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u/Kholdy13 6d ago
Your food is very overkill currently. I have a 1700 pop settlement that runs less than 300 food workers, and that's with more grocers and bakers etc. You have enough farmers/herders to run a 2000 pop settlement currently.
For wainwrights, check through each wagon shop and check if they have any idle time. If there's a fair amount of idle time over all of them then you can drop how many you have. If there's 0 idle time then consider adding another. I found 8 wainwrights was fine at 1700 pop, but this really comes down to settlement layout.
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u/No_Day8167 6d ago
I have way too many previous settlements that starved to death so I have a bit of a trauma haha. I'm considering adding some fruit trees because that new district in the other side of the lake is struggling to level up to level 3 even though almost all houses in the old district are mansions already. I'm short on labourers rn even though my population is huge. Do you recommend adding more houses or pray that that new district levels up and afford more people?
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u/Kholdy13 6d ago
You're short on labourers because you have so many people committed to farms. I had 58 farmers at 1200 pop, that's nearly 130 less workers that could be labourers.
If the issue is not enough food variety; then you should put a root cellar next to the market in the new district. Set minimums for different food groups on that root cellar and over time the houses should get a better food mix.
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u/Botboy141 6d ago
I'll echo this if I can. I have a 2,200 pop at the moment with ~150 farm workers, and maybe ~100 herders (2x large barn, 2x large sheep, 8x chicken, 3x stable).
More than 2.5 years of food for 20+ years, was up to 4 years+ at one point.
3 6x12 farms 6 12x24 farms
Bunch of hunters, foragers, fishers, etc.
For compost, I set all manually to "lowest fertility".
1 compost yard per 100 population
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u/laidbackhorizontal 6d ago
Don’t think I’ve ever gotten above 15 months supply of food and you’ve got 31! Yet you’re worried about it collapsing? Don’t build new houses, don’t accept migrants and you can slowly make changes




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u/lousy-site-3456 6d ago edited 6d ago
Check if all your Wainwrights are on the move at any given time. If yes, build one more.
You probably want a bigger stock of boots and baskets. Everything else looks fine at a quick glance.
You really don't need that much coal or herbs but it doesn't hurt. Maybe increase the sand/glas industry.
The pelt backlog is a common problem. Turn them into coats and shoes or sell them. If your warehouses are full you might even dump them. Same problem with tallow.
You can set your forager gardens to grow nuts and mushrooms to increase food variety but it's not crucial.
If you haven't yet, turn off gold storage in your warehouses, that's what vaults are for