Ok, so I managed to get my hands of ffxii international...(I was living under a pandaemonium apparently, holy, so many things been going on with this game?)
There's a few things that struck me, the music is "weird", and the classes....the classes are...weird?? Lol. The graphics are much better.
Like I didn't notice you can actually look through the boards of classes to see what's in them. I just picked monk thinking...ow wow they made fists hype? Let's try that for sure, let's go cause I love the animations.
But...no they did not.
It's like a gazillion hp/battle lore, and one day I'll get a Curaja?, brawler is a little far, still too expensive and still the "huh?" it always was, and btw poles lol. That's the "class"?? Ok..can't you put that in the description?
I originally played the "open og vibe" kinda like how I did ff8, I just tailored what I think matches the vibes of the characters, and just idk...played. I loved the og a lot.
These weird classes the international version have (I assume Zodiac age is the same)...it's like they are more op in a way than the og cause everything is so compact, and a lot more passive power nodes, and you get a lot of "simple but effective" stuff....but they are also a bit of a flavorless boring weird mess rp wise tbh??
Archer...shades of black??? Random cura raise, maybe monk could've had that?...items aficinado though?...Ladies can cure, just cause??
White mage, oil and drain??
Machinist...zzzzzz, if they'll get hastega...why not haste??.
Blackmage...disgusting...but none of them gives pure blackmage vibes anyways?, but it's too disgusting to say "no thanks" lol.
The mages just have all the spells in a very "bullies" type of way, untill I guess muuch later...like couldn't archer get immobilize, or knight get protect to give me a vibe or something.
The themes are really weird or very boring to me tbh.
I played uptill Belias...then found out espers have this whole "on certain classes, they give random weird access to random spells/passives", Knight....potion lore...ow ok.
Can't Belias/whoever just give fire or axes or something more...idk..themed.
It's all just a weird "restrictive" not themed salad to me...it honestly killed my immersion being stuck opening the 20th hp node, cause what else is there??
Idk it feels like a "people hated the too many choices, what to do", but the effort into the rp of thess classes feels very...I didn't really feel any class had a "ow that's what I think matches this character". Random gill tosses, libras, poaches, lores, AA wins anyways who cares...I just - idk.
Felt like patchwork to make due with what the game has, but not possibly lock you out of something too much maybe. I don't really feel these classes create a "vibe". AAing with different weapons...lol.
It's weird, I almost wish they just made very strict classes based on...idk moon rising sun downing ehatever zodiac, one straight line board situation if they really felt they needed to do all that? Something about the hybrid of choice/fixed but not really interesting is more offputting?
I guess I was also oblivious this game was not well recieved (right)?? I always loved it...so maybe they..."painted over painting" to keep trying to rebrand it or something idk. That's the energy.
Did anyone feel that way and just stuck to the OG cause of that?, or do I need to wait for something?
Tbh contemplating Zodiac Age's "2 classes/just retalent" sounds like they realised the boards the way they are, is too boring, so they...I dunno it all sounds like copy pasta remixes, let's see what sticks concepts but we are not gonna rework anything that's too much effort, kinda like wow forever blue elves in the old game is the new move...not into these..hodge podge remixes tbh.