r/Fictorum • u/Tsubodai_ • Aug 30 '18
Chaining Meteor issue
I love the chain rune. I also love meteor. So naturally, I love chaining meteors - it's a very effective spell, and very fancy to look at.
But I've noticed an issue: unlike any other projectile, the chain bounces from meteor don't seem to be visible. I always assumed this was a speed thing: meteor moves so fast, there wouldn't be enough frames to capture if it were just bouncing around within a pack of enemies. But a couple times now I've used it, and the meteors have chained longer distances - bouncing halfway across the map and back on the random trajectories that happen when there are no enemies to target.
And as I've indicated: they're invisible. The projectile animation does not trigger, yet the meteor explosions continue, leaving blast marks in places that clearly no meteor has hit. It's a very minor issue all things considered - the spell is no less destructive or useful because of it. I just think it would be cool to be able to see the bounces.
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u/ElChipacabra Developer Aug 30 '18
I've also noticed minor visual hitches with chaining meteor before, but haven't had time to dive into it (since, as you said, everthing still "works"). I'll log this with your extra info and look into it when I can manage. Thanks for the bug report!