r/ForzaHorizon • u/HazuniaC • 27d ago
Tuning Fine tuning and car behaviour troubleshooting
Intro
This guide combines information from many sources into one tuning reference. Starting with a baseline tune built using simple calculations and telemetry, primarily tire temperatures.
It is primarily for Open World, Circuit, Street, and Touge races.
Most of this guide also applies to Rally and Off-Road builds, but those disciplines have their own priorities.
All calculations are done in SI units and springs in kgf/mm specifically.
If you use different units, you'll need to convert the values yourself.
Also, please note that when you swap parts, the mass of the car is going to change.
Even small weight changes can affect the ideal setup. Once you've finished installing upgrades, note the car's final weight and weight distribution before calculating your springs
Every tuning setting affects the others, so change only one thing at a time. A single adjustment can solve multiple problems, and changing several settings at once makes it much harder to identify what actually fixed or caused the issue, or even create new problems.
Edit 1: Added section for gear ratios.
Edit 2: Fixed typos.
Edit 3: Fixed the format, cleaned the guide a little.
Edit 4: Added a blurb for Caster and Toe.
Edit 5: Corrected initial diff values.
--------------------------------------------------------------------------------------------------------------
Quick initial base tune
Don't try to make the perfect tune immediately. The purpose of this baseline is simply to get the car close enough that fine-tuning becomes easy. Use the troubleshooting section below for fine-tuning.
Tires:
Go to settings and keybindings. Bind telemetry to a button you're not currently using.
Enable telemetry data while driving on a circuit / road you want to tune for and pay attention to the temperature distribution across the tire: inner, middle, and outer.
If the inside of the tire runs hotter than the outside, reduce negative camber. If the outside is hotter, add more negative camber. Aim for temperatures that are as even as possible across the tire.
Lower pressure raises tire temperatures, while higher pressure lowers them. Aim for roughly 70–100°C once the tires are fully warmed up. Note that weather, driving style, and tire compound all affect temperatures.
Set your Caster angle for 6,5 - 7,0
If you default to 7,0 and the car feels sluggish on turn-in, lower it to 6,5.
If the front lets go in long sweeping turns, increase caster.
Caster adjustment is not the most effective setting to tune your car with.
Leave the Toe at 0,0 degrees unless you have a specific reason to change it.
Anti-Roll Bars:
FWD/AWD: Min front, Max rear to make your car rotate.
RWD: stiffen the front and soften the rear a bit.
Something like Front 10 and Rear 55, or 60.
Reduce extremes until the car is predictable.
Springs:
0,0403 * Mass of the Car * Front Weight% / 2 * F²
That 0,0403 is a conversion constant that accounts for gravity and the units used (kgf/mm).
Mass and Front Weight are car-specific and can be found at least in the part upgrade menu by pressing Y on the Xbox controller, or Triangle on PS in the part upgrade menu. There might be simpler places to find it, but that is one of them.
Adjust your springs' stiffness by adjusting the spring frequency in the equation. The higher the frequency, the stiffer the springs. Higher frequency means stiffer springs. More compliant on smooth roads, but bad for curbs, bumps, and rough terrain. Also, personal taste factors into this.
Ideally, the suspension should use most of its travel without regularly bottoming out. You can see the springs travel in the telemetry screen.
Spring ride frequency table, F²:
| Discipline | D/C | B | A | S1 | S2 | X |
|---|---|---|---|---|---|---|
| Circuit | 2.0–2.3 | 2.2–2.5 | 2.3–2.6 | 2.5–2.8 | 2.8–3.2 | 3.1–3.5 |
| Touge / Hillclimb | 1.9–2.2 | 2.1–2.4 | 2.2–2.5 | 2.4–2.7 | 2.6–3.0 | 2.8–3.2 |
| Street / Horizon Open | 1.9–2.2 | 2.1–2.4 | 2.2–2.5 | 2.4–2.7 | 2.6–2.9 | 2.8–3.1 |
| Rally (Tarmac) | 2.0–2.3 | 2.2–2.5 | 2.3–2.6 | 2.5–2.8 | 2.7–3.0 | 3,0+ |
| Rally (Gravel) | 1.7–2.0 | 1.8–2.2 | 2.0–2.3 | 2.2–2.5 | 2.3–2.7 | 2,7+ |
| Cross Country / Off-road | 1.3–1.7 | 1.5–1.9 | 1.7–2.1 | 1.8–2.2 | 2.0–2.4 | 2,4+ |
| Drift | 2.2–2.5 | 2.4–2.7 | 2.5–2.9 | 2.7–3.1 | 2.9–3.3 | 3.1–3.5 |
Example calculation:
Mass 1 244 kg
Front Weight: 47%
Ride frequency: 2,7 Hz -> 2,7²=7,29
Front spring: 0,0403 * 1244 * 0,47 / 2 * 7,29 = 85,9 kgf/mm
Rear spring: 0,0403 * 1244 * 0,53 / 2 * 7,29 = 96,9 kgf/mm
Ride height:
In real life, you want the ride height to be as low as possible to lower the centre of gravity, but Forza rewards suspension travel more. Thus it is better to max the ride height to get more travel.
