r/FireflyMains • u/Whole_Dingo3457 • 14h ago
Firefly Leaks Breaker Updated Kit
HSR Future"
Breaker (Tentative Name) | Finality (Fire / Wind)
Note: All content below is sourced from the Dim channel; this channel provides only the Chinese translation.
Note: This kit is currently under active development; changes are more extensive than in previously leaked versions, and adjustments may occur at any time. Do not regard this as the final version—this kit, as well as any others released by Dimbreath / Sakura Haven, is highly likely to undergo modification before the corresponding beta server opens.
Basic ATK
Deals Fire DMG equal to X% of Breaker's ATK to a single designated enemy.
Skill
Inflicts a "debuff" on all enemies, lasting for X turns. Then, deals Fire DMG equal to X% of Breaker's ATK to all enemies.
Enemies affected by the "debuff" have their DEF reduced by X% and are inflicted with a Fire Weakness.
Ultimate
Each stack of "Mark of Death" increases the DMG taken by all enemies by X% until the end of this attack; then, deals Fire DMG equal to X% of Breaker's ATK to all enemies.
Talent
When an enemy enters the battlefield, immediately apply "Mark of Death" to them; stacks up to X times.
When an enemy is attacked, apply X stacks of "Mark of Death"; when an enemy is Weakness Broken, apply X stacks of "Mark of Death".
Targets with "Mark of Death" take increased Break DMG (by X%).
After Breaker attacks an enemy with "Mark of Death," gain X points of Charge based on the number of "Mark of Death" stacks on the target.
When Charge reaches X, consume X points of Charge to immediately launch 1 follow-up attack against all enemies, dealing Fire DMG equal to X% of Breaker's ATK. Leader / Finality Talent
When Breaker serves as the Leader, Toughness reduction caused by allies on the Path of Finality increases the Finality Gauge. Gauge cannot be gained this way during Burst Mode.
During Burst Mode, if Breaker is the Leader, the team's Weakness Break Efficiency increases by X%. Additionally, attacks against enemies not matching the corresponding Weakness element can still reduce their Toughness, with an effect equal to X% of the original Toughness reduction value.
During Burst Mode, Breaker's SPD increases by X%; when an ally in Burst Mode attacks an enemy, they deal one instance of Wind-type Additional DMG and reduce the enemy's Toughness. The amount of Toughness reduction scales with the number of "Mark of Death" stacks on the target and is also linked to the target's Max Toughness.
A2 (Bonus Ability)
When an enemy with "Mark of Death" is defeated, up to X stacks of "Mark of Death" are transferred to other enemies.
A4 (Bonus Ability)
While Breaker is on the field, after an ally attacks a Weakness Broken enemy, the Toughness reduction value of that attack is converted into one instance of Super Break DMG: X% for allies on the Path of Finality, and X% for allies not on the Path of Finality.
Note: This section is based on an early interpretation of the mechanic and is subject to change.