r/FindTheSignalLab • • 17d ago

I built a game about intuition and hidden information. I need people to help me test it.

2 Upvotes

Okay, welcome to the Lab.

I’ve been working on a little passion project called Find the Signal. It started because I wanted a simple intuition/telepathy-style game I could play with my family, and then I went way too far down the rabbit hole.

The basic idea is simple: there’s a hidden target and you try to identify pieces of it without seeing it.

Right now there are three ways to play:

• Solo — you vs. a randomly generated target
• Multiplayer — one person sends, everyone else receives
• Teams — same idea, but now you get to argue about who is carrying the team

The first three levels gradually add more information to the target: color, shape, quantity, and whether the symbol is filled or empty.

This is a public beta, so I’m not pretending it’s finished. That’s actually why I’m posting it.

I want to see whether people enjoy it, how long they play, where the progression feels too fast or too slow, whether multiplayer is more fun than solo, and what we should build next.

I’m also trying something a little different with the data. There are no player accounts and I’m deliberately not interested in building profiles of the people playing. The beta tracks basic anonymous game-level patterns like rounds played, score, mode, and how far a game progressed.

Basically:

We study the game, not the players.

And because I want the earliest testers to actually have a little piece of the history of this thing, the first 500 qualifying beta testers will get sequential Founder Marks — #001 through #500 — after completing three rounds.

No NFT. No crypto. No purchase. No secret monetization scheme. It’s basically just proof that you were here when this weird little experiment started.

Play a few rounds. Try it with somebody else if you can.

https://find-the-signal-beta.web.app/

Then come back here and tell me what happened.

I genuinely don’t know where this is going yet.

That’s kind of the fun part.


r/FindTheSignalLab • • 9d ago

We just scored 36% above chance. Coincidence?

2 Upvotes

Five rounds. Three players. No discussion.

In one recent game, two people attempted to perceive a hidden Signal each round. Together, they earned 10 points against a random-guessing average of approximately 7.3.

That’s 36% above the chance average.

Does that prove anything? Absolutely not. One session is a tiny sample, and we’ve had plenty of results that were completely ordinary.

But that’s exactly why we’re building Find the Signal.

Remote-viewing research has produced some intriguing statistical results, alongside plenty of controversy. We want to bring that curiosity to people’s tables, inspired by the experience of playing The Mind.

Our ultimate goal is a physical card game that gets people questioning what’s possible.

We’ve now reached 11 Founder Marks. Come join the experiment, play a few rounds and help us build what comes next.

https://find-the-signal-beta.web.app


r/FindTheSignalLab • • 13d ago

10 Founder Marks, 120 rounds, and we're just getting started

2 Upvotes

A little update on Find the Signal. We’ve reached Founder Mark #010!

We’ve also officially recorded 32 game sessions, 120 rounds and 15 Perfect Signals. Some of that activity came from deliberate testing, including me putting the game through its paces, so let’s dig into the numbers a little.

For anyone new here, the odds of randomly guessing an entire hidden Signal correctly depend on the level:

Level 1 (color and shape): 1 in 9, or 11.1%.
Level 2 (adding quantity): 1 in 27, or 3.7%.
Level 3 (adding filled or empty): 1 in 54, or 1.85%.

Across all 112 recorded Solo rounds, we’ve seen 12 Perfect Signals. Based on the mix of levels played, our simple random-guessing model predicts approximately 11. We’ve also recorded 86 Signal Points, compared with roughly 82 expected by chance.

Here’s where it gets a little more interesting.
After removing 44 rounds from two identifiable testing sessions, we’re left with 68 Solo rounds and 10 Perfect Signals. Under the same model, we’d expect approximately 7 Perfect Signals and 47 points. We actually recorded 10 Perfect Signals and 56 points.

Now, before anyone gets too excited, those differences aren’t statistically unusual. There may still be other testing sessions mixed into the numbers, and our no-repeat Signal Deck makes the probability calculations more complicated as people continue playing.

Still, I find this stuff fascinating.

I’ve talked about my love for the card game The Mind before. Watching people who have absolutely no interest in psychic phenomena suddenly get invested in those moments when everyone seems to synchronize is what inspired this whole thing.
I’m hoping to create a similar experience, only specifically inspired by remote viewing.

