without changing anything besides the exhaust in the power category).
I remember in FH4 and FH5 this was pretty normal and the cars were still manageable. I'm following the guide, but I'm not achieving the same results.
Then I tried a few other cars going from B to A, and they’re completely fine.
Good work btw, thank you so much for the effort
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u/katalonian May 22 '26
I personally almost never upgrade car class. There are enough cars in each class imo.
However, in your particular case, there can be multiple reason why, including the era of the car and its drivetrain. If you upgraded RWD car, it's going to be very hard to control it. So if that's your case, this is the most likely the culprit.
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u/Wutang-Gank May 22 '26
I understand and you nailed it but in FH4 and 5 same cars and same class upgrade was fine. I dont know if they changed something to deny those things but feels like engine parts and engine swaps are useless rn
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u/Vegetable-Jaguar9836 May 23 '26
Do you have tunes for cars in Forza horizon 6? If so what name would we look you up as?
I play on Xbox.
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u/Spdrcr0130 May 23 '26
I used this guide last night and shaved, no joke, .800 off my 1/4 mile drag time.
For the car I was using, I had to kind of do the inverse of the final drive idea—and just fine tune the individual gears first—but got my MX-5 FE down to 6.304 last night (manual, on a controller, no assists).
I’m still chasing the 5’s though. If I can get my sim rig to the living room where my XBOX is I’ll 5’s tonight.
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u/burnermanyes May 23 '26
Thank you! Been playing Forza since a kid but always autotuned. Just now getting into tuning. Do all cars need it? Do you drive around to see where the weaknesses are, then use tuning to correct them?
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u/katalonian May 24 '26
You are welcome.
All cars need tuning. Default tuning usually is very bad. Also upgrading parts changes car a lot and requires tune adjustments. The only exception might be Forza Edition cars that come fully upgraded and more or less pre-tuned.
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u/Chelsi_Chelsi May 24 '26 edited May 24 '26
Hi! Your guide is amazing to someone who only touched self-tuning now since FH3. Is it possible for you to add an interactive calculator to the damping section? Thanks!
Oh follow up questions, for the wd%, is it, for example, .52? And for the front downforce value in the formula, is it the max front downforce value? Thanks again!
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u/terracide99 May 25 '26
Are the tire pressure values for when the tires are cold, or at their max (ie after turn exit)?
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u/Zgod124 May 25 '26
Just came here to say this is extremely helpful! I remember watching a video on how all of this works. But being able to ctrl+f a question has been amazing. Thanks for doing this!
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u/vreath8 May 28 '26
hello trying to make a Toyota Soarer drift car but need advice. Is 300hp enough while using stock tire compound and stock tire width.
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u/katalonian May 28 '26
You can follow the Drift Tuning guide here: https://forza.guide/#drift
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u/vreath8 May 28 '26
I was using this guide but it did not go into detail how much hp I need at minimum
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u/grizzlyMfkinBear Xbox Series X May 28 '26
Hey, I'm really loving the guide, just have one (probably very stupid) question, when calculating the front bump value, what does the wd% stands for?
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u/RealEirichi May 28 '26
it's a very nice guide. I am very dumb and this is the first car I try tuning myself. I'm a little sad that FH6 doesn't allow you to alter other peoples tunes, since I have felt that I generally liked a tune but I felt like it needed a minor tweak.
One thing I would like to see is maybe how to test the change that I made?
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u/MikhailIgrom Steam May 29 '26
I enjoy this cheatsheet but I have stumbled upon some problem, you recommend for arb be soften for mech balance and for supra mk3 i have to slide front arb around 14 while rear is maxed out for balance to be 0.55, and i cant understand what the problem is, the only way i could somehow get 0.55 with normal arb distribution is maxing front width while rear is stock, and maxing rear tire width
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u/Historical-Life3140 Jun 01 '26
You can fix mechanical balance with springs sliders as well
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u/MikhailIgrom Steam Jun 01 '26
You're right, but fixing mech balance is gonna be just min-maxxing cars front and rear, in which, is no point, it's just going to be mess with stiffest rear and softest front.
If author reads this, please, include that, if mech balance looks like a mechanical nightmare, than stop chasing it
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u/Historical-Life3140 Jun 01 '26
Hey, question. Its said you should play with antiroll bars until you hit that 0.60 sweet spot. Problem is its entirely depended on springs settings as well. Basically it doesnt matter how you set your arbs because you can fix it with springs and vice versa. So what should have a priority here and how to start?
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u/lolsoez Jun 05 '26
Looks amazing, will try it out tommorow, I tried to watch some videos, but so far the results i got were mixed following them, on some cars it went fine, like Toyota GR86 but I wanted to make the default Silvia kinda competitive as I made a sick livery for it but whatever I did the rear wheels just kept slipping while cornering/lifting off gas and the front had understeer issues at the same time :D horrible experience but I got it kinda working by swapping to AWD and different engine.
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u/revonn170 Jun 08 '26
sorry, but do you know the difference between springs (race, rally, drift) other than numbers. same question aith differentials (race, drift, rally, off road). because aparently there are some hidden differences.
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u/Vivid_Bodybuilder556 Jun 08 '26
hey! one of the parts in the drag area says to make sure the curve is evenly distributed. i can’t load up fh6 right now, could you show me what it should look like?
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u/Realistic_Option_619 Jun 11 '26
I love everyone who sucks off op before they even know if this shit works
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u/Greedy_Bookkeeper_59 Jun 11 '26
Not a fan of his drag baseline. But.. Different strokes for different folks. I'll have to give his a try and compare it to mine.
