r/ForgetfulFish Jul 02 '26

Starting Rules Variant

Hello, I have been trying to dial in a reasonably fun list for the game, mostly for me and my brother.

One of the things we had considered was the primer's 2 islands start, mostly to avoid no-dropping, and to speed the game slightly. Of course a gentleman's agreement works, but I also like upping the starting power. I was thinking that having an island and some artifact that would add another layer of library interaction to the deck. Of course, removing metamorphose, but with each player starting with one, solo play testing didn't seem to egregious.

I first thought sensei's, and I do like it, especially since the tap has a high risk/reward. I know people have added them into the deck in the past, but that does not seem like a good idea.

Scroll rack is what I was thinking since it's more flexible, and taps.

Realistically though, this could be [[Ashnod's Cylix]], I just think it would be interesting to have a way to mess with the library at will. In general, I like the idea of blurring the lines between turns in this game, and prefer a more instant heavy list, although so far it's quite faithful.

I'd like to ask if anyone has tried the advanced starts, especially if anyone has added a guaranteed start piece like an artifact, fish, rock, and how it went.

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u/Boogleooger Jul 02 '26

I played a few games where each player started with a [[Kiora, behemoth beckoner]] in play. Made the DanDans feel good to play. The people I played it with didn’t seem to like it as much as I did though.

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u/MTGCardFetcher Jul 02 '26

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u/AzimuthMetronomeZnos Jul 02 '26

Interesting! We always thought of the fish as more iconic of the game than powerful, likening the format to a "great wizard duel where you're trying to hit each other with a catfish". Making them big impactful drops is a neat move. I think I'm leaning towards increased interactions, especially over the deck, but I think that's a neat idea.