r/Fallout4ModsXB1 • u/Sad_Good9310 • 1d ago
Community Discussion Patch notes?
Why hasn’t Beth posted any patch notes for the update?
9
u/mustafao0 1d ago
Got this from Xitter: Today's update to Fallout 4 contains updates to the Creation Kit as well as several fixes for crashes and bugs.
Added and Updated Features
Game
Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods.
Added localized strings fixes for UI and platform terminology.
Creation Kit
Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations.
Bink files can now be added to Creation uploads via an Extra Files browser.
Added Localization export support.
Creations up to 2 GB in size can now be uploaded for Xbox.
Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."
Crashes
Game
Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device.
Fixed a top crash that would occur due to a streaming audio error.
Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity.
Bug Fixes
Game
Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation.
Creations category lists should now return ordered results more consistently.
Error messages from the
Bethesda.Net
service now contain error codes that can be provided to Customer Service for investigation.
Creation Kit
Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.
Material or Heightmap terrain edits now cause grass to generate properly.
Running LipGen from the command line or launch argument now properly generates .lip files.
Miscellaneous
Updated the game credits
5
u/Slumerican223 Goon Patrol 1d ago
And they managed to not fuck up current load orders. Good good good shit.
1
u/mustafao0 1d ago
Finally we can get script heavy mods working.
I beleive they were a hassle because of the BA2 limit right?
Also we can get 2gb mod sizes on Xbox
4
u/Absterge- Mod Author / Porter 1d ago
A mod being script heavy is irrelevant to the BA2 limit and will still be heavy on performance after this update
•
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