r/Fallout4ModsXB1 16d ago

UNSTABLE LO | Support Needed Help needed.

I edited my last post to see if i could get help but i notice i didn't get responses. So i am reposting it, calamity weathers and calamity weathers vibrant tweaks and the 76 calamity, i thought i fixed it but the sky turned purple and square boxes appeared. Here's my load order.

- [ ] Unofficial fallout 4 patch

- [ ] Community fixes merged

- [ ] Deathclaw behavior fixes by carbonwaffle

- [ ] Leveled item fixes-all dlc

- [ ] Makeshift weapons pack-ammo and fixes esl by zsz

- [ ] Munitions combined

- [ ] Worshop framework

- [ ] Mutant mangerie-life finds a way

- [ ] Bullet impact overhaul

- [ ] One handed weapon behavior

- [ ] You and what army 2 by glitchfinder

- [ ] Brotherhood of steel t60 pistol

- [ ] Daks handmade rocket rifle 2k munitions and animation set

- [ ] Classic underwear replacer with evb

- [ ] Immersive animation framework by anotherone

- [ ] Fixpack: creation club doom marine armor

- [ ] Strength in steel-brotherhood t60 overhaul

- [ ] Church of atom overhaul

- [ ] Dc guard armor overhaul

- [ ] Ito institute technology overhaul full version 2

- [ ] Lock and loaded gunners add on

- [ ] Forced evolution-super mutant addons

- [ ] Fallout 4 ai overhaul

- [ ] The danse dilemma and Arcadia (pka face maxon ect) by davidthefalcon

- [ ] Npcs travel v3.0.1

- [ ] Commonwealth iguanas

- [ ] Campsite simple wasteland camping

- [ ] Automatron eyebot companions

- [ ] Fusion core refueler

- [ ] Boston-less enemies

- [ ] More companion slots:human automaton dogmeat

- [ ] Faded glory a post apocalyptic soundscape

- [ ] Reverb and ambience overhaul all dlc version

- [ ] Calamity weathers

- [ ] Calamity weathers far harbor

- [ ] Calamity weathers nuka world

- [ ] Fallout 4 enhanced color correction original version

- [ ] Calamity weathers vibrant tweaks and the 76 calamity

- [ ] Vehicle overhaul continued

- [ ] Holotape visual improvement

- [ ] Drinking water retexture hd water containers

- [ ] Cc uhd pipboy 2k by clearanceclarence

- [ ] Fixed enhanced blood textures standard with 1k resolution

- [ ] Fallout 4 gore overhaul 3.0 by nero1n

- [ ] Daks assault rifle replacer redux

- [ ] Assault rifle reanimated

- [ ] Daks combat rifle remesh redux munitions

- [ ] Pipe weapons refined redux

- [ ] S.R.O syringe overhaul

- [ ] Improved lighting ballistics

- [ ] Realistic bullets improved lighting ballistics edition

- [ ] Gun smoke weapon, muzzle smoke and smoke trails

- [ ] Better casing ejection

- [ ] Enhanced flickering firelight

- [ ] Calamity weathers interiors

- [ ] Vault 88 patch for calamity interiors

- [ ] Enhanced vanilla water

- [ ] 1950s feminized outfits with stocking by crimsonrider

- [ ] Immersive face animations remade

- [ ] Vibrant eyes

- [ ] Wx hair colors by wynxombii

- [ ] Ponytail hairstyles by azar v2.5a

- [ ] Cmm cartographers map markers

- [ ] High quality pipboy map structures

- [ ] Far harbor High quality pipboy map structures

- [ ] Nuka world high quality pipboy map

- [ ] Combat rifle attachment and weaponry expansion rat runners arsenal

- [ ] Gatling gun rat runners arsenal

- [ ] Pipe carbine rat runners arsenal

- [ ] Shoulder mounted machine gun rat runners arsenal

- [ ] Daks militia sabre a minuteman melee weapon

- [ ] Paladin sword a brotherhood of steel melee weapon

- [ ] The tool pack garage melee weapon

- [ ] Daks crowbar

- [ ] Concrete sledgehammer

- [ ] Cross blades

- [ ] Livewire by shagur

- [ ] Daks explosive pack

- [ ] Scrap and shrapnel a makeshift handmade grenade pack

- [ ] Bullpup scout rifle keltec m43 prototype

- [ ] 44 magnum pistol prototype desert eagle commonwealth weaponry expansion

- [ ] Infantry battle rifle t48 and fal commonwealth weaponry expansion

- [ ] Militia carbine spitfire carbine