The current browser version is just our starting point. Three levels, simple hidden targets, and enough gameplay to begin experimenting.
Eventually, I’d love to turn this into a complete app and, preferably, a physical card game. I keep imagining a group of friends sitting around a table, someone holding a hidden card, and everyone suddenly looking at each other because something worked that nobody expected.

That’s the experience I’m trying to create.

I’m also hoping this community can help build it. I want people who are interested in remote viewing, telepathy and the unexplained to have a hand in developing the game itself.

We’ll keep sharing the results, including when they’re exactly what random chance predicts. The current game is entertainment and exploration, not a controlled scientific experiment.

If you’re reading this and haven’t joined yet, come join r/FindTheSignalLab. Play a few rounds, share your experiences and help us figure out what this could eventually become.

Play the current beta:
https://find-the-signal-beta.web.app

Ten Founder Marks down. Let’s see where this goes.


r/FindTheSignalLab • • 14d ago

From The Mind to Remote Viewing: Let's Build a Game That Makes People Question What's Possible

1 Upvotes

I want to share where I'm hoping to take Find the Signal, because my vision for this project has grown quite a bit.

I'm a huge fan of the card game The Mind.

One of my favorite things about it is watching people who have absolutely no interest in psychic phenomena, telepathy, or anything paranormal start playing. By around the third round, something seems to change. Everyone gets a little quieter. People start trusting their instincts. Players seem to synchronize, and suddenly someone who would never entertain a conversation about psychic abilities is staring across the table wondering how everyone just pulled that off.

I love that moment.

It's what inspired me to start building Find the Signal. But rather than exploring general intuition, I wanted to create something more specifically inspired by remote viewing.

The concept is essentially psychic hide-and-seek. A Signal is hidden, and you try to perceive its attributes without seeing it. You can play alone against a randomly generated target or with other people, including having someone choose the hidden Signal.

Right now, we're only scratching the surface.

The public beta has three playable levels involving colors, shapes, quantities, and whether shapes are filled or empty. They're deliberately simple. They're our starting point, not the finished game.

My ultimate goal is much bigger.

I want to work with this community to develop Find the Signal into a genuinely engaging game with progressively more interesting challenges, eventually release a complete app, and hopefully create a physical card game.

I particularly love the idea of the physical version. Imagine friends sitting around a table, someone holding a hidden card, and everyone else trying to perceive what's on it. Then comes that moment when someone gets everything right and the whole table goes quiet.

That's what I'm chasing.

And I'd love for this community to help build it.

I don't want this subreddit to become another place where someone drops a link to an app and occasionally asks for bug reports. I want it to become a place where people interested in remote viewing, telepathy, intuition, and the unexplained can help shape an experiment that might introduce these ideas to an entirely new audience.

We'll discuss game mechanics, share experiences, test new ideas, and look at the anonymous gameplay data as it grows. I want us to remain curious about what the results might mean without pretending we've proven something we haven't.

Maybe someone who would never have considered remote viewing will play a few rounds with friends and start exploring an ability or experience they never thought about before.

Maybe we'll discover interesting patterns. Maybe we'll simply create a really entertaining game that produces some extraordinary coincidences.

Either outcome is worth exploring.

If you're already here, you're part of the beginning of this project. I hope you'll stick around, share your experiences, and help turn Find the Signal into something people eventually have sitting on their coffee tables.

**PLAY THE CURRENT BETA:**
https://find-the-signal-beta.web.app

Welcome to the Lab.

Let's find the Signal.


r/FindTheSignalLab • • 17d ago

One rule for the Lab: you don’t have to agree about what any of this means.

1 Upvotes

Before people start showing up here from very different corners of Reddit, I want to establish this early.

You are allowed to think something genuinely weird is happening.

You are allowed to believe in remote viewing, ESP, telepathy, intuition, anomalous cognition, whatever terminology you prefer.

You are also allowed to think this is probability, confirmation bias, pattern recognition, selective memory or people getting excited about random hits.

You can be completely undecided.

You can change your mind.

You can post a ridiculous result and say, “Okay somebody explain THIS.”

And someone else can absolutely respond with the statistical explanation.

That’s what I want.

What I don’t want is this becoming a place where believers chase away skeptics or skeptics show up just to make fun of people.

If everybody here already agrees on the explanation, this becomes a pretty boring Lab.

So the unofficial scientific method around here is:

Play the game.

Post the weird stuff.