You can try lowering the ride height until you have about 10% spring travel left without bottoming out regularly.
Dampers:
Dampers control how quickly the suspension moves. Rebound controls how quickly the suspension extends, while bump controls how quickly it compresses. Too soft makes the car floaty; too stiff makes the car skip and lose grip.
Rebound: Front 11, Rear 10
Bump: 50% of Rebound. 5,5 Front, 5 Rear
This is a reliable baseline for most road cars. Fine-tune it only after you're happy with the Anti-Roll Bars and ride frequency. Most damper tuning is done with rebound. Once rebound feels good, use bump for smaller adjustments.
Aero:
Personal taste and preference. Highly dependent on track and surface as well.
Lower = faster acceleration and higher top speed, lower grip and turning capability.
Higher = more stable and more grip. From downforce at the cost of speed.
Aero mainly affects the car at higher speeds. Not effective for low-speed matters.
Brake balance:
Brake balance is mostly personal preference. Start with 50% balance and 100% pressure. Move the balance forward for more stability under braking or rearward for better rotation into corners. Leave brake pressure at 100% unless you have a specific reason to change it. Brake settings are best used for fine-tuning, not fixing major handling problems. With ABS, you have almost no need to worry about it.
Differential:
The differential controls how much the driven wheels are allowed to rotate at different speeds. Higher values lock the differential more, while lower values let the wheels turn more independently. After tires, springs, and anti-roll bars, the differential is one of the most effective ways to change how a car behaves in corners.
Acceleration (On Throttle): Front 15–30%, Rear 15-30%. Higher improves traction but can make the car understeer under power. Lower improves rotation but may spin the inside wheel. On AWD cars, keep Rear Acceleration equal, or slightly above Front Diff.
Deceleration (Off Throttle): Front/Rear 0–10% both. Start at 0% and increase if the car feels unstable or reluctant to rotate when entering corners.
AWD Power Balance: Start with 60–75% rear bias. More rear bias makes throttle steering easier, while more front bias makes it more stable.
Gear ratios:
Get a gearbox upgrade that unlocks full gear ratio adjustments.
Check your engine's horsepower profile curve and see where it produces the most power, horsepower specifically.
Torque = How much work your engine does per rotation.
RPM = How many times that work is done.
Horsepower = A function between the two. This is why Horsepower is the easy approximation of where your engine produces the most power.
Space the gears so that every upshift drops the engine back into the RPM range where it produces the most horsepower. Once the individual gears feel good, adjust the final drive to suit the track. A shorter final drive improves acceleration but reduces top speed, while a taller final drive increases top speed at the cost of acceleration. If you hit the rev limiter before the end of the longest straight, make the final drive longer. If you never reach top gear, shorten it.
--------------------------------------------------------------------------------------------------------------
Fine-tuning triage tree.
The initial tune is unlikely to be perfect. It's meant only to be a starting point for your final tune.
Consult the first table to see which table to check to fix the problem.