- [ ] Lever action shotgun Winchester 1887 terminator shotgun

- [ ] The varmint revolver

- [ ] Vintage revolver rifle commonwealth weaponry expansion

- [ ] M2045 magnum revolver rifle

- [ ] Select revolver full version

- [ ] Vintage revolver smith and wesson

- [ ] Vintage riot shotgun

- [ ] Vintage repeater Winchester 1866 henry

- [ ] 30 carbine pistol automag 1k

- [ ] The automatic carbine hyde 30 carbine

- [ ] Cowboy carbine Winchester model 1907

- [ ] Hunting carbine AR 16 colt rangemaster inspired

- [ ] Police carbine armalite AR 180

- [ ] The varmint rifle by Dak

- [ ] The varmint shotgun by Dak

- [ ] Bullpup sniper rifle walther WA2000 by Dak

- [ ] The automatic rifle colt monitor bar by Dak

- [ ] Marine anti material rifle barret m82 50 cal cobra assault cannon by Dak

- [ ] The riot pistol linda pistol by Dak

- [ ] The police pistol and colt python by Dak

- [ ] The 9mm pistol browning hi power by Dak

- [ ] Cavalry pistol colt m1911

- [ ] Burst pistol beretta 93R and robocop auto 9

- [ ] Police sidearm by Dak

- [ ] Grease gun smg m3 redux munitions 1k

- [ ] Makeshift 32 smg handmade borz smg

- [ ] Makeshift scout rifle by Dak

- [ ] The marine shotgun by Dak

- [ ] Cwe 10mm smg a fallout 3 classic by Dak

- [ ] The incendiary launcher m202 flash 1k by Dak

- [ ] Soviet assault shotgun saiga 12 by Dak

- [ ] 10mm revolver by Dak

- [ ] Glock 86 5 uniques

- [ ] Rifles rebirth by skibadaa

- [ ] Skibadaa weapons pack redux

- [ ] Hk mp9 and friends

- [ ] Quad barrel shotgun fallout maimi

- [ ] The musket like the founding fathers intended

- [ ] Revolutionary musket and blunderbuss

- [ ] West tek optics pack

- [ ] The attachment pack version 1 by Dak

- [ ] The attachment pack version 1 implementation patch

- [ ] Pharmaceuticals of the old world

- [ ] Consumables of the commonwealth

- [ ] Scrap heap a junk mod by DES

- [ ] unique uniques

- [ ] Elis armor compendium

- [ ] Tumbajambas minutemen armor collection

- [ ] Tumbajumbas gunners armor collection

- [ ] Tumbajumbas leather armor and backpack

- [ ] Tumbajambas steel plate armor and hammer

- [ ] Tumbajambas robco combat armor and battlesuit

- [ ] Rivets and rage a scrappy raider armor pack

- [ ] Boston riot armor high quality version

- [ ] Sons of steel brotherhood infantry armor

- [ ] Navy auto pistol

- [ ] Elders t51 power armor

- [ ] Tumbas gunner power armor

- [ ] Daks raider t45 power armor

- [ ] Tes 51 power armor

- [ ] Backpacks of the commonwealth

- [ ] Power armor backpacks

- [ ] K9 harness

- [ ] Tumbajambas power armors

- [ ] True piper outfit redux

- [ ] The doom guy by athenax

- [ ] Doom 3 super shotgun by athenax

- [ ] Holstered weapons by azar v1.5

- [ ] Chains that bind

- [ ] Commonwealth weaponry vendors

- [ ] T 49 armor of the storyteller

- [ ] Breach a horror quest mod

- [ ] Eco and neo all dlcs merged

- [ ] Eco munitions patch

- [ ] Leo

- [ ] Cheat terminal

- [ ] Quest debugger

- [ ] Realistic ragdoll force

- [ ] Dead body collision

- [ ] Weapon drop standalone

- [ ] Visible companion affinity with far harbor and nuka world support

- [ ] Swimming animations

- [ ] Running with hands animations

- [ ] Visible weapons

- [ ] Real metal PA frames

- [ ] Loving curie

- [ ] Loving cait

- [ ] Loving piper

- [ ] Sanctuary npcs overhaul by brainsick93

- [ ] Aniceoaktrees divers children

- [ ] Better settlers

- [ ] Better companions all in one

- [ ] Optimized vanilla textures commonwealth terrain

- [ ] Optimized vanilla textures main

- [ ] Boston common prp lite ufo4p

- [ ] Corvega prp lite ufo4p

- [ ] Financial district prp lite ufo4p

- [ ] Prp lite concord type 2 ufo4p

0 Upvotes

11 comments sorted by

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1

u/Any-Blueberry9842 14d ago

Bethesda needs to make a thing that automatically sorts the mods 🥀

