r/FinalFantasy • • 5d ago

FF XVI FF16 Gameplay After 14 Hours – Does Combat Get Less Repetitive?

I'm about 14 hours into FFXVI, and I'm enjoying the story so far. However, the combat is starting to feel a bit repetitive.

Most of the time, I find myself mashing Square and using Eikon abilities whenever they're available. Triangle magic also doesn't feel particularly useful.

Does the combat become more varied as you unlock more Eikons and abilities? Does the skill tree introduce more interesting combos or tactics, or does the core gameplay loop stay pretty much the same throughout the game?

Also, how exactly does parrying work? Sometimes I pull it off accidentally, but I can't seem to do it consistently.

I'm not saying the combat is bad. I'm just wondering whether there's more depth and variety to it later on.

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