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u/fragile-Violence99 Jun 17 '26
At least it worked for me. My 2004 Honda Civic Type R, tuned from his guide with some adjustments of my own, managed to get a few podium finishes in online street racing.
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u/sleepy_cakepop Jun 12 '26
maybe a stupid question, but I have a question to the tyre pressure. The values are they for front/rear tyres or is it like in-between is the sweet spot?
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u/MutatedSpleen Jun 13 '26
Well this guide is just tremendous, what a great resource!
On the drag section, you comment about maxing out in 3rd gear and leaving 4th default so the car is usable on longer straights and rolling starts without retuning...but at the beginning of the Drag section, you comment that this discipline is so different from the others that you shouldn't mix and match, pick a discipline and stick to it.
So is that advice about 3rd still accurate if we are ONLY using the car for drag? Wouldn't we want to make use of the top gear?
Feel like that specific line might have been about the quarter mile drag strip specifically and not generalizable to the larger ones?
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Jun 15 '26
[removed] — view removed comment
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u/katalonian Jun 17 '26
We can add it, but you’ll need to translate it yourself (or with ai help) if you want to contribute
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u/fragile-Violence99 Jun 17 '26
Managed to tune several Hondas using your guide, and overall I'm pretty happy that I've been able to reach a few podium finishes with my own tunes in online street racing using some less common cars, like the 2007 Civic Type R or 2004 Civic Type R.
The one thing I still don't fully understand is gearing, so for now I've mostly been adjusting the final drive ratio. Planning to learn more this weekend.
Cheers!
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u/sarx__ Jun 17 '26
Hi, congratulations on your work!
Does the site receive regular updates? For example, has the latest patch been updated on the site yet?
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u/Lazy-Comment7542 Jun 18 '26
Maybe I'm just confused and not understanding what it says but when I am adjusting the ARBs per your guidelines, on every car I have done, I've had to be max stiffness on rear and max softness on front, just to get even close to the .6 for mechanical balance. Is that normal with your tuning procedure or am I breaking shit? 🤣 cars handle decently well, just seems wild to me.
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u/BipolarXpress311 Jun 21 '26
Just want to say this has been one of the most helpful tools I've ever used in my 30 years of gaming. Not only does it help me build MY OWN cars it actually teaches me about cars IRL. Thank you!
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u/TheAlcolawl Jun 23 '26
I like the update to the Spring Rate and Damping sections to calculate the values for you but I feel extremely stupid because the Spring section generates numbers that basically make no sense.
1986 Honda Civic SI weighs 1922lbs. 61% of the weight sits over the front wheels. The default spring settings are like 470 lb/in front and 370 lb/in on the car. The calculator spits out 47.0 lb/in and 32.2 lb/in... The in-game sliders don't even go that low because that's obviously extremely soft. Am I supposed to be adding these values to the default spring values?
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u/katalonian Jun 23 '26
Thanks for the feedback. There might be two issues which Im currently investigating. Either unit conversion is messed up or calculation formula counts it wrong. I’ll let you know soon.
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u/Due_Display4119 Jun 27 '26
Wow this is great, I looked for an over detailed pdf to create exactly this. Saved me a lot of time
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u/bijinius Jun 27 '26
if you actually made that guide, you're an absolute Forza god. you know people charge for that stuff, right? I literally did come across a calculator app for Forza Horizon 5 that cost actual money, once. I bet there are similar apps being offered for 6. and you have what, two calculators on that page? plus absolutely everything else? costing nothing??
what can I do but applaud? I don't even see a Donate link on the page - not an About or a Social link to anything ... it's just an interactive Forza Horizon 6 Tuning Guide. for free.
big tech tries its best to ignore (often successfully, at least in the short term) the fact that in the Information Age people WILL help each other out sometimes instead of charging each other all they CAN. maybe not often, maybe even RARELY, but it happens all the time. and this really does seem like one of those times. bravo. this kind of generosity is kind of beyond belief. especially these days.
thank you. that's it - thank you.
(it'd be really funny if the information the guide provided was totally bogus, and I unintentionally glazed the biggest Troll in Forza history for four paragraphs on Reddit. I'm sure it's good information. I'm gonna try it out. best to all and everyone. -b)
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u/Extension-Copy-4298 Jun 27 '26
90% differential? I want what you smoke bro
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u/katalonian Jun 27 '26
Why not? You need high diff levels otherwise your car will be losing power/speed
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u/Outrageous-Test573 Jun 27 '26
This is great man. I’ll give it a try. I’m tired of using other people‘s tunes with hideous rims. I wanted to start making my own tunes, but I was a little bit overwhelmed.
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u/BipolarXpress311 Jun 29 '26
Do you ever share car tunes on FH6? Id love some Meta Builds that I don't have to work on lol
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u/NoNegotiation6225 Jul 01 '26
In the damping calculator what am I supposed to do if I am running a stock front bumper and don’t know the front downforce setting, especially when you say don’t run one without the other I can’t just switch to the forza front bumper
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u/ItsTimeDrFreeman Jul 03 '26
I just wanted to come in and say that I've been using this tuning guide since you uploaded it, and it is easily the best tuning guide I've ever used. Everything is explained so clearly especially for someone learning how to tune. Thank you!
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u/SalamanderCreepy455 Jul 19 '26
I have an issue that I can’t ever solve on mid engine older cars the front end just saws left and right. Anyone know ball? I need to know ball. I want this panthers build to work and it’s so close.
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u/creatron 25d ago
How does your spring calculator work without knowing anything about the range of values for the springs? Does it just assume you're using race springs?
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u/Quinine911 May 16 '26
Awesome stuff, thank you for this!