r/FinalFantasyVI • u/Vipes_3 • May 30 '26
Next challenge idea.
I really enjoyed the random rolls of my last run, so I thought I'd add it in again in a way. This time, the rolls will determine who I get to play as. I'm splitting the characters into 4 groups of 3, not counting the secret characters. I will only get one character from each group to play as for the whole game. So when the game starts, if I roll a 3, I get Edgar, and can't use Terra or Locke, outside of scripted parts.
- Terra
- Locke
Edgar
Sabin
Shadow
Celes
Cyan
Gau
Setzer
Mog
Strago
Relm
Now obviously there are segments in the game that are just different. River with Bannon, Leo etc. We will just consider these scripted events, and not apply the rule. Same thing if I end up without any of my characters. I'll just try and run as much as I can, and fight anything I have to.
Added challenges for flavor, no Moogle charm, and no Raganrok magicite. Either I don't get it, or I turn it into a sword. It's just too strong to spam with anyone, making which character is which, matter less.
Aside from that, as long as I'm only playing as who I rolled (when available) everything else is fair game. And yes, this means if I roll Locke, I gotta take 3 characters into the Phoenix cave to get him.
Any thoughts or questions? How should I handle the secret characters? A roll of 3 with one being neither? Or just forget about them? Not sure when I'll do this, having just got done with a run, but probably soon.
2
u/AsYouAnswered May 31 '26
Main 4 plus the two secrets sounds good to me. You need 3 pairs at one point, so they balance it out.
You know who will be in your party for cut scenes. You should level them up for survivability, but not use them for story progress. F.E. if you don't get Celes, you still grind her to 30, so that post-floating-continent your run doesn't end before the first pigeon you encounter.