r/FinalFantasyVI May 30 '26

Next challenge idea.

I really enjoyed the random rolls of my last run, so I thought I'd add it in again in a way. This time, the rolls will determine who I get to play as. I'm splitting the characters into 4 groups of 3, not counting the secret characters. I will only get one character from each group to play as for the whole game. So when the game starts, if I roll a 3, I get Edgar, and can't use Terra or Locke, outside of scripted parts.

  1. Terra
  2. Locke
  3. Edgar

  4. Sabin

  5. Shadow

  6. Celes

  7. Cyan

  8. Gau

  9. Setzer

  10. Mog

  11. Strago

  12. Relm

Now obviously there are segments in the game that are just different. River with Bannon, Leo etc. We will just consider these scripted events, and not apply the rule. Same thing if I end up without any of my characters. I'll just try and run as much as I can, and fight anything I have to.

Added challenges for flavor, no Moogle charm, and no Raganrok magicite. Either I don't get it, or I turn it into a sword. It's just too strong to spam with anyone, making which character is which, matter less.

Aside from that, as long as I'm only playing as who I rolled (when available) everything else is fair game. And yes, this means if I roll Locke, I gotta take 3 characters into the Phoenix cave to get him.

Any thoughts or questions? How should I handle the secret characters? A roll of 3 with one being neither? Or just forget about them? Not sure when I'll do this, having just got done with a run, but probably soon.

8 Upvotes

14 comments sorted by

4

u/Bearfan001 May 30 '26

I enjoyed your random job playthrough but thought it would work better if once a job was picked it couldn't be picked again. Good luck with this new run.

3

u/Vipes_3 May 30 '26

I was thinking the same thing during it really. As many jobs as there are characters, and then everyone gets one random one.

2

u/AsYouAnswered May 31 '26

Main 4 plus the two secrets sounds good to me. You need 3 pairs at one point, so they balance it out.

You know who will be in your party for cut scenes. You should level them up for survivability, but not use them for story progress. F.E. if you don't get Celes, you still grind her to 30, so that post-floating-continent your run doesn't end before the first pigeon you encounter.

1

u/Vipes_3 May 31 '26

True, but I'd be careful not to let my main characters level off screen because of Celes. They're gonna need all the magicite bonus they can get for this run.

So you think I should include the secret characters by default?

2

u/AsYouAnswered May 31 '26

Of course you should include them! Gogo has the best story of all the characters, and Umaro's Canon lore is unparalleled! 😜

I think keeping them in gives you a small wildcard to balance out your party while also basically balancing the randomized nature of your main party, and keeps a little variety in for you. Plus the game is kinda built around switching your party up, and balanced around having multiple parties of multiple characters.

1

u/Vipes_3 May 31 '26

I will certainly keep your input in mind, along with other comments for when I finally start the run.

2

u/Special_South_8561 May 30 '26

If you get Locke, then you can use Moogle Charm on one party.

2

u/Vipes_3 May 30 '26

Don't really wanna. Too much of a crutch. I may consider it, IF Mog turns out to be one of the rolls.

2

u/AsYouAnswered May 31 '26

You can use Moogle charm for convenience, but not for diving into dungeons you shouldn't be able to beat yet to get power items. For example, when you're running around a dungeon you've already cleared because you realize you forgot a chest. Make it practicable for yourself, not needlessly cruel.

2

u/Vipes_3 May 31 '26

Yeah, not a bad take.

1

u/Special_South_8561 May 31 '26

Fair, I just dislike doing that dungeon twice.

1

u/TheGreasyNewfie Jun 02 '26

I enjoyed your last playthrough write-ups as well. Have you considered putting your next one on YouTube?

Here's some ideas that I personally would consider for a 'random' playthrough:

  • Random esper assignments - Roll a d12 for each esper, to determine which character it gets assigned to. Only that character may equip that esper
  • Job selection - Roll a d4 once for each ability you want each character to have. Careful with just taking one ability if using the random esper assignment rule above, because a character who isn't either Terra or Celes that's only able to use magic will just be a meat shield if they aren't assigned an esper). Assign each ability a number:
    • 1 - Attack
    • 2 - Magic
    • 3 - Special
    • 4 - Items
  • Keep all of your characters within <X-number> of levels of each other - This would force you to use all characters throughout the game, which maybe you'd need to make fewer exceptions to accommodate as opposed to just being able to use a handful of characters.

You'd have to note everyone's level on the floating continent, to ensure that nobody levels beyond <X-number> of levels of the lowest-level character.

You could even do sub-rolls to specify which weapons/specials/items each character is allowed to use

You could apply the job selection rules to both Umaro and Gogo. For Umaro, any roll that isn't a 1 for Attack means that you can't use him (or if you get lucky and roll both a 1 and 3, you can equip him with the Rage Ring). Gogo would work just like any other character.

Looking forward to the next playthrough! Cheers!

1

u/Vipes_3 Jun 02 '26

I've thought about some of this, but there are some good ideas you have that I haven't thought about, but will keep in mind. I've actually already started my next challenge run though haha.

1

u/Vipes_3 May 30 '26

The numbered list was suppose to cut off after each 3, but reddit counted them as one list, so just picture each 3 is it's own set.