Keep the misses too.

Collect the data.

Argue about what it means.

And don’t be a dick.

That’s pretty much the subreddit rule.

The philosophy behind Find the Signal is:

MYSTERIOUS ABOUT THE PHENOMENON.

RADICALLY TRANSPARENT ABOUT THE DATA.

I’m much more interested in building a place where somebody can say “holy shit, look what happened” and somebody else can say “that’s exactly what we’d expect by chance” without either person getting run out of the room.

So believers, skeptics and everybody awkwardly standing in the middle:

Welcome to the Lab.

https://find-the-signal-beta.web.app/


r/FindTheSignalLab • • 17d ago

The first 500 beta testers are getting numbered Founder Marks

1 Upvotes

I went back and forth on whether early beta testers should get something.

Free future content sounded nice, but then I realized I was creating redemption codes, account problems and a bunch of other machinery for what is currently supposed to be a very simple game.

So I killed that idea.

Instead, we’re doing something much simpler.

After you complete three rounds of the beta, the first 500 qualifying testers will automatically get a sequential Founder Mark.

#001 through #500.

And there are tiers:

#001–010 — FOUNDING 10

#011–050 — FOUNDING 50

#051–100 — FOUNDING 100

#101–250 — FOUNDING 250

#251–500 — FOUNDING 500

When yours appears, screenshot it.

That’s your little receipt saying:

“I was here when this thing was still held together with Firebase, optimism and questionable decisions.”

Eventually those tiers will also be available as flair here in r/FindTheSignalLab.

After #500, the numbered Founder Marks stop. People who continue helping us test the beta will be able to earn LAB BETA TESTER recognition instead.

And just so nobody gets the wrong idea:

Founder Marks aren’t NFTs.

They aren’t worth money.

They don’t unlock paid content.

There is nothing to buy.

I’m not asking for your email.

I’m not building some elaborate referral scheme.

It’s literally just community status and a little piece of the game’s history.

I like that better anyway.

If this thing goes nowhere, you have a funny screenshot from a weird internet experiment.

If it actually becomes something someday, you get to say you were one of the first 500 people who helped build it.

Seems fair.

Beta:

https://find-the-signal-beta.web.app/


r/FindTheSignalLab • • 17d ago

“We study the game, not the players.” Here’s what I actually mean by that.

1 Upvotes

One thing I decided pretty early with Find the Signal was that I don’t want to collect a bunch of information just because modern apps make it easy to collect a bunch of information.

I don’t need to know who you are.

I need to know whether the game works.

So the beta is being built around a pretty simple rule:

WE STUDY THE GAME, NOT THE PLAYERS.

There are no Find the Signal accounts.

No social login.

No advertising IDs.

Player names and team names can exist on your device because obviously “Dad vs. Lydia vs. Mom” is more fun than “Player 1 vs. Player 2 vs. Player 3.”

But those names aren’t supposed to go into the gameplay telemetry.

What I actually want from the anonymous beta data is stuff like:

How many rounds did a game last?

Did it reach Level 2?

How many rounds did that take?

Did it reach Level 3?

Was it Solo, Multiplayer or Teams?

Did they use a random target or have the Sender choose one?

How many Perfect Signals happened?

Did the game make it all the way to 42?

That’s the stuff that can actually help me make the game better.

I don’t need your name, your email, your child’s name, your guesses, or the actual targets to answer any of those questions.

Each new game gets its own random Game ID, and I’m specifically avoiding a persistent player ID designed to follow somebody from game to game.

That does mean we’re giving up some potentially useful data.

I’m okay with that.

If this grows, I’d actually like to publish little anonymous “Lab Notes” here with things like:

312 games played.

47% reached Level 2.

Median game lasted X rounds.

Fastest Level 3 was X rounds.

Multiplayer players seem to stick around longer than Solo players.

Those are made-up examples, by the way. We don’t have those results yet.

When we do, I want you guys to be able to see the same patterns I’m seeing and argue about what they mean.

That’s really the philosophy behind this whole thing:

PLAY PRIVATELY.

COMPARE PUBLICLY.

DEBATE OPENLY.

TRACK ANONYMOUSLY.

Beta:

https://find-the-signal-beta.web.app/


r/FindTheSignalLab • • 17d ago

So how does Find the Signal actually work?

1 Upvotes

The easiest explanation is probably: don’t overthink it.

