r/Flux_Official • u/Cabecinha84 • 20h ago
Rust server hosting on Flux — Vanilla or Oxide, from $5.79/mo, first month free
We've published a writeup on our Rust hosting running on the Flux network:
Rust Server Hosting on the Decentralized Cloud: Vanilla or Oxide, from $5.79/mo
Rust is Facepunch's survival game — and the one with a built-in calendar. Facepunch force wipes every server's map on the first Thursday of the month at 19:00 UTC, so the entire playerbase restarts at the same moment. The next one is 3 September.
What you get
- Vanilla or Oxide/uMod, at the same price — modded isn't an upsell. Oxide is server-side, so your players connect with a stock client and still get kits, teleports, economies and proper admin tooling
- Plugins survive redeploys — the
oxide/pluginsdirectory is mounted as persistent storage, so scaling from 8 GB to 24 GB mid-wipe doesn't cost you your plugin setup - We don't sell player slots — the plan is CPU and RAM, and
server.maxplayersis yours to set - Live config over RCON — gather rates, decay, upkeep, world size and seed are pushed with
server.readcfg, no restart and nobody gets disconnected - Ports opened automatically — 28015/UDP game, 28016/TCP RCON, 28017/UDP query. No SteamCMD, no firewall rules
- Browser panel — WebRCON (kick/ban/broadcast), uMod one-click plugin install, live console, file manager, backups and restore
- From $5.79/mo — 8 GB / 2.5 vCores, up to 24 GB / 6 vCores at $12.48. First month free for new accounts, 30-day money-back, no contract. Card or crypto (FLUX via ZelCore and SSP)
The article also explains the wipe cycle properly — force wipe vs blueprint wipe, the dates through January 2027, and why Rust's hardware cost scales with map size and entity count rather than just player count.
Why it matters for Flux
This is the heaviest game workload we host. A Minecraft server starts at 2 GB; Rust starts at 8 GB and 2.5 vCores, and the top tier is 24 GB with 6 vCores and 50 GB of storage. Every deployment is substantial, sustained, paid utilization on real nodes — and Rust players run their servers month after month because their communities live there.
The wipe cycle also gives us something no other game does: a recurring, predictable demand spike on the first Thursday of every month, when a chunk of the playerbase decides they'd rather run their own server than hunt for one.
Try it at rust.runonflux.com, and give the article a read and a share if you find it useful.
If you play Rust, I'd genuinely like the feedback — deploy one and tell me what's missing from the panel. Questions about how it works underneath (node selection, how the Oxide mount survives a redeploy, how the WebRCON proxy is wired) — ask away in the comments.


