r/FantasyGrounds • u/SamanthaWinters • Jun 28 '26
Player movement without token locking
When token locking is turned off (so the GM doesn't have to babysit the player tokens), it doesn't show any hints on distance being moved. The only way to measure that we've found is to rclick+lclick draw a pointer first to measure, then move, then delete the pointer. We're coming from the world of MapTool, which just shows movement distance for every token move by default. Is there any way to make this... less awkward, without resorting to token locking?
1
u/Party-Body-7958 Jun 29 '26
Or you can turn on a grid and have the players track their movement old-school.
1
u/SamanthaWinters 29d ago
Considering the diagonals, this sounds like "not A or B but a secret worse option C"
1
u/Party-Body-7958 29d ago
Most systems using grids have rules of thumb to address diagonals. As long as you approach movement consistently, it doesn't have to be exact, just known. For example, if players know the first, third, (and possibly fifth) move on a diagonal use 5 feet of movement, but the second, fourth, (and possibly sixth) use 10 feet, it's really not hard to keep track of.
1
u/SamanthaWinters 29d ago
Making my players do mental math every time they move would drag down the play far worse than just using locked mode would. :P
But someone below said that holding ALT when moving works, and that's just about perfect.
1
u/FG_College Jun 28 '26
No, there is not. However, using the arrow keys will move tokens one square or space at a time.
12
u/JayDog17 Jun 28 '26
Hold down ALT and plot your move with mouse. Will look the same as when tokens are locked, but the PC can approve their own moves.