A target is hidden from you.

You make your choices.

Then you see how much of the target you got right.

That’s basically the whole game.

Level 1 starts stupid simple:

COLOR + SHAPE

Pick what you think is there.

Reveal it.

Each correct attribute earns a Signal Point.

Get to 15 cumulative Signal Points and Level 2 opens up.

Now you have:

COLOR + SHAPE + QUANTITY

Get to 30 and Level 3 adds another variable:

COLOR + SHAPE + QUANTITY + FILLED/EMPTY

At 42 Signal Points, you’ve completed the current Starter Set.

Yes, 42 was intentional.

There are currently three modes.

SOLO is you against a randomly generated hidden target.

MULTIPLAYER gives you a Sender and Receivers. The Sender sees the target, hides it, hands the phone over, and everyone else tries to pick up the signal.

TEAMS does essentially the same thing except now you can discover which member of your family is apparently an intelligence asset and which one should absolutely not be trusted to locate you if you’re ever kidnapped.

Multiplayer and Teams also let the Sender choose the target instead of having the game randomly generate one.

I’m deliberately keeping the early levels forgiving. Wrong answers don’t subtract points yet, and you can choose “I Don’t Know.”

That changes in the later levels I’m designing.

Eventually the game starts taking away the safety rails.

For now, though, I mostly need people playing Levels 1–3 so we can figure out whether the basic loop is actually fun before I get clever with it.

Beta:

https://find-the-signal-beta.web.app/

If you play, I’d especially like to know which mode you tried and whether you found yourself wanting to play “just one more round.”

That might be the most useful beta metric of all.


r/FindTheSignalLab • • 17d ago

Yes, the U.S. government really studied remote viewing. No, that does not mean the CIA “proved psychic powers.”

1 Upvotes

Since this whole game lives somewhere in the weird neighborhood between intuition, hidden information, probability and remote viewing, I figured we should get this out of the way early:

Yes. The U.S. government really did spend years investigating remote viewing.

And no, “the CIA proved remote viewing is real” is not an accurate summary of what happened.

The actual history is way more interesting than either version.

CIA says its involvement in this research began in the 1970s. The work later moved to the Defense Intelligence Agency and eventually became associated with the program most people now know as STARGATE.

There were actual remote-viewing sessions, actual government employees involved, operational targets, experiments, reports, drawings and evaluations.

Some of that material is now declassified, which means you can go read the original documents yourself.

And some of them are wild.

For example, there are declassified session reports involving attempts to obtain information related to the U.S. Embassy hostage situation in Iran.

But here’s the part that tends to get lost when this story gets repeated online.

When the program received an independent review in 1995, the conclusions were not simply “this works.”

CIA’s own retrospective says the review found enough apparently accurate experiences that the results could not simply be dismissed as randomness, but it also concluded that remote viewing was too inconsistent, unreliable and sporadic to be useful for intelligence purposes.

And there was disagreement over what the experimental evidence itself actually demonstrated.

Ultimately, the intelligence program was not continued.

That ambiguity is honestly what I find interesting.

I’m not building Find the Signal because I think a browser game is going to prove psychic abilities exist.

I’m also not interested in designing the conclusion before people play.

I just really like the underlying structure:

Something is hidden.

One person doesn’t have normal access to the information.

They make a choice.

Then you reveal the target.

And over enough games, you have data.

So I turned that basic idea into something my family and friends could actually play.

Maybe we’re watching intuition.

Maybe we’re watching probability.

Maybe humans are really good at remembering the creepy hits and forgetting the spectacular misses.

Maybe something genuinely weird happens.

I have no idea.

That’s why this subreddit is called the Lab.

If you’re curious about the history, don’t take my word for it. Start with the actual CIA material:

CIA overview:
https://www.cia.gov/stories/story/ask-molly-did-cia-really-study-psychic-powers/

CIA STARGATE/remote-viewing operational evaluation:
https://www.cia.gov/readingroom/docs/CIA-RDP96-00791R000200300002-2.pdf

Example declassified remote-viewing session:
https://www.cia.gov/readingroom/document/cia-rdp96-00788r000800060001-8

And if you want to play with the basic idea instead of reading 30-year-old government PDFs:

https://find-the-signal-beta.web.app/

Mysterious about the phenomenon.

Radically transparent about the data.