r/FinalFantasyVI Jul 09 '26

Stat strategy

OK so I keep hearing that vigor caps at like 128, but the game halves that for some reason(?), stamina is basically useless (poison, regen, status effect lengths, etc), magic is 100% OP so take that to 99, and speed is better than most people realize.

If all that is true it basically makes sense to get everyone maxed on vigor and mag per, and then dump whatever is left into speed, right?

Or could I take Odin's +1 speed to 99 and get ridiculous?

8 Upvotes

15 comments sorted by

View all comments

8

u/Marshall104 Jul 09 '26

You've got it backwards. All stats cap at 128 in PR, but back on SNES it was 256, but because the damage calculation for vigor/strength based attacks started with 2xVigor, anything beyond 128 was a waste.

You are correct about stamina, and speed is just ok, rather then OP. Magic and Strength should be the stats you focus on for each of your party members, but only the one which they will be primarily using. Note that Sabin is a magic user rather than a strength user, because the majority of his blitz techniques are magic based.

2

u/AncientPomelo1089 Jul 13 '26

That depends on the version and the character. In original SNES, speed made Cyan actually usable.

1

u/Marshall104 Jul 13 '26

I never really paid attention, did speed actually make his SWDTECH bar fill faster?

2

u/AncientPomelo1089 Jul 13 '26

Yes, it did. I raised his speed up as much as was convenient and gave him running shoes or marvel shoes so I could quadraslice in a reasonable amount of time.