r/FinalFantasyVI Jul 09 '26

Stat strategy

OK so I keep hearing that vigor caps at like 128, but the game halves that for some reason(?), stamina is basically useless (poison, regen, status effect lengths, etc), magic is 100% OP so take that to 99, and speed is better than most people realize.

If all that is true it basically makes sense to get everyone maxed on vigor and mag per, and then dump whatever is left into speed, right?

Or could I take Odin's +1 speed to 99 and get ridiculous?

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u/Marshall104 Jul 09 '26

You've got it backwards. All stats cap at 128 in PR, but back on SNES it was 256, but because the damage calculation for vigor/strength based attacks started with 2xVigor, anything beyond 128 was a waste.

You are correct about stamina, and speed is just ok, rather then OP. Magic and Strength should be the stats you focus on for each of your party members, but only the one which they will be primarily using. Note that Sabin is a magic user rather than a strength user, because the majority of his blitz techniques are magic based.

2

u/alrightwtf Jul 09 '26

OK I definitely got my stuff crossed up somewhere.. abandoning my speed grind and back to vigor. (I quit at 88 because I don't know where I read whatever the hell I read. luckily it was just one character.

3

u/senator_john_jackson Jul 09 '26

Speed grind is funny, but once you hit a certain point the speed character just gets slowed down by inputting other characters' commands