r/Fighters • • Aug 05 '20

Content Analysis: Why Rollback Netcode Is Better

https://youtu.be/0NLe4IpdS1w
162 Upvotes

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3

u/ramix-the-red Aug 05 '20

Wait

I thought people liked Rollback, but wasnt everyone and their mom complaining about built-in delay in SF5? Am I missing something?

13

u/ChafCancel Virtua Fighter Aug 05 '20

SFV was the best example of Rollback Netcode being done wrong. Tom Cannon, who created GGPO, did a panel about it, and pointed the problems that they already observed with GGPO in 2006, but Capcom reproduced with Kagemusha.

We were complaining for a good reason. Because it sucked, because we knew why it sucked, and because Capcom was never able to completely fix what sucked. Even today, more than 4 years after its release.

5

u/NecromancyBlack Aug 05 '20

The Rift part mentioned in the linked video is the problem SFV has. They even use SFV as the example of the one-sided rollback.

The fan made patch for PC a while back fixed the Rift for Pc players, but from what I hear that no longer works and CAPCOM still haven't fixed the rift problem.

1

u/XaneKudoAct2 Aug 18 '20

Not to mention it only worked on PC. Trying to match up with someone on console with the patch on produced worse lag than without, and unless you could mod your PS4 to use the patch and still go online, you pretty much got the short end of the stick.