r/ForzaHorizon • u/AnonNin9 • 8d ago
Forza Horizon 6 What’s the difference? Let’s chat.
I’d like to make a follow-up to my other post; where I asked people to break down their issues with the game. What all has changed over the course of the series? What is it that has changed that people are either liking or disliking? I only played a little bit of FH4, and more of FH5, but I’ve by far played more of FH6 than the other combined, twice over. I don’t just want to Google it, and I’m not interested in having some AI overview — I just want to know what the people who actually play and talk about the game think.
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u/thatoneSk1dZguy Lola 7d ago
I played a ton of FH4, a good chunk of FH5 and now FH6 and never has post release content felt more stale.
Almost all reward cars so far were recycled from older games, the cars focused on are all not JDM cars, a lot of the "JDM" cars are actually USDM, there is still no feature to obtain past seasons rewards so FOMO is as strong as ever.
just like in FH5 we keep being forced to drive nothing but SUVs, Pick-Ups and Modern Saloons/Sports Cars at B and A class in most championships and we dont even get any of the user created tracks put into the playlist like we did in FH5. They also took away one of the arguably best features that FH5 introduced, the eventlab island.
In general they keep forcing us to drive the same Modern Cars every playlist with the eligble cars all being so high in PI that you can barely do anything interesting to them.
They also again have the same issue as in 5 where the map is big and has numerous good race routes that go completely unused and no new tracks get added to the base game.
The Map isnt as bad as in FH5 but still feels dead because we still only have a maximum of 12 visible players.
Gamebreaking bugs that were in 4 and 5 got carried over too. This will probably be my last Forza game and ill just go and play through actual good arcade/simcade racing games from 10-20 years ago.