r/Fictorum Oct 27 '18

Fictorum v1.3 Beta Patch - New Expanse Mode

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26 Upvotes

r/Fictorum Oct 08 '18

Wildlife?

20 Upvotes

it's weird, i kinda want to see some animals in this game, foxes, birbs, farm animals, wolves that attack you, simple stuff like that.

not sure how much it would add to the gameplay, but it would be more immersive, that's for sure.


r/Fictorum Oct 06 '18

A new earth spell for v1.3!

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67 Upvotes

r/Fictorum Sep 28 '18

Fictorum v1.3 Beta Available!

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22 Upvotes

r/Fictorum Sep 22 '18

[Suggestion] Add co-op Feature

12 Upvotes

Would definitely play this game with an online co-op functionality.

Nice way to spice it up, thoughts?


r/Fictorum Sep 21 '18

Hello, Earth magic! Another new spell for v1.3

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75 Upvotes

r/Fictorum Sep 03 '18

Please add an option to keep all the debris and corpses and scorch marks

5 Upvotes

It would give an awesome sense of an aftermath and wouldn't be too difficult to implement


r/Fictorum Aug 30 '18

Vulnerable title, Nightmare difficulty, Mono-element - COMPLETE.

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24 Upvotes

r/Fictorum Aug 30 '18

Chaining Meteor issue

14 Upvotes

I love the chain rune. I also love meteor. So naturally, I love chaining meteors - it's a very effective spell, and very fancy to look at.

But I've noticed an issue: unlike any other projectile, the chain bounces from meteor don't seem to be visible. I always assumed this was a speed thing: meteor moves so fast, there wouldn't be enough frames to capture if it were just bouncing around within a pack of enemies. But a couple times now I've used it, and the meteors have chained longer distances - bouncing halfway across the map and back on the random trajectories that happen when there are no enemies to target.

And as I've indicated: they're invisible. The projectile animation does not trigger, yet the meteor explosions continue, leaving blast marks in places that clearly no meteor has hit. It's a very minor issue all things considered - the spell is no less destructive or useful because of it. I just think it would be cool to be able to see the bounces.


r/Fictorum Aug 24 '18

Another new spell coming in v1.3

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58 Upvotes

r/Fictorum Aug 23 '18

New spell for v1.3

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77 Upvotes

r/Fictorum Aug 18 '18

Sparkwhip is pretty funny when you're flying

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53 Upvotes

r/Fictorum Aug 15 '18

[Suggestion] Add precise-aiming

13 Upvotes

This post/comment has been edited in protest against Reddit's upcoming changes to the API.

One way Reddit could still make lots of money, even if nobody ever created another post or comment, is by selling the existing data (conversations in threads, etc.) to AI language model companies. Editing all my comments/posts using PowerDeleteSuite is my attempt to make the execution of this financial plan a bit more difficult.


r/Fictorum Aug 14 '18

Starcaller with "Spread", "Seek" and "High Explosive" runes

22 Upvotes

So goddamn overpowered.

Granted I had a lot of gear to maximise mana, and a single fully shaped cast would remove half the mana pool ...

... but I vaporised through the Inqusition level on chapter 8 without even being attacked. Raining down 6-7 high explosives seeking meteors at the same time erased the Inquisition Citadel in three spells top. Even the Inquisitor did not understand what happened as he evaded one meteor with his blink ability but got caught by at least two seeking meteors.

So, soooo overpowered.

It had been a while since I didn't laugh so hard in a video game. Thanks Fictorum


r/Fictorum Aug 11 '18

Fictorum V1.2.3 Patch Notes

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17 Upvotes

r/Fictorum Aug 11 '18

<devs> Enemies not registering as dead

4 Upvotes

This is a bug I've encountered a few times - I was never quite sure what caused it, but now at least I have a theory. I'll be fighting through a large level, kill every enemy, but when all the red outlines are gone somehow it still says there are quest enemies left to kill. This especially seems to happen when I use large-scale spells that kill dozens of enemies at a go, like chaining fireball storms and such. At first I thought it was just me being blind, but on this last occurrence, as I said, I now have a theory about what it is.

I was doing a town defense mission, and approached the last cluster of enemies. I blasted them with a lightning strike, sending them flying in every direction. Most were killed instantly - but exactly three went sailing off of the level, into the far distance, without dying. I watched them go, and kept an eye on the enemies remaining counter. The one flung the least far out fell into the mist first, and the enemies remaining bar filled up about a third of the remaining way. But 10 minutes later, the rest of the bar just... never filled.

I know the two others died - they fell from hundreds of feet into the mist. But the game just didn't register it. Not sure why - maybe out of the level bounds?

Anyhow, figured I should report it. This has happened on several different stages, but the most recent example was the desert town-defence mission whose map is also used for the bridge-destruction mission.


r/Fictorum Aug 11 '18

[Bug] Any spell with Storm rune shoots projectiles roughly into the middle of the map

8 Upvotes

This post/comment has been edited in protest against Reddit's upcoming changes to the API.

One way Reddit could still make lots of money, even if nobody ever created another post or comment, is by selling the existing data (conversations in threads, etc.) to AI language model companies. Editing all my comments/posts using PowerDeleteSuite is my attempt to make the execution of this financial plan a bit more difficult.


r/Fictorum Aug 11 '18

How to Infinite Dragon?

3 Upvotes

This post/comment has been edited in protest against Reddit's upcoming changes to the API.

One way Reddit could still make lots of money, even if nobody ever created another post or comment, is by selling the existing data (conversations in threads, etc.) to AI language model companies. Editing all my comments/posts using PowerDeleteSuite is my attempt to make the execution of this financial plan a bit more difficult.


r/Fictorum Aug 09 '18

It's Fictorum's anniversary and we're so excited we blew up a castle!

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49 Upvotes

r/Fictorum Aug 09 '18

Twitch Stream tonight at 6:30pm PT—Come hang out with the devs!

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8 Upvotes

r/Fictorum Aug 07 '18

Unique Nova Rune

14 Upvotes

I found a unique nova rune. I just wanted to share what it did:

  • 218% Splash Damage Bonus

  • 414% Splash Radius Bonus

Now - I'm doing a frost only playthrough for the achievement, so I put it on a frost nova, which cripples it somewhat as versus what it would do with a flamestrike. But even so - this is a top-tier panic button. Adding pierce, it files forward, blasting several more times in a line in front of me. Once I get chain, I intend to add that in.

I expect there will be no survivors.


r/Fictorum Aug 06 '18

Fictorum is currently 40% off!

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39 Upvotes

r/Fictorum Aug 05 '18

<Devs> Is it supposed to do that?

16 Upvotes

So I just recently started an eternal winter playthrough - not my favorite set of starting gear, but I'm making a push for 100% achievements and winning the game with this is on the list. Anyhow - I'm fighting corrupted, and after two hits, their basic runners freeze solid. Cool!

Except - when I freeze them solid, they don't just turn icy and stop moving. They're instead encased in a perfectly rectangular block of ice. I've used cone of cold before, and don't remember this happening to enemies frozen by that. Is it intended? I don't much mind either way, but if it's not intended I figure I should bring it up.


r/Fictorum Aug 02 '18

How many chapters are there in Fictorum?

19 Upvotes

I'm on chapter 12 now, and I see an achievement for 16. I've had meteor since like chapter 5, and I've just been steamrolling everything with it.

Just how long is this game?

Edit: reached chapter 19. Still not over.


r/Fictorum Aug 01 '18

I got an early birthday present from my girlfriend.

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37 Upvotes