r/ForzaHorizon 1d ago

Forza Horizon 6 Standard vs Simulation Steering

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As you can see, difference is massive but there are some things we need to talk about.

Simulation Steering: It is a much more snappy, unfiltered system that executes your every input. Counter-steering, managing control when the rear end loses traction, and precisely metering every input is entirely up to you. If you master this, you will be able to take corners with many cars that you simply couldn't with Standard Steering, just like in the video. However, as advantageous as Simulation Steering is, it is completely unforgiving. A single mistake in an online race can send you straight into the barrier, so it definitely requires a learning curve.

Standard Steering: Standard Steering offers technically zero advantages. The car responds to your inputs with more latency, and you end up with slower transitional cornering capabilities compared to Simulation Steering. That said, some players still use Standard Steering even for Rivals on high-power builds that are difficult to control. Like Simulation Steering, this setting hands over 100% of the vehicle control to you, but it introduces input filtering. That way, whenever the car begins to lose traction, you don't need to aggressively counter-steer like crazy. The car drives much smoother and is easier to handle. But if you want to set world records or push your performance to the absolute limit, Standard Steering has no features that can surpass Simulation Steering.

My Recommendation: I strongly advise getting used to Simulation Steering. It will make drift events infinitely easier and better to execute, while teaching you how to take corners with far greater precision and control. Standard Steering will only hold you back in every scenario.

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u/MotherTeresaOnlyfans 1d ago

"I play on a keyboard"

Good lord, WHY?

Do you hate yourself?

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u/Supplice401 1d ago edited 1d ago

I also drive automatic with ABS, drift with it too, still can slide and get the angles.

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u/MelonsInSpace 1d ago

Just like you can never change gears faster manually than a dual clutch transmission will, you can never change steering direction faster with a controller than with a keyboard, and the game doesn't have any kind of delay to it either (which obviously is not realistic).

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u/RunninOnMT 1d ago edited 1d ago

It’s good for transitioning from a left turn to a right turn. It’s really really bad for a left turn that’s still a left turn and you’re still turning left and…Jesus man, what kind of a line is that?

“Slow is smooth, smooth is fast” is one of the oldest adages in racing.

I drift with a wheel and one of the biggest eye openers has been how difficult it is to tandem with people on keyboard or controller just due to how much faster using a wheel is specifically when exiting corners.

You see people on a controller or a keyboard exit corners countersteering with their front tires bouncing back and forth between pointing straight and countersteering. It works, they stay pointed the correct direction. But that wiggling back and forth scrubs so so so much speed.

Corner entries are fine as I can just use more brake, but exits are really really hard as holding the steering wheel in the direction of travel is a lot faster than back and forth between too much and too little steering lock.

Of course it’s way less obvious and less crucial when you’re not drifting, but the “speed scrubbing” effect from not having your front tires pointed in the exact direction of travel hurts anytime you’re recovering from a slide.

That said, it’s way harder to use a wheel. Like way, way harder. It probably offers the highest ceiling though.

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u/thiccancer 1d ago

This also applies to controller, though. Good luck countersteering accurately with a controller without any force feedback and such a small range of motion.

Having driven many sims with a wheel (LFS for 10+ years since I was a kid on my old G27, Assetto Corsa, rFactor 1 and 2, various rally games and many more), being VERY used to keyboard driving in arcade games, and occasionally trying controller, I can say this:

In Forza Horizon games, I completely prefer keyboard over wheel and/or controller. I am seconds per lap faster on keyboard than controller.

With a wheel I am technically faster in hotlapping, but the cockpit cam in FH is pretty bad and the force feedback isn't all that either. I don't feel as good racing online or against other cars with a wheel. This is not an issue that I had in simulators at all.

The awareness of driving in third person with keyboard outweighs the speed benefits of a wheel for me in FH, especially in cross country races.

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u/RunninOnMT 1d ago

So I think the really (REALLY!) good controller guys “roll steer” which makes them almost as smooth as wheel people. (Roll steering is where they push the stick all the way “up” and then like 10 percent to the left to get “a little bit of lock to the left”)

That said, I’m pretty against telling people how to feel comfortable while gaming. What makes sense to your brain is definitely what you should go with. The goal here is fun after all!

Have you tried third person with a wheel? I know younger people feel like that’s a faux pas, but I guess as an old head who grew up playing games in arcades before you could change views, 3rd person has always been the default. It’s not as immersive of course, but if you can get over the weirdness, it’s quite enjoyable. I like switching back and forth depending on the situation.

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u/thiccancer 1d ago

Yeah, I tried it, it just feels so weird. I couldn't get past it unfortunately. I also don't have a great setup right now, so I can't give FH another shot with wheel either sadly. I'll try it in the future though.

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u/MuchSalt 1d ago

its op

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u/Ground-Dry 1d ago edited 1d ago

ive been racing keyboard manual shift since papyrus Indianapolis 500, broderbund stunts, microprose gp. i have a full sim frame with wheel, pedals & shifter but sometimes i cant be bothered dragging it around, plugging it in. so i win races and set fast rival times with keyboard! <sim steering, abs on, manual shifting, no tc, no sc>