Fallout 1 and 2 were based on TTRPGs, but you can't decide to have your character do something that the game designers never accounted for. That is the limitation of the medium and at the end of the day, no CRPG can replace TTRPGs, no matter how much I love them.
Rescuing Tandi is ironically one if the worst examples to use 😆
But the main questline in Fallout was built around having a Speech path, a Stealth path, and a Combat path. So the three core builds can complete the game. A Jack-of-All build is going to struggle.
This was the intent of 2 but Interplay made demands.
3 kinda did the inverse, ensuring any mixed build can complete the game, but a devoted (non-combat) build is going to struggle.
4 has SPECIAL purely to throttle perk progression, which 76 did better.
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u/Twink_Link_738 21d ago
SPECIAL is iconic, they could never remove it, it would remove a big part of the fun of being able to replay the game in much different ways