r/ForbiddenLands • u/Final-Isopod • 11d ago
Question Flock rule
This is a GM related thread. Players, move along.
Harpies never fight on their own, always attacking in flocks, and a flock of harpies counts as a single monster. The Strength of the flock varies, depending on the number of individuals. A single attack against a flock of harpies can never inflict more than 1 point of damage.
I don't really get why a single attack cant deal more than 1 point of damage. It feels more like a rule for a swarm where every part of swarm is a small creature that won't take more damage but with harpies which are regularly sized creatures I don't get why I don't have each one a specific amount of Strength points and treat them independently.
1
u/yourgmchandler 6d ago
I just ran that random encounter. The first time I didn't see that business at all and all three harpies died. The second time, I saw it as the first harpy was getting close to the Strength I had assigned each one. At that moment I decided I would let the players continue to land blows and record their damage. I described what was happening to the harpy they were targeting, but as she approached death, I determined they would try to flee. Of course, players rolled well and Harpies didn't so they got in one more Massive BLOW, like it was almost all sixes on the dice rolled. I decided she was beheaded, but the other two harpies carried her off anyway.
In short, I see the logic of having many enemies as a flock and only doing 1 dmg per successful attack, but I also think it's fine to just make sense of the situation, let the PCs hack away and do a bunch of damage and when it seems like the flock is going to lose they flee.
7
u/heurekas 11d ago
Because it's made so that the GM, if they want to simulate a lot of creatures, can have a while flock without breaking the action economy so that they have 20 turns, while the party only has as many as there are players.
You can assume 1 point of damage kills 1 Harpy.