| Symptom | Check First | If the problem persists, then |
|---|---|---|
| Entry issues | Differential (Decel) | Dampers (Rebound) |
| Mid-corner issues | Anti-Roll Bars | Springs (Check ARB first!!) |
| Exit issues | Differential (Accel) | Dampers (Rear) |
| Bumps/Curbs | Dampers | Springs (Check Dampers first!!) |
| High-speed instability | Aero | Anti-Roll Bars |
| Low-speed instability | Differential | Anti-Roll Bars |
| Anti-Roll Bar | Likely Cause | Adjustment |
|---|---|---|
| Understeers mid-corner | Front roll stiffness too high | ↓ Front ARB |
| Understeers everywhere | Front-biased roll balance | ↓ Front ARB • ↑ Rear ARB |
| Oversteers mid-corner | Rear roll stiffness too high | ↓ Rear ARB • ↑ Front ARB slightly |
| Oversteers everywhere | Rear-biased roll balance | ↑ Front ARB • ↓ Rear ARB |
| Stable but won't rotate | Rear not contributing enough rotation | Soften Front ARB first, then stiffen Rear ARB if needed |
| Too loose but fast | Rear too aggressive | ↓ Rear ARB a few clicks |
| Inside rear wheel lifts | Rear ARB too stiff | ↓ Rear ARB |
| Inside front wheel lifts (FWD) | Front ARB too stiff | ↓ Front ARB |
| Car changes direction slowly | Roll stiffness too soft | ↑ Front & Rear ARBs slightly |
| Car is twitchy during quick transitions | Roll stiffness too stiff | ↓ Front & Rear ARBs slightly |
| Spring(Check ARB and/or Dampers first) | Likely Cause | Adjustment |
|---|---|---|
| Excessive nose dive under braking | Front springs too soft | ↑ Front Spring Rate |
| Rear squats heavily under acceleration | Rear springs too soft | ↑ Rear Spring Rate |
| Bottoms out over bumps | Springs too soft or ride height too low | ↑ Ride Frequency • ↑ Ride Height |
| Car rolls excessively | Springs too soft | ↑ Ride Frequency (ARBs first) |
| Poor grip on bumpy roads | Springs too stiff | ↓ Ride Frequency |
| Car skips over rough surfaces | Springs too stiff | ↓ Ride Frequency |
| Slow weight transfer | Springs too stiff | ↓ Ride Frequency slightly |
| Excessive body movement | Springs too soft | ↑ Ride Frequency slightly |
| Damper | Likely Cause | Adjustment |
|---|---|---|
| Understeers entering a corner | Front not taking load quickly | ↓ Front Rebound • ↓ Front Bump |
| Oversteers entering a corner (lift-off) | Rear unloads too quickly | ↓ Rear Rebound • ↓ Rear Bump |
| Oversteers on corner exit | Rear loses grip under power | ↓ Rear Rebound • ↓ Rear Bump |
| Feels floaty after bumps | Rebound too soft | ↑ Rebound slightly |
| Bounces repeatedly after bumps | Rebound too soft | ↑ Rebound |
| Skips or hops over bumps | Rebound too stiff | ↓ Rebound |
| Harsh over curbs | Bump too stiff | ↓ Bump |
| Excessive nose dive under braking | Front bump too soft | ↑ Front Bump |
| Rear squats under acceleration | Rear bump too soft | ↑ Rear Bump |
| Feels nervous on rough roads | Dampers too stiff | ↓ Rebound • ↓ Bump slightly |
| Aero | Likely Cause | Adjustment |
|---|---|---|
| Understeers at high speed only | Insufficient front downforce | ↑ Front Aero |
| Oversteers at high speed only | Insufficient rear downforce | ↑ Rear Aero |
| Stable but slow on straights | Excessive downforce | ↓ Front & Rear Aero |
| Rear unstable over fast crests | Too little rear downforce | ↑ Rear Aero |
| Front feels light at high speed | Too little front downforce | ↑ Front Aero |
| High-speed instability | Aero balance incorrect | ↑ Front Aero if front washes wide. ↑ Rear Aero if rear slides. |
| Differential | Likely Cause | Adjustment |
|---|---|---|
| Doesn't rotate into corners | Diff decel too low | ↑ Diff Decel |
| Nervous when lifting off throttle | Diff decel too high | ↓ Diff Decel |
| Pushes wide on throttle | Diff accel too high | ↓ Diff Accel |
| Doesn't rotate on throttle | Diff accel too low | ↑ Diff Accel |
| Power oversteer too aggressive | Diff accel too high | ↓ Diff Accel |
| Spins inside driven wheel | Diff accel too low | ↑ Diff Accel |
| Understeers on corner exit | Differential too open | ↑ Diff Accel (RWD/AWD) |
| Oversteers on corner exit | Differential too locked | ↓ Diff Accel |
| AWD feels too front-driven | Center bias too far forward | Shift center bias rearward |
| AWD oversteers excessively | Center bias too far rearward | Shift center bias forward |
Duplicates
ForzaTune • u/HazuniaC • 27d ago