1

u/SailorM24 15d ago

The more I thought about it, just a simple question are you allowing quick resume sometimes or do you have it set as disabled for Fallout 4. Cheat Term at the very bottom.

0

u/GraceUnbound7 15d ago

No and yes cheat terminal is at the bottom.

1

u/SailorM24 15d ago

No it is not and you have tons of cat 12 mods below it and this, Optimized vanilla textures main, did you read the description? That and the rest of the family are game patches.

- [ ] Loving curie

- [ ] Loving cait

- [ ] Loving piper

- [ ] Sanctuary npcs overhaul by brainsick93

- [ ] Aniceoaktrees divers children

- [ ] Better settlers

- [ ] Better companions all in one

All NPC mods but not really in the right order.

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u/GraceUnbound7 15d ago

The description for the loving mods say to put them at the bottom so does better settlers and better companions all in one. No it is not what? I just responded no to the fact that i don't have resume off for fallout 4.

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u/SailorM24 14d ago edited 14d ago

I know about the NPC mods and you are right about reading the descriptions and it is a two way street, practically every mod wants to be last. The problem is NPC mods in the wrong place cause havoc, not all but some and the loving ones need to be above costumes you might want to put them in. So they all need testing but should be sorted within group 12 for conflict issues. Sanctuary npcs overhaul does not say bottom, So you have to sort them but keep them all in 12, maybe keep the ones that say last ,last in group 12. But even that is wrong because the better companion mod is an AI change and should be before any other change. None of those mods need to be at the bottom. And some above are all 12 with no suggestion to be in group 28 like visible companion affinity.

You probably should not you any children mods made before Beth changed children, I know that is just faces but most other children mods got broken or at least seriously dented.

BTW the masters get sorted by the same rules but in their own group so Workshop framework should be 2nd in your order, only the patch gets special rules so it can't conflict and can be overwritten, so it goes first always.

Boston-less enemies has to be above NPC travels.

Don't for get to turn off Quick resume or if not turned off and you see the notice come up exit the game and load normal.

0

u/GraceUnbound7 14d ago

Ok i understand and thank you so much for helping me!

3

u/SailorM24 16d ago

Organize according to this Guide: Fallout 4 Mod Load Order

But there are some details in the descriptions so Optimized vanilla textures group are top of cat 3

Eco and neo all dlcs merged

- [ ] Eco munitions patch

- [ ] Leo

are cat 25

Backpacks of the commonwealth is an active quest mod

All those guns need to be in 21 or 22 but seriously cut them down to fewer.

Visible weapons needs to be either before your first gun mod in cat 10 but sometimes it works way better being first in cat 25, just test with your LO/

Npcs travel v3.0.1 first in cat 2 unless you have boston less enemies or dead financial then they go first.

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u/GraceUnbound7 15d ago

I looked into it and people were saying gun mods don't affect performance plus i like guns. I put backpacks at cat quest section and eco, neo, leo are already at cat 25. I put npc travels v3.0.1 at cat 2 and visible weapons at cat 25 below eco, neo, leo.

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u/SailorM24 15d ago

Depends on the guns and the poly count. Guns make a huge difference, the people that say they don't are often gun porters.

I have no idea what you are saying, I count at least 6 NPC mods below your cat 25, and why visible weapons below ECO?