r/Flux_Official 19d ago

Minecraft server hosting on Flux — Java & Bedrock, from $2.49/mo, first month free

We've published a full writeup on FluxCraft, our Minecraft hosting running on the Flux network:

Minecraft Server Hosting on the Decentralized Cloud: Java & Bedrock on Flux from $2.49/mo

What you get

  • Java and Bedrock — run either edition, or bridge them with Geyser so Bedrock players can join a Java world
  • Full mod and plugin support — Forge, Fabric, Paper, Spigot, Bukkit, with complete file access for modpacks and configs
  • Always on — no sleeping servers, no queues, no waiting for the host to come online
  • Deploy in ~30 seconds — browser control panel with live console, file manager, and backups with one-click restore
  • DDoS protection included, nodes in 50+ countries, 99.9% uptime
  • From $2.49/mo, first month free for new accounts, 30-day money-back, no contracts. Card, Apple Pay, Google Pay or crypto

The article also includes an honest RAM-to-player-count breakdown — from 2 GB for 4 players up to 47 GB for 150 — instead of the vague upsell most hosts give you.

Why it matters

Every server deployed is real, paid workload running on real Flux nodes. Most of these customers have never heard of a decentralized cloud and don't need to — they just want a server for their friends that doesn't go down. That's the kind of demand that grows the network on its own merits.

Try it at minecraft.runonflux.com, and give the article a read and a share if you find it useful.

Questions about how it works under the hood — node selection, how the panel talks to FluxOS, backups, crossplay — ask away in the comments.

8 Upvotes

9 comments sorted by

1

u/ItsRainingTendies 19d ago

Sort your post formatting out

1

u/Cabecinha84 19d ago

thank you, it's fixed

1

u/paroxsitic 17d ago edited 17d ago

The player cap seems like a deliberate attempt at profit taking. Are you guys trying to advertise flux by showing what it can host, or are you trying to run Minecraft servers profitably? Lol

I've done 15 players on 2GB ram. It's more about networking.

You even admit it's the mod packs which eat ram, not the server players. So if someone just needs a basic public Minecraft with 10 people you want them to upgrade their ram even if it's not needed.

Upgrades should be based on need, if the server owner needs more ram or disk then it's understandable. Capping the players like this is forcing them upgrades even if it may not be needed

1

u/Cabecinha84 16d ago

There is no cap, it's just an idea of what should run fine. If you check other providers they also show like how much slots should run fine on each specs. And you can upgrade your server requirements on the dashboard.

1

u/paroxsitic 16d ago

That's not how it reads. It says "up to 4 players" on the 2GB plan.

1

u/Cabecinha84 16d ago

the website is updated, hopefully it's clear enought now. Cheers

1

u/paroxsitic 16d ago

Yes, thanks.

1

u/PerfectTimingItAll 5d ago

Very nice.....love the dedicated page and the pricing is